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engines/grim/movie/movie.cpp
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300
engines/grim/movie/movie.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "graphics/surface.h"
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#include "common/system.h"
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#include "common/timer.h"
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#include "engines/grim/movie/movie.h"
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#include "engines/grim/gfx_base.h"
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#include "engines/grim/grim.h"
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#include "engines/grim/debug.h"
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#include "engines/grim/savegame.h"
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namespace Grim {
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MoviePlayer *g_movie;
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MoviePlayer::MoviePlayer() {
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_channels = -1;
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_freq = 22050;
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_videoFinished = false;
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_videoLooping = false;
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_videoPause = true;
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_updateNeeded = false;
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_showSubtitles = true;
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_movieTime = 0;
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_frame = -1;
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_x = 0;
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_y = 0;
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_videoDecoder = nullptr;
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_internalSurface = nullptr;
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_internalPalette = nullptr;
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_externalSurface = new Graphics::Surface();
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_externalPalette = nullptr;
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_timerStarted = false;
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}
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MoviePlayer::~MoviePlayer() {
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// Remove the callback immediately, so we're sure timerCallback() doesn't get called
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// after the deinit() or the deletes.
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if (_timerStarted)
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g_system->getTimerManager()->removeTimerProc(&timerCallback);
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deinit();
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delete _videoDecoder;
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delete _externalSurface;
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delete[] _externalPalette;
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}
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void MoviePlayer::pause(bool p) {
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Common::StackLock lock(_frameMutex);
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_videoPause = p;
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_videoDecoder->pauseVideo(p);
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}
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void MoviePlayer::stop() {
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Common::StackLock lock(_frameMutex);
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deinit();
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g_grim->setMode(GrimEngine::NormalMode);
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}
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void MoviePlayer::timerCallback(void *instance) {
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MoviePlayer *movie = static_cast<MoviePlayer *>(instance);
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Common::StackLock lock(movie->_frameMutex);
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if (movie->prepareFrame())
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movie->postHandleFrame();
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}
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bool MoviePlayer::prepareFrame() {
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if (!_videoLooping && _videoDecoder->endOfVideo()) {
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_videoFinished = true;
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}
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if (_videoPause) {
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return false;
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}
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if (_videoFinished) {
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if (g_grim->getMode() == GrimEngine::SmushMode) {
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g_grim->setMode(GrimEngine::NormalMode);
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}
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_videoPause = true;
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return false;
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}
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if (_videoDecoder->getTimeToNextFrame() > 0)
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return false;
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handleFrame();
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_internalSurface = _videoDecoder->decodeNextFrame();
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_internalPalette = _videoDecoder->getPalette();
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if (_frame != _videoDecoder->getCurFrame()) {
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_updateNeeded = true;
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}
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_movieTime = _videoDecoder->getTime();
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_frame = _videoDecoder->getCurFrame();
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return true;
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}
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Graphics::Surface *MoviePlayer::getDstSurface() {
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Common::StackLock lock(_frameMutex);
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if (_updateNeeded && _internalSurface) {
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_externalSurface->copyFrom(*_internalSurface);
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}
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return _externalSurface;
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}
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const byte *MoviePlayer::getDstPalette() {
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Common::StackLock lock(_frameMutex);
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if (_updateNeeded && _internalPalette) {
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if (!_externalPalette)
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_externalPalette = new byte[0x300];
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memcpy(_externalPalette, _internalPalette, 0x300);
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}
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return _externalPalette;
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}
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void MoviePlayer::drawMovieSubtitle() {
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Common::StackLock lock(_frameMutex);
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g_grim->drawMovieSubtitle();
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}
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void MoviePlayer::init() {
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if (!_timerStarted) {
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g_system->getTimerManager()->installTimerProc(&timerCallback, 10000, this, "movieLoop");
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_timerStarted = true;
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}
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_frame = -1;
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_movieTime = 0;
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_updateNeeded = false;
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_videoFinished = false;
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}
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void MoviePlayer::deinit() {
