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engines/grim/emi/emi.h
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73
engines/grim/emi/emi.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef EMI_ENGINE_H
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#define EMI_ENGINE_H
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#include "engines/grim/grim.h"
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#include "engines/grim/emi/layer.h"
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namespace Grim {
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class TextObject;
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class Actor;
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class EMIEngine : public GrimEngine {
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public:
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EMIEngine(OSystem *syst, uint32 gameFlags, GrimGameType gameType, Common::Platform platform, Common::Language language);
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virtual ~EMIEngine();
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const char *getUpdateFilename() override;
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void pushText();
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void popText();
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void purgeText();
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void invalidateActiveActorsList() override;
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void invalidateTextObjectsSortOrder() override;
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void invalidateSortOrder();
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void sortActiveActorsList();
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void temporaryStoreSaveGameImage();
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void storeSaveGameImage(SaveGame *state) override;
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private:
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LuaBase *createLua() override;
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void drawNormalMode() override;
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void updateDrawMode() override;
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static bool compareTextLayer(const TextObject *x, const TextObject *y);
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void drawTextObjects() override;
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static bool compareActor(const Actor *x, const Actor *y);
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void sortTextObjects();
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static bool compareLayer(const Layer *x, const Layer *y);
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void sortLayers();
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Common::List<TextObject *> _textObjects;
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Common::List<Layer *> _layers;
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bool _textObjectsSortOrderInvalidated;
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bool _sortOrderInvalidated;
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};
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extern EMIEngine *g_emi;
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} // end of namespace Grim
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#endif
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