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189
engines/groovie/saveload.cpp
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189
engines/groovie/saveload.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "groovie/saveload.h"
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#include "groovie/groovie.h"
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#include "common/system.h"
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#include "common/substream.h"
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#include "common/translation.h"
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#define SUPPORTED_SAVEFILE_VERSION 1
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// 0 - Just script variables, compatible with the original
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// 1 - Added one byte with version number at the beginning
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namespace Groovie {
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int SaveLoad::getMaximumSlot() {
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return MAX_SAVES - 1;
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}
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bool SaveLoad::isSlotValid(int slot) {
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return slot >= 0 && slot <= getMaximumSlot();
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}
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Common::String SaveLoad::getSlotSaveName(const Common::String &target, int slot) {
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Common::String fileName = Common::String::format("%s.%03d", target.c_str(), slot);
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return fileName;
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}
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SaveStateList SaveLoad::listValidSaves(const Common::String &target) {
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SaveStateList list;
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// some Groovie 2 games use save 0 with a garbage name for internal tracking, other games use slot 0 for Open House mode
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const Common::U32String reservedName = _("Reserved"); // I18N: Savegame default name in Groovie engine
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bool hasReserved = false;
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// Get the list of savefiles
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Common::String pattern = Common::String::format("%s.0##", target.c_str());
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Common::StringArray savefiles = g_system->getSavefileManager()->listSavefiles(pattern);
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// Sort the list of filenames
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sort(savefiles.begin(), savefiles.end());
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// Fill the information for the existing savegames
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for (auto &savefile : savefiles) {
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const char *ext = strrchr(savefile.c_str(), '.');
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if (!ext)
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continue;
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int slot = atoi(ext + 1);
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if (!isSlotValid(slot))
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continue;
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SaveStateDescriptor descriptor;
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Common::InSaveFile *file = SaveLoad::openForLoading(target, slot, &descriptor);
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if (file) {
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// It's a valid savefile, save the descriptor
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delete file;
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if (slot == 0) {
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hasReserved = true;
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if (descriptor.getDescription() != "OPEN HOUSE" && descriptor.getDescription() != "Open House")
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descriptor.setDescription(reservedName);
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}
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list.push_back(descriptor);
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}
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}
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if (!hasReserved) {
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SaveStateDescriptor desc;
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desc.setDescription(reservedName);
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list.push_back(desc);
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}
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return list;
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}
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Common::InSaveFile *SaveLoad::openForLoading(const Common::String &target, int slot, SaveStateDescriptor *descriptor) {
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// Validate the slot number
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if (!isSlotValid(slot)) {
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return nullptr;
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}
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// Open the savefile
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Common::String savename = getSlotSaveName(target, slot);
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Common::InSaveFile *savefile = g_system->getSavefileManager()->openForLoading(savename);
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if (!savefile) {
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return nullptr;
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}
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// Read the savefile version
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uint8 version;
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if (savefile->size() == 1024) {
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version = 0;
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} else {
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version = savefile->readByte();
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}
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// Verify we can read this version
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if (version > SUPPORTED_SAVEFILE_VERSION) {
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//TODO: show the error about unsupported savefile version
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}
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// Save the current position as the start for the engine data
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int metaDataSize = savefile->pos();
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// Fill the SaveStateDescriptor if it was provided
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if (descriptor) {
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// Initialize the SaveStateDescriptor
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descriptor->setSaveSlot(slot);
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// TODO: Add extra information
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//setSaveDate(int year, int month, int day)
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//setSaveTime(int hour, int min)
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//setPlayTime(int hours, int minutes)
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// Read the savegame description
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Common::String description;
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unsigned char c = 1;
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for (int i = 0; (c != 0) && (i < 15); i++) {
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c = savefile->readByte();
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switch (c) {
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case 0:
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break;
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case 16: // @
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// fall through intended
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case 254: // . (generated when pressing space)
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c = ' ';
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break;
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case 244: // $
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c = 0;
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break;
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default:
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c += 0x30;
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}
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if (c != 0) {
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description += c;
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}
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}
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descriptor->setDescription(description);
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}
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// Return a substream, skipping the metadata
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Common::SeekableSubReadStream *sub = new Common::SeekableSubReadStream(savefile, metaDataSize, savefile->size(), DisposeAfterUse::YES);
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// Move to the beginning of the substream
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sub->seek(0, SEEK_SET);
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return sub;
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}
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Common::OutSaveFile *SaveLoad::openForSaving(const Common::String &target, int slot) {
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// Validate the slot number
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if (!isSlotValid(slot)) {
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return nullptr;
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}
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// Open the savefile
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Common::String savename = getSlotSaveName(target, slot);
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Common::OutSaveFile *savefile = g_system->getSavefileManager()->openForSaving(savename);
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if (!savefile) {
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return nullptr;
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}
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// Write the savefile version
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savefile->writeByte(SUPPORTED_SAVEFILE_VERSION);
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return savefile;
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}
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} // End of Groovie namespace
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