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13
engines/grim/shaders/grim_dim.fragment
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13
engines/grim/shaders/grim_dim.fragment
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in vec2 Texcoord;
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OUTPUT
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uniform sampler2D tex;
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void main() {
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vec4 c = texture(tex, Texcoord);
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float val = (c.r + c.g + c.b) / 10.0;
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outColor = vec4(val, val, val, 1);
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}
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