Initial commit
This commit is contained in:
160
engines/groovie/debug.cpp
Normal file
160
engines/groovie/debug.cpp
Normal file
@@ -0,0 +1,160 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "groovie/debug.h"
|
||||
#include "groovie/graphics.h"
|
||||
#include "groovie/groovie.h"
|
||||
#include "groovie/resource.h"
|
||||
#include "groovie/script.h"
|
||||
|
||||
#include "common/debug-channels.h"
|
||||
#include "common/system.h"
|
||||
|
||||
#include "graphics/paletteman.h"
|
||||
|
||||
namespace Groovie {
|
||||
|
||||
Debugger::Debugger(GroovieEngine *vm) :
|
||||
_vm(vm), _script(_vm->_script) {
|
||||
|
||||
// Register the debugger comands
|
||||
registerCmd("step", WRAP_METHOD(Debugger, cmd_step));
|
||||
registerCmd("go", WRAP_METHOD(Debugger, cmd_go));
|
||||
registerCmd("pc", WRAP_METHOD(Debugger, cmd_pc));
|
||||
registerCmd("fg", WRAP_METHOD(Debugger, cmd_fg));
|
||||
registerCmd("bg", WRAP_METHOD(Debugger, cmd_bg));
|
||||
registerCmd("mem", WRAP_METHOD(Debugger, cmd_mem));
|
||||
registerCmd("var", WRAP_METHOD(Debugger, cmd_mem)); // alias
|
||||
registerCmd("load", WRAP_METHOD(Debugger, cmd_loadgame));
|
||||
registerCmd("save", WRAP_METHOD(Debugger, cmd_savegame));
|
||||
registerCmd("playref", WRAP_METHOD(Debugger, cmd_playref));
|
||||
registerCmd("dumppal", WRAP_METHOD(Debugger, cmd_dumppal));
|
||||
registerCmd("dumpfile", WRAP_METHOD(Debugger, cmd_dumpfile));
|
||||
}
|
||||
|
||||
Debugger::~Debugger() {
|
||||
}
|
||||
|
||||
int Debugger::getNumber(const char *arg) {
|
||||
return strtol(arg, (char **)nullptr, 0);
|
||||
}
|
||||
|
||||
bool Debugger::cmd_step(int argc, const char **argv) {
|
||||
_script->step();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Debugger::cmd_go(int argc, const char **argv) {
|
||||
_script->step();
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Debugger::cmd_fg(int argc, const char **argv) {
|
||||
_vm->_graphicsMan->updateScreen(&_vm->_graphicsMan->_foreground);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Debugger::cmd_bg(int argc, const char **argv) {
|
||||
_vm->_graphicsMan->updateScreen(&_vm->_graphicsMan->_background);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Debugger::cmd_pc(int argc, const char **argv) {
|
||||
if (argc == 2) {
|
||||
int val = getNumber(argv[1]);
|
||||
_script->_currentInstruction = val;
|
||||
}
|
||||
debugPrintf("pc = 0x%04X (%d)\n", _script->_currentInstruction, _script->_currentInstruction);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Debugger::cmd_mem(int argc, const char **argv) {
|
||||
if (argc >= 2) {
|
||||
int pos = getNumber(argv[1]);
|
||||
uint8 val;
|
||||
if (argc >= 3) {
|
||||
// Set
|
||||
val = getNumber(argv[2]);
|
||||
_script->_variables[pos] = val;
|
||||
} else {
|
||||
// Get
|
||||
val = _script->_variables[pos];
|
||||
}
|
||||
debugPrintf("%s[0x%04X] = 0x%02X\n", argv[0], pos, val);
|
||||
} else {
|
||||
debugPrintf("Syntax: %s <addr> [<val>]\n", argv[0]);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Debugger::cmd_loadgame(int argc, const char **argv) {
|
||||
if (argc == 2) {
|
||||
int slot = getNumber(argv[1]);
|
||||
_script->loadgame(slot);
|
||||
} else {
|
||||
debugPrintf("Syntax: load <slot>\n");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Debugger::cmd_savegame(int argc, const char **argv) {
|
||||
if (argc == 2) {
|
||||
int slot = getNumber(argv[1]);
|
||||
_script->directGameSave(slot, "debug save");
|
||||
} else {
|
||||
debugPrintf("Syntax: save <slot>\n");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Debugger::cmd_playref(int argc, const char **argv) {
|
||||
if (argc == 2) {
|
||||
int ref = getNumber(argv[1]);
|
||||
_script->playvideofromref(ref);
|
||||
} else {
|
||||
debugPrintf("Syntax: playref <videorefnum>\n");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Debugger::cmd_dumppal(int argc, const char **argv) {
|
||||
uint16 i;
|
||||
byte palettedump[256 * 3];
|
||||
_vm->_system->getPaletteManager()->grabPalette(palettedump, 0, 256);
|
||||
|
||||
for (i = 0; i < 256; i++) {
|
||||
debugPrintf("%3d: %3d,%3d,%3d\n", i, palettedump[(i * 3)], palettedump[(i * 3) + 1], palettedump[(i * 3) + 2]);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Debugger::cmd_dumpfile(int argc, const char **argv) {
|
||||
if (argc == 2) {
|
||||
Common::String fileName = argv[1];
|
||||
debugPrintf("Dumping %s...\n", argv[1]);
|
||||
_vm->_resMan->dumpResource(fileName);
|
||||
} else {
|
||||
debugPrintf("Syntax: %s <filename>\n", argv[0]);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
} // End of Groovie namespace
|
||||
Reference in New Issue
Block a user