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109
engines/grim/sound.cpp
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109
engines/grim/sound.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/grim/grim.h"
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#include "engines/grim/imuse/imuse.h"
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#include "engines/grim/emi/sound/emisound.h"
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#include "engines/grim/sound.h"
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namespace Grim {
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SoundPlayer *g_sound = nullptr;
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bool SoundPlayer::startVoice(const char *soundName, int volume, int pan) {
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if (g_grim->getGameType() == GType_GRIM)
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return g_imuse->startVoice(soundName, volume, pan);
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else
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return g_emiSound->startVoice(soundName, volume, pan);
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}
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bool SoundPlayer::getSoundStatus(const char *soundName) {
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if (g_grim->getGameType() == GType_GRIM)
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return g_imuse->getSoundStatus(soundName);
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else
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return g_emiSound->getSoundStatus(soundName);
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}
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void SoundPlayer::stopSound(const char *soundName) {
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if (g_grim->getGameType() == GType_GRIM) {
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g_imuse->stopSound(soundName);
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return;
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} else {
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g_emiSound->stopSound(soundName);
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}
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}
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int32 SoundPlayer::getPosIn16msTicks(const char *soundName) {
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if (g_grim->getGameType() == GType_GRIM)
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return g_imuse->getPosIn16msTicks(soundName);
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else
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return g_emiSound->getPosIn16msTicks(soundName);
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}
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void SoundPlayer::setVolume(const char *soundName, int volume) {
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if (g_grim->getGameType() == GType_GRIM) {
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g_imuse->setVolume(soundName, volume);
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} else {
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g_emiSound->setVolume(soundName, volume);
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}
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}
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void SoundPlayer::setPan(const char *soundName, int pan) {
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if (g_grim->getGameType() == GType_GRIM) {
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g_imuse->setPan(soundName, pan);
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} else {
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g_emiSound->setPan(soundName, pan);
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}
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}
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void SoundPlayer::setMusicState(int stateId) {
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if (g_grim->getGameType() == GType_GRIM) {
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g_imuse->setMusicState(stateId);
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} else {
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g_emiSound->setMusicState(stateId);
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}
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}
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void SoundPlayer::flushTracks() {
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if (g_grim->getGameType() == GType_GRIM) {
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g_imuse->flushTracks();
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} else {
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g_emiSound->flushTracks();
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}
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}
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void SoundPlayer::restoreState(SaveGame *savedState) {
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if (g_grim->getGameType() == GType_GRIM) {
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g_imuse->restoreState(savedState);
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} else {
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g_emiSound->restoreState(savedState);
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}
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}
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void SoundPlayer::saveState(SaveGame *savedState) {
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if (g_grim->getGameType() == GType_GRIM) {
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g_imuse->saveState(savedState);
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} else {
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g_emiSound->saveState(savedState);
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}
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}
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} // end of namespace Grim
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