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engines/groovie/logic/cell.h
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101
engines/groovie/logic/cell.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, MojoTouch has exclusively licensed
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* this code on November 10th, 2021, to be use in closed-source products.
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* Therefore, any contributions (commits) to it will also be dual-licensed.
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*
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*/
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#ifndef GROOVIE_LOGIC_CELL_H
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#define GROOVIE_LOGIC_CELL_H
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#include "common/textconsole.h"
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#define BOARDSIZE 7
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#define CELL_CLEAR 0
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#define CELL_BLUE 1
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#define CELL_GREEN 2
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namespace Groovie {
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class CellGame {
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public:
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CellGame(bool easierAi);
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~CellGame();
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void run(uint16 depth, byte *scriptBoard);
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byte getStartX();
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byte getStartY();
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byte getEndX();
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byte getEndY();
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private:
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void copyToTempBoard();
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void copyFromTempBoard();
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void copyToShadowBoard();
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void pushBoard();
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void popBoard();
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void pushShadowBoard();
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void popShadowBoard();
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void clearMoves();
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void pushMove();
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void resetMove();
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bool canMoveFunc1(int8 color);
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bool canMoveFunc2(int8 color);
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bool canMoveFunc3(int8 color);
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void takeCells(uint16 whereTo, int8 color);
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void countAllCells();
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int countCellsOnTempBoard(int8 color);
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void makeMove(int8 color);
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int getBoardWeight(int8 color1, int8 color2);
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void chooseBestMove(int8 color);
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int8 calcBestWeight(int8 color1, int8 color2, uint16 depth, int bestWeight);
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void doGame(int8 color, int depth);
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void calcMove(int8 color, uint16 depth);
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byte _startX;
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byte _startY;
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byte _endX;
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byte _endY;
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int8 _board[57];
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int8 _tempBoard[58];
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int8 _shadowBoard[64];
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int8 _boardStack[570];
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int _boardStackPtr;
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int8 _boardSum[58];
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int8 _stack_startXY[128];
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int8 _stack_endXY[128];
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int8 _stack_pass[128];
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int _stack_index;
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int _coeff3;
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bool _flag1, _flag2, _flag4;
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int _moveCount;
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bool _easierAi;
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};
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} // End of Groovie namespace
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#endif // GROOVIE_LOGIC_CELL_H
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