Initial commit
This commit is contained in:
60
engines/grim/emi/costume/emichore.h
Normal file
60
engines/grim/emi/costume/emichore.h
Normal file
@@ -0,0 +1,60 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GRIM_EMICHORE_H
|
||||
#define GRIM_EMICHORE_H
|
||||
|
||||
#include "engines/grim/costume/chore.h"
|
||||
#include "engines/grim/pool.h"
|
||||
#include "engines/grim/emi/costume/emimesh_component.h"
|
||||
#include "engines/grim/emi/costume/emiskel_component.h"
|
||||
|
||||
namespace Grim {
|
||||
|
||||
class EMIChore : public PoolObject<EMIChore>, public Chore {
|
||||
public:
|
||||
EMIChore(char name[32], int id, Costume *owner, int length, int numTracks);
|
||||
static int32 getStaticTag() { return MKTAG('C', 'H', 'O', 'R'); }
|
||||
|
||||
void update(uint msecs) override;
|
||||
void stop(uint msecs) override;
|
||||
void addComponent(Component *component);
|
||||
bool isWearChore() { return _mesh && _skeleton; }
|
||||
void saveState(SaveGame *state) const override;
|
||||
void restoreState(SaveGame *state) override;
|
||||
EMIMeshComponent *getMesh() { return _mesh; }
|
||||
EMISkelComponent *getSkeleton() { return _skeleton; }
|
||||
|
||||
private:
|
||||
void fade(Animation::FadeMode mode, uint msecs) override;
|
||||
|
||||
Animation::FadeMode _fadeMode;
|
||||
float _fade;
|
||||
float _startFade;
|
||||
int _fadeLength;
|
||||
|
||||
EMIMeshComponent *_mesh;
|
||||
EMISkelComponent *_skeleton;
|
||||
};
|
||||
|
||||
} // end of namespace Grim
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user