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engines/grim/resource.h
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119
engines/grim/resource.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_RESOURCE_H
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#define GRIM_RESOURCE_H
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#include "common/archive.h"
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#include "common/array.h"
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#include "engines/grim/object.h"
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namespace Grim {
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class AnimationEmi;
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class CMap;
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class Costume;
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class Font;
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class KeyframeAnim;
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class Material;
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class Model;
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class EMIModel;
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class LipSync;
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class TrackedObject;
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class SaveGame;
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class Skeleton;
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class Sprite;
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class EMICostume;
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class Lab;
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class Actor;
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class Overlay;
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typedef ObjectPtr<Material> MaterialPtr;
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typedef ObjectPtr<Model> ModelPtr;
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typedef ObjectPtr<CMap> CMapPtr;
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typedef ObjectPtr<KeyframeAnim> KeyframeAnimPtr;
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typedef ObjectPtr<Font> FontPtr;
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typedef ObjectPtr<LipSync> LipSyncPtr;
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typedef ObjectPtr<AnimationEmi> AnimationEmiPtr;
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class ResourceLoader {
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public:
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ResourceLoader();
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~ResourceLoader();
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CMap *loadColormap(const Common::String &fname);
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Costume *loadCostume(const Common::String &fname, Actor *owner, Costume *prevCost);
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Font *loadFont(const Common::String &fname);
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KeyframeAnim *loadKeyframe(const Common::String &fname);
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Material *loadMaterial(const Common::String &fname, CMap *c, bool clamp);
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Model *loadModel(const Common::String &fname, CMap *c, Model *parent = NULL);
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EMIModel *loadModelEMI(const Common::String &fname, EMICostume *costume);
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LipSync *loadLipSync(const Common::String &fname);
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Skeleton *loadSkeleton(const Common::String &fname);
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Sprite *loadSprite(const Common::String &fname, EMICostume *costume);
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AnimationEmi *loadAnimationEmi(const Common::String &filename);
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Overlay *loadOverlay(const Common::String &filename);
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Common::SeekableReadStream *openNewStreamFile(const Common::String &fname, bool cache = false) const;
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ModelPtr getModel(const Common::String &fname, CMap *c);
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CMapPtr getColormap(const Common::String &fname);
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KeyframeAnimPtr getKeyframe(const Common::String &fname);
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LipSyncPtr getLipSync(const Common::String &fname);
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AnimationEmiPtr getAnimationEmi(const Common::String &fname);
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void uncacheModel(Model *m);
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void uncacheColormap(CMap *c);
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void uncacheKeyframe(KeyframeAnim *kf);
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void uncacheLipSync(LipSync *l);
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void uncacheAnimationEmi(AnimationEmi *a);
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struct ResourceCache {
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char *fname;
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byte *resPtr;
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uint32 len;
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};
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static Common::String fixFilename(const Common::String &filename, bool append = true);
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private:
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Common::SeekableReadStream *loadFile(const Common::Path &filename) const;
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Common::SeekableReadStream *getFileFromCache(const Common::Path &filename) const;
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ResourceLoader::ResourceCache *getEntryFromCache(const Common::Path &filename) const;
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void putIntoCache(const Common::Path &fname, byte *res, uint32 len) const;
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void uncache(const Common::Path &fname) const;
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mutable Common::Array<ResourceCache> _cache;
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mutable bool _cacheDirty;
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mutable int32 _cacheMemorySize;
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Common::List<EMIModel *> _emiModels;
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Common::List<Model *> _models;
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Common::List<CMap *> _colormaps;
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Common::List<KeyframeAnim *> _keyframeAnims;
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Common::List<LipSync *> _lipsyncs;
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Common::List<AnimationEmi *> _emiAnims;
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};
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extern ResourceLoader *g_resourceloader;
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} // end of namespace Grim
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#endif
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