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engines/groovie/groovie.h
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171
engines/groovie/groovie.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GROOVIE_GROOVIE_H
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#define GROOVIE_GROOVIE_H
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#include "groovie/debug.h"
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#include "groovie/font.h"
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#include "engines/engine.h"
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#include "graphics/pixelformat.h"
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#include "groovie/detection.h"
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namespace Common {
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class MacResManager;
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}
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/**
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* This is the namespace of the Groovie engine.
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*
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* Status of this engine: This engine supports both versions of the Groovie
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* game engine. The 7th Guest uses the first revision of Groovie, and is
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* now fully completable. All remaining Groovie games use V2 of the engine,
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* which is under slow development.
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*
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* Games using this engine:
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* - The 7th Guest (completable)
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* - The 11th Hour
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* - Clandestiny
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* - Uncle Henry's Playhouse
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* - Tender Loving Care
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*/
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namespace Groovie {
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class GraphicsMan;
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class GrvCursorMan;
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class MusicPlayer;
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class ResMan;
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class Script;
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class VideoPlayer;
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enum DebugLevels {
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kDebugVideo = 1,
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kDebugResource,
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kDebugScript,
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kDebugUnknown,
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kDebugHotspots,
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kDebugCursor,
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kDebugMIDI,
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kDebugScriptvars,
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kDebugLogic,
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kDebugFast,
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//kDebugTlcGame,
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};
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/**
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* This enum reflects the available movie speed settings:
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* - Normal: play videos at a normal speed
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* - Fast: play videos with audio at a fast speed. Videos without audio,
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* like teeth animations, are played at their regular speed to avoid
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* audio sync issues
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*/
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enum GameSpeed {
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kGroovieSpeedNormal,
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kGroovieSpeedFast
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};
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enum GROOVIEAction {
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kActionNone,
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kActionSkip
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};
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#define MAX_SAVES 25
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struct GroovieGameDescription;
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struct SoundQueueEntry {
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Common::SeekableReadStream *_file;
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uint32 _loops;
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};
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class SoundEffectQueue {
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public:
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SoundEffectQueue();
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void setVM(GroovieEngine *vm);
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void queue(Common::SeekableReadStream *soundfile, uint32 loops);
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void tick();
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void stopAll();
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protected:
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void deleteFile();
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VideoPlayer *_player;
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GroovieEngine *_vm;
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Common::Queue<SoundQueueEntry> _queue;
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Common::SeekableReadStream *_file;
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};
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class GroovieEngine : public Engine {
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public:
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static const int AUTOSAVE_SLOT;
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GroovieEngine(OSystem *syst, const GroovieGameDescription *gd);
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~GroovieEngine() override;
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Common::Platform getPlatform() const;
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EngineVersion getEngineVersion() const;
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int getAutosaveSlot() const override;
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bool canLaunchLoad() const;
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bool isDemo() const;
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protected:
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// Engine APIs
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Common::Error run() override;
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void pauseEngineIntern(bool pause) override;
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bool hasFeature(EngineFeature f) const override;
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bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
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bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
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Common::Error loadGameState(int slot) override;
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Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
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void syncSoundSettings() override;
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public:
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void waitForInput();
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bool isWaitingForInput() { return _waitingForInput; }
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Graphics::PixelFormat _pixelFormat;
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bool _spookyMode;
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Script *_script;
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ResMan *_resMan;
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GrvCursorMan *_grvCursorMan;
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VideoPlayer *_videoPlayer;
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SoundEffectQueue _soundQueue;
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MusicPlayer *_musicPlayer;
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GraphicsMan *_graphicsMan;
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const Graphics::Font *_font;
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Common::MacResManager *_macResFork;
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GameSpeed _modeSpeed;
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private:
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const GroovieGameDescription *_gameDescription;
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bool _waitingForInput;
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T7GFont _sphinxFont;
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};
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} // End of namespace Groovie
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#endif // GROOVIE_GROOVIE_H
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