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engines/grim/costume/model_component.h
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64
engines/grim/costume/model_component.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_MODEL_COMPONENT_H
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#define GRIM_MODEL_COMPONENT_H
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#include "engines/grim/costume/component.h"
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namespace Grim {
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class Model;
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class AnimManager;
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class ModelComponent : public Component {
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public:
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ModelComponent(Component *parent, int parentID, const char *filename, Component *prevComponent, tag32 tag);
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~ModelComponent();
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void init();
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void setKey(int val);
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int update(uint time);
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void animate();
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void reset();
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void resetColormap();
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void restoreState(SaveGame *state);
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void translateObject(bool reset);
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static void translateObject(ModelNode *node, bool reset);
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AnimManager *getAnimManager() const;
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ModelNode *getHierarchy() { return _hier; }
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int getNumNodes();
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Model *getModel() { return _obj; }
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void draw();
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void getBoundingBox(int *x1, int *y1, int *x2, int *y2);
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protected:
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Model *_obj;
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ModelNode *_hier;
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AnimManager *_animation;
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Component *_prevComp;
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bool _animated;
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};
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} // end of namespace Grim
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#endif
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