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engines/grim/emi/poolsound.h
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59
engines/grim/emi/poolsound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_POOLSOUND_H
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#define GRIM_POOLSOUND_H
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#include "common/endian.h"
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#include "engines/grim/pool.h"
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#include "math/vector3d.h"
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namespace Grim {
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class PoolSound : public PoolObject<PoolSound> {
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public:
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PoolSound();
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PoolSound(const Common::String &filename);
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~PoolSound();
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void openFile(const Common::String &filename);
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void play(bool looping);
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void playFrom(const Math::Vector3d &pos, bool looping);
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void setVolume(int volume);
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void setBalance(int balance);
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void setPosition(Math::Vector3d &pos);
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void stop();
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int getVolume();
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bool isPlaying();
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void saveState(SaveGame *state);
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void restoreState(SaveGame *state);
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static int32 getStaticTag() { return MKTAG('A','I','F','F'); }
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private:
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Common::String _filename;
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int _soundId;
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bool _loaded;
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};
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}
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#endif
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