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Debug::debug(Debug::Movie, "Deinitting video '%s'.\n", _fname.c_str());
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if (_videoDecoder)
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_videoDecoder->close();
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_internalSurface = nullptr;
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_internalPalette = nullptr;
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if (_externalSurface)
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_externalSurface->free();
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delete[] _externalPalette;
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_externalPalette = nullptr;
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_videoPause = false;
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_videoFinished = true;
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}
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bool MoviePlayer::play(const Common::String &filename, bool looping, int x, int y, bool start, bool showSubtitles) {
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Common::StackLock lock(_frameMutex);
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deinit();
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_x = x;
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_y = y;
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_fname = filename;
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_videoLooping = looping;
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_showSubtitles = showSubtitles;
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if (!loadFile(_fname))
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return false;
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_videoDecoder->setOutputPixelFormat(g_driver->getMovieFormat());
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Debug::debug(Debug::Movie, "Playing video '%s'.\n", filename.c_str());
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init();
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_internalSurface = nullptr;
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_internalPalette = nullptr;
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if (start) {
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_videoDecoder->start();
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// Get the first frame immediately
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timerCallback(this);
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}
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return true;
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}
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bool MoviePlayer::loadFile(const Common::String &filename) {
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return _videoDecoder->loadFile(Common::Path(filename));
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}
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void MoviePlayer::saveState(SaveGame *state) {
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Common::StackLock lock(_frameMutex);
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state->beginSection('SMUS');
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state->writeString(_fname);
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state->writeLESint32(_frame);
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state->writeFloat(_movieTime);
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state->writeBool(_videoFinished);
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state->writeBool(_videoLooping);
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state->writeLESint32(_x);
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state->writeLESint32(_y);
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save(state);
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state->endSection();
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}
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void MoviePlayer::restoreState(SaveGame *state) {
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Common::StackLock lock(_frameMutex);
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state->beginSection('SMUS');
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_fname = state->readString();
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int32 frame = state->readLESint32();
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float movieTime = state->readFloat();
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bool videoFinished = state->readBool();
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bool videoLooping = state->readBool();
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int x = state->readLESint32();
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int y = state->readLESint32();
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if (!videoFinished && !_fname.empty()) {
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play(_fname.c_str(), videoLooping, x, y, false);
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}
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_frame = frame;
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_movieTime = movieTime;
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restore(state);
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state->endSection();
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}
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#if !defined(USE_MPEG2) || !defined(USE_BINK)
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#define NEED_NULLPLAYER
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#endif
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// Temporary fix while reworking codecs:
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#ifndef NEED_NULLPLAYER
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#define NEED_NULLPLAYER
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#endif
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// Fallback for when USE_MPEG2 / USE_BINK isn't defined
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#ifdef NEED_NULLPLAYER
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class NullPlayer : public MoviePlayer {
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public:
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NullPlayer(const char *codecID) {
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warning("%s-playback not compiled in, but needed", codecID);
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_videoFinished = true; // Rigs all movies to be completed.
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}
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~NullPlayer() {}
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bool play(const Common::String &filename, bool looping, int x, int y, bool start = true, bool showSubtitles = false) override { return true; }
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bool loadFile(const Common::String &filename) override { return true; }
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void stop() override {}
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void pause(bool p) override {}
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void saveState(SaveGame *state) {}
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void restoreState(SaveGame *state) {}
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private:
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static void timerCallback(void *ptr) {}
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void handleFrame() override {}
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bool prepareFrame() override { return false; }
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void init() override {}
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void deinit() override {}
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};
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#endif
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#ifndef USE_MPEG2
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MoviePlayer *CreateMpegPlayer() {
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return new NullPlayer("MPEG2");
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}
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#endif
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#ifndef USE_BINK
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MoviePlayer *CreateBinkPlayer(bool demo) {
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return new NullPlayer("BINK");
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}
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#endif
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} // end of namespace Grim
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