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engines/groovie/logic/winerack.h
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76
engines/groovie/logic/winerack.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, MojoTouch has exclusively licensed
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* this code on November 10th, 2021, to be use in closed-source products.
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* Therefore, any contributions (commits) to it will also be dual-licensed.
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*
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*/
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#ifndef GROOVIE_LOGIC_WINERACK_H
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#define GROOVIE_LOGIC_WINERACK_H
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#include "common/random.h"
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#include "common/system.h"
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namespace Groovie {
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/*
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* Wine rack puzzle in Clandestiny.
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* The player needs to create a path of bottles from one side to the other
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* before the ghost of Auld Sot does.
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*/
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class WineRackGame {
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public:
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WineRackGame();
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void run(byte *scriptVariables);
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private:
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void initGrid(byte difficulty);
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void placeBottle(byte pos, byte val);
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int8 calculateNextMove(byte op);
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int8 findEmptySpot();
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void sub05(int8 player, int8 *moves);
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int8 sub06(int8 *moves1, int8 *moves2);
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uint32 didPlayerWin();
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void sub10(int8 endPos, int8 pos, int unused, int player, int *val);
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void sub11(int8 pos, int8 *candidates);
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uint32 didAiWin();
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void sub13(int8 cell, int8 player, int8 *moves1, int8 *moves2);
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void sub15(int8 cell, int8 *candidates);
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void sub16(int8 cell, int8 *candidates);
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int8 countEmtpy(int8 *moves);
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int8 randomMoveStart();
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int8 randomMoveStart2();
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void testWinCondition(byte player, int baseX, int baseY);
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void testGame(uint32 seed, Common::Array<int> moves, bool playerWin);
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void runTests();
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int _totalBottles;
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byte _wineRackGrid[100];
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byte _wineRackGrid2[100];
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Common::RandomSource _random;
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};
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} // End of Groovie namespace
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#endif // GROOVIE_LOGIC_WINERACK_H
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