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9
engines/grim/shaders/grim_shadowplane.vertex
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9
engines/grim/shaders/grim_shadowplane.vertex
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in vec3 position;
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uniform highp mat4 projMatrix;
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uniform highp mat4 viewMatrix;
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void main() {
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vec4 pos = vec4(position, 1.0);
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gl_Position = projMatrix * viewMatrix * pos;
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}
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