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engines/grim/sprite.h
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71
engines/grim/sprite.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_SPRITE_H
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#define GRIM_SPRITE_H
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#include "math/matrix4.h"
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namespace Common {
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class SeekableReadStream;
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class String;
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}
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namespace Grim {
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class Material;
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class CMap;
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class EMICostume;
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class Sprite {
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public:
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enum SpriteFlags1 {
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BlendAdditive = 0x400
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};
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enum SpriteFlags2 {
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DepthTest = 0x100,
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AlphaTest = 0x20000
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};
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Sprite();
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void draw() const;
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void loadBinary(Common::SeekableReadStream *, EMICostume *costume);
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void loadGrim(const Common::String &name, const char *comma, CMap *cmap);
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Math::Vector3d _pos;
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float _width;
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float _height;
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bool _visible;
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Material *_material;
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Sprite *_next;
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uint32 _flags1;
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int _red[4];
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int _green[4];
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int _blue[4];
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int _alpha[4];
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float _texCoordX[4];
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float _texCoordY[4];
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uint32 _flags2;
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};
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} // end of namespace Grim
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#endif
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