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168
engines/grim/object.h
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168
engines/grim/object.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_OBJECT_H
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#define GRIM_OBJECT_H
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#include "common/list.h"
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namespace Grim {
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class SaveGame;
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class Pointer;
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class Object {
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public:
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Object();
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virtual ~Object();
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void reset() { };
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void reference();
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void dereference();
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int32 getId() const;
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private:
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void setId(int32 id);
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int _refCount;
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Common::List<Pointer *> _pointers;
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int32 _id;
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static int32 s_id;
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friend class Pointer;
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};
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class Pointer {
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protected:
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virtual ~Pointer() {}
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void addPointer(Object *obj) {
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obj->_pointers.push_back(this);
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}
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void rmPointer(Object *obj) {
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obj->_pointers.remove(this);
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}
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virtual void resetPointer() {}
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friend class Object;
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};
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template<class T> class ObjectPtr : public Pointer {
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public:
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ObjectPtr() :
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_obj(nullptr) {
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}
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ObjectPtr(T *obj) :
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_obj(obj) {
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if (obj) {
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Object *o = (Object *)_obj;
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o->reference();
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addPointer(o);
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}
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}
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ObjectPtr(const ObjectPtr<T> &ptr) : Pointer() {
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_obj = nullptr;
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*this = ptr;
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}
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~ObjectPtr() {
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if (_obj) {
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Object *o = (Object *)_obj;
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rmPointer(o);
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o->dereference();
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}
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}
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ObjectPtr &operator=(T *obj) {
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if (obj != _obj) {
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if (_obj) {
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rmPointer(_obj);
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_obj->dereference();
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_obj = nullptr;
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}
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if (obj) {
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_obj = obj;
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_obj->reference();
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addPointer(obj);
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}
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}
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return *this;
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}
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ObjectPtr &operator=(const ObjectPtr<T> &ptr) {
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if (_obj != ptr._obj) {
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if (_obj) {
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rmPointer(_obj);
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_obj->dereference();
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_obj = nullptr;
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}
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if (ptr._obj) {
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_obj = ptr._obj;
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_obj->reference();
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addPointer(_obj);
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}
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}
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return *this;
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}
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bool operator==(const ObjectPtr &ptr) const {
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return (_obj == ptr._obj);
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}
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bool operator==(Object *obj) const {
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return (_obj == obj);
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}
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operator bool() const {
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return (_obj);
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}
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bool operator!() const {
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return (!_obj);
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}
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T *object() const {
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return _obj;
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}
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T *operator->() const {
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return _obj;
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}
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T &operator*() const {
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return *_obj;
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}
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operator T*() const {
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return _obj;
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}
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protected:
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void resetPointer() override {
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_obj = nullptr;
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}
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private:
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T *_obj;
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};
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}
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#endif
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