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engines/grim/emi/costume/emianim_component.h
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54
engines/grim/emi/costume/emianim_component.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_EMI_ANIM_COMPONENT_H
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#define GRIM_EMI_ANIM_COMPONENT_H
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#include "engines/grim/costume/component.h"
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// This is mostly stubbed for testing the animation loading at the moment.
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namespace Grim {
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class AnimationStateEmi;
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class EMIAnimComponent : public Component {
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public:
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EMIAnimComponent(Component *parent, int parentID, const char *filename, Component *prevComponent, tag32 tag);
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~EMIAnimComponent();
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void init() override;
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void setKey(int) override;
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int update(uint time) override;
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void reset() override ;
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void fade(Animation::FadeMode mode, int fadeLength) override ;
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void advance(uint msecs) override ;
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void setPaused(bool paused) override;
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void draw() override;
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void saveState(SaveGame *state) override;
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void restoreState(SaveGame *state) override;
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private:
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AnimationStateEmi *_animState;
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};
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} // end of namespace Grim
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#endif
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