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engines/grim/objectstate.h
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70
engines/grim/objectstate.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_OSTATE_H
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#define GRIM_OSTATE_H
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#include "common/endian.h"
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#include "engines/grim/pool.h"
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#include "engines/grim/bitmap.h"
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namespace Grim {
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class SaveGame;
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class ObjectState : public PoolObject<ObjectState> {
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public:
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enum Position {
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OBJSTATE_BACKGROUND = 0,
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OBJSTATE_UNDERLAY = 1,
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OBJSTATE_OVERLAY = 2,
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OBJSTATE_STATE = 3
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};
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ObjectState(int setupID, ObjectState::Position pos, const char *bitmap, const char *zbitmap, bool visible);
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ObjectState();
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~ObjectState();
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static int32 getStaticTag() { return MKTAG('S', 'T', 'A', 'T'); }
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void saveState(SaveGame *savedState) const;
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bool restoreState(SaveGame *savedState);
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int getSetupID() const { return _setupID; }
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Position getPos() const { return _pos; }
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void setPos(Position position) { _pos = position; }
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const Common::String &getBitmapFilename() const;
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void setActiveImage(int val);
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void draw();
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private:
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bool _visibility;
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int _setupID;
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Position _pos;
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Bitmap::Ptr _bitmap, _zbitmap;
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};
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} // end of namespace Grim
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#endif
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