Initial commit
This commit is contained in:
18
engines/grim/shaders/grim_background.vertex
Normal file
18
engines/grim/shaders/grim_background.vertex
Normal file
@@ -0,0 +1,18 @@
|
||||
in vec2 position;
|
||||
in vec2 texcoord;
|
||||
|
||||
uniform vec2 texcrop;
|
||||
uniform vec2 offsetXY;
|
||||
uniform vec2 sizeWH;
|
||||
|
||||
out vec2 Texcoord;
|
||||
|
||||
void main() {
|
||||
Texcoord = texcoord * texcrop;
|
||||
// Coordinates are [0.0;1.0], transform [-1.0; 1.0] and flip Y
|
||||
vec2 pos = offsetXY + position * sizeWH;
|
||||
pos.x = pos.x * 2.0 - 1.0;
|
||||
pos.y = -1.0 * (pos.y * 2.0 - 1.0);
|
||||
|
||||
gl_Position = vec4(pos, 0.0, 1.0);
|
||||
}
|
||||
Reference in New Issue
Block a user