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engines/grim/imuse/imuse_sndmgr.h
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118
engines/grim/imuse/imuse_sndmgr.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_IMUSE_SNDMGR_H
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#define GRIM_IMUSE_SNDMGR_H
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#include "audio/mixer.h"
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#include "audio/audiostream.h"
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namespace Grim {
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class McmpMgr;
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class ImuseSndMgr {
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public:
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// MAX_IMUSE_SOUNDS needs to be hardcoded, ask aquadran
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#define MAX_IMUSE_SOUNDS 16
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// The numbering below fixes talking to Domino in his office
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// and it also allows Manny to get the info for Mercedes
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// Colomar, without this the game hangs at these points!
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#define IMUSE_VOLGRP_BGND 0
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#define IMUSE_VOLGRP_SFX 1
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#define IMUSE_VOLGRP_VOICE 2
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#define IMUSE_VOLGRP_MUSIC 3
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#define IMUSE_VOLGRP_ACTION 4
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private:
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struct Region {
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int32 offset; // offset of region
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int32 length; // length of region
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};
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struct Jump {
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int32 offset; // jump offset position
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int32 dest; // jump to dest position
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byte hookId; // id of hook
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int16 fadeDelay; // fade delay in ms
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};
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public:
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struct SoundDesc {
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uint16 freq; // frequency
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byte channels; // stereo or mono
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byte bits; // 8, 12, 16
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int numJumps; // number of Jumps
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int numRegions; // number of Regions
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Region *region;
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Jump *jump;
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bool endFlag;
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bool inUse;
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char name[32];
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McmpMgr *mcmpMgr;
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int type;
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int volGroupId;
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bool mcmpData;
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uint32 headerSize;
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Common::SeekableReadStream *inStream;
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};
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private:
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SoundDesc _sounds[MAX_IMUSE_SOUNDS];
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bool _demo;
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bool checkForProperHandle(SoundDesc *soundDesc);
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SoundDesc *allocSlot();
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void parseSoundHeader(SoundDesc *sound, int &headerSize);
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void countElements(SoundDesc *sound);
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public:
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ImuseSndMgr(bool demo);
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~ImuseSndMgr();
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SoundDesc *openSound(const char *soundName, int volGroupId);
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void closeSound(SoundDesc *sound);
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SoundDesc *cloneSound(SoundDesc *sound);
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int getFreq(SoundDesc *sound);
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int getBits(SoundDesc *sound);
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int getChannels(SoundDesc *sound);
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bool isEndOfRegion(SoundDesc *sound, int region);
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int getNumRegions(SoundDesc *sound);
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int getNumJumps(SoundDesc *sound);
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int getRegionOffset(SoundDesc *sound, int region);
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int getRegionLength(SoundDesc *sound, int region);
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int getJumpIdByRegionAndHookId(SoundDesc *sound, int region, int hookId);
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int getRegionIdByJumpId(SoundDesc *sound, int jumpId);
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int getJumpHookId(SoundDesc *sound, int number);
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int getJumpFade(SoundDesc *sound, int number);
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int32 getDataFromRegion(SoundDesc *sound, int region, byte **buf, int32 offset, int32 size, int32 *flags);
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};
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} // end of namespace Grim
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#endif
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