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28
engines/grim/lua/ltable.h
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28
engines/grim/lua/ltable.h
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/*
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** Lua tables (hash)
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** See Copyright Notice in lua.h
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*/
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#ifndef GRIM_LTABLE_H
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#define GRIM_LTABLE_H
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#include "engines/grim/lua/lobject.h"
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namespace Grim {
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#define node(t, i) (&(t)->node[i])
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#define ref(n) (&(n)->ref)
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#define val(n) (&(n)->val)
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#define nhash(t) ((t)->nhash)
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Hash *luaH_new(int32 nhash);
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void luaH_free(Hash *frees);
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TObject *luaH_get(Hash *t, TObject *r);
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TObject *luaH_set(Hash *t, TObject *r);
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Node *luaH_next(TObject *o, TObject *r);
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Node *hashnodecreate(int32 nhash);
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int32 present(Hash *t, TObject *key);
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} // end of namespace Grim
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#endif
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