Initial commit
This commit is contained in:
104
engines/grim/savegame.h
Normal file
104
engines/grim/savegame.h
Normal file
@@ -0,0 +1,104 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GRIM_SAVEGAME_H
|
||||
#define GRIM_SAVEGAME_H
|
||||
|
||||
#include "common/savefile.h"
|
||||
|
||||
#include "math/mathfwd.h"
|
||||
|
||||
namespace Grim {
|
||||
|
||||
class Color;
|
||||
|
||||
class SaveGame {
|
||||
public:
|
||||
static SaveGame *openForLoading(const Common::String &filename);
|
||||
static SaveGame *openForSaving(const Common::String &filename);
|
||||
~SaveGame();
|
||||
|
||||
/**
|
||||
* Major savegame version.
|
||||
* If a savegame has a different major version than SAVEGAME_MAJOR_VERSION
|
||||
* it cannot be loaded.
|
||||
*/
|
||||
static uint SAVEGAME_MAJOR_VERSION;
|
||||
/**
|
||||
* Minor savegame version.
|
||||
* A savegame with a different minor version than SAVEGAME_MINOR_VERSION and
|
||||
* the same major version than SAVEGAME_MAJOR_VERSION is compatible with
|
||||
* the current loading code.
|
||||
*/
|
||||
static uint SAVEGAME_MINOR_VERSION;
|
||||
|
||||
bool isCompatible() const;
|
||||
|
||||
uint saveMajorVersion() const;
|
||||
uint saveMinorVersion() const;
|
||||
uint32 beginSection(uint32 sectionTag);
|
||||
void endSection();
|
||||
void read(void *data, int size);
|
||||
void write(const void *data, int size);
|
||||
uint64 readLEUint64();
|
||||
uint32 readLEUint32();
|
||||
uint16 readLEUint16();
|
||||
int32 readLESint32();
|
||||
bool readBool();
|
||||
byte readByte();
|
||||
void writeLEUint64(uint64 data);
|
||||
void writeLEUint32(uint32 data);
|
||||
void writeLEUint16(uint16 data);
|
||||
void writeLESint32(int32 data);
|
||||
void writeBool(bool data);
|
||||
void writeByte(byte data);
|
||||
void writeString(const Common::String &string);
|
||||
|
||||
void writeVector3d(const Math::Vector3d &vec);
|
||||
void writeColor(const Grim::Color &color);
|
||||
void writeFloat(float data);
|
||||
Math::Vector3d readVector3d();
|
||||
Grim::Color readColor();
|
||||
float readFloat();
|
||||
Common::String readString();
|
||||
|
||||
void checkAlloc(int size);
|
||||
|
||||
protected:
|
||||
SaveGame();
|
||||
|
||||
uint _majorVersion;
|
||||
uint _minorVersion;
|
||||
bool _saving;
|
||||
Common::InSaveFile *_inSaveFile;
|
||||
Common::OutSaveFile *_outSaveFile;
|
||||
uint32 _currentSection;
|
||||
uint32 _sectionSize;
|
||||
uint32 _sectionAlloc;
|
||||
uint32 _sectionPtr;
|
||||
byte *_sectionBuffer;
|
||||
|
||||
static const int _allocAmmount = 1048576;
|
||||
};
|
||||
|
||||
} // end of namespace Grim
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user