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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRIM_EMI_SKEL_COMPONENT_H
#define GRIM_EMI_SKEL_COMPONENT_H
#include "engines/grim/costume/component.h"
// This is mostly stubbed for testing the skeletonloading at the moment.
namespace Grim {
class Skeleton;
class EMISkelComponent : public Component {
public:
EMISkelComponent(Component *parent, int parentID, const char *filename, Component *prevComponent, tag32 tag);
~EMISkelComponent();
void init() override;
void animate() override;
int update(uint time) override;
void reset() override;
void draw() override;
public:
bool _hierShared;
Component *_parentModel;
Skeleton *_obj;
};
} // end of namespace Grim
#endif