Initial commit
This commit is contained in:
74
engines/grim/primitives.h
Normal file
74
engines/grim/primitives.h
Normal file
@@ -0,0 +1,74 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GRIM_PRIMITIVESOBJECT_H
|
||||
#define GRIM_PRIMITIVESOBJECT_H
|
||||
|
||||
#include "common/rect.h"
|
||||
|
||||
#include "engines/grim/pool.h"
|
||||
#include "engines/grim/color.h"
|
||||
|
||||
namespace Grim {
|
||||
|
||||
class SaveGame;
|
||||
|
||||
class PrimitiveObject : public PoolObject<PrimitiveObject> {
|
||||
public:
|
||||
PrimitiveObject();
|
||||
~PrimitiveObject();
|
||||
|
||||
enum PrimType {
|
||||
RectangleType = 1,
|
||||
LineType = 2,
|
||||
PolygonType = 3,
|
||||
InvalidType = 4
|
||||
};
|
||||
|
||||
static int32 getStaticTag() { return MKTAG('P', 'R', 'I', 'M'); }
|
||||
|
||||
void createRectangle(const Common::Point &p1, const Common::Point &p2, const Color &color, bool filled);
|
||||
void createLine(const Common::Point &p1, const Common::Point &p2, const Color &color);
|
||||
void createPolygon(const Common::Point &p1, const Common::Point &p2, const Common::Point &p3, const Common::Point &p4, const Color &color);
|
||||
Common::Point getP1() const { return _p1; }
|
||||
Common::Point getP2() const { return _p2; }
|
||||
Common::Point getP3() const { return _p3; }
|
||||
Common::Point getP4() const { return _p4; }
|
||||
void setPos(int x, int y);
|
||||
void setEndpoint(int x, int y);
|
||||
void setColor(const Color &color) { _color = color; }
|
||||
Color getColor() const { return _color; }
|
||||
PrimType getType() const { return _type; }
|
||||
bool isFilled() const { return _filled; }
|
||||
void draw() const;
|
||||
void saveState(SaveGame *state) const;
|
||||
bool restoreState(SaveGame *state);
|
||||
|
||||
private:
|
||||
Common::Point _p1, _p2, _p3, _p4;
|
||||
Color _color;
|
||||
bool _filled;
|
||||
PrimType _type;
|
||||
};
|
||||
|
||||
} // end of namespace Grim
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user