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engines/groovie/logic/mousetrap.h
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engines/groovie/logic/mousetrap.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, MojoTouch has exclusively licensed
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* this code on November 10th, 2021, to be use in closed-source products.
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* Therefore, any contributions (commits) to it will also be dual-licensed.
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*
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*/
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#ifndef GROOVIE_LOGIC_MOUSETRAP_H
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#define GROOVIE_LOGIC_MOUSETRAP_H
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#include "common/random.h"
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#include "common/system.h"
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namespace Groovie {
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/*
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* Mouse Trap puzzle in the Lab.
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*
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* Stauf's Goal is space 1, counting up as you go north east
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* towards the north corner which is space 5 and the moveable
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* space to the left of that is space 4.
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* South east from Stauf's goal is the next line starting with
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* space 6, counting up as you go north east where the moveable
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* space to the right of the north corner is space 10
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*
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* Next line is 11 (unmovable) to 15 (unmoveable), this line
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* contains the center space which is space 13
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* Next line is 16 (moveable) to 20 (moveable)
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* Next line is 21 (unmovable) to 25 (unmovable), with 25 being
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* the player's goal door
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*
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* Space -2 is the next piece, outside of the box
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*/
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class MouseTrapGame {
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public:
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MouseTrapGame(bool easierAi);
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void run(byte *scriptVariables);
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private:
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void init();
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void sub01(byte *scriptVariables);
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void sub03(byte *scriptVariables);
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void sub05(byte *scriptVariables);
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void sub06(byte *scriptVariables);
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void sub07(byte *scriptVariables);
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void sub08(byte *scriptVariables);
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void sub09(byte *scriptVariables);
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void copyRoute(int8 x, int8 y);
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int8 xyToPos(int8 x, int8 y);
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void posToXY(int8 pos, int8 *x, int8 *y);
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void copyStateToVars(byte *scriptVariables);
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int8 findState(int8 val);
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void flipField(int8 x, int8 y);
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bool calcSolution();
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bool havePosInRoute(int8 y, int8 x);
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void addToRoute(int8 y, int8 x, int8 num);
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void updateRoute();
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void popLastStep(int8 *x, int8 *y);
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void goFarthest(int8 *x, int8 *y);
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void findMinPointInRoute(int8 *y, int8 *x);
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int8 calcDistanceToExit();
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void getBestDirection(int8 *x, int8 *y);
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void findMaxPointInRoute(int8 *x, int8 *y);
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int8 findMaxInRoute();
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private:
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Common::RandomSource _random;
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int8 _mouseTrapX, _mouseTrapY;
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int8 _mouseTrapCounter, _mouseTrapCounter1;
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int8 _mouseTrapRoute[75];
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int8 _mouseTrapRouteCopy[76];
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int8 _mouseTrapCells[31];
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int8 _mouseTrapPosX, _mouseTrapPosY;
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int8 _mouseTrapNumSteps;
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bool _easierAi;
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};
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} // End of Groovie namespace
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#endif // GROOVIE_LOGIC_MOUSETRAP_H
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