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engines/grim/emi/costume/emiskel_component.cpp
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58
engines/grim/emi/costume/emiskel_component.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/grim/emi/costume/emiskel_component.h"
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#include "engines/grim/resource.h"
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#include "engines/grim/emi/modelemi.h"
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#include "engines/grim/emi/skeleton.h"
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#include "engines/grim/costume.h"
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namespace Grim {
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EMISkelComponent::EMISkelComponent(Component *p, int parentID, const char *filename, Component *prevComponent, tag32 t) : Component(p, parentID, filename, t), _obj(nullptr), _parentModel(nullptr), _hierShared(false) {
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}
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EMISkelComponent::~EMISkelComponent() {
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delete _obj;
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}
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void EMISkelComponent::init() {
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_visible = true;
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_obj = g_resourceloader->loadSkeleton(_name);
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}
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void EMISkelComponent::animate() {
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if (_obj)
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_obj->animate();
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}
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int EMISkelComponent::update(uint time) {
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return 0;
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}
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void EMISkelComponent::reset() {
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_visible = true;
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}
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void EMISkelComponent::draw() {
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}
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} // end of namespace Grim
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