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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRIM_KEYFRAME_COMPONENT_H
#define GRIM_KEYFRAME_COMPONENT_H
#include "engines/grim/costume/component.h"
#include "engines/grim/animation.h"
namespace Grim {
class Animation;
class KeyframeComponent : public Component {
public:
KeyframeComponent(Component *parent, int parentID, const char *filename, tag32 tag);
~KeyframeComponent();
void init() override;
void fade(Animation::FadeMode, int fadeLength) override;
void setKey(int val) override;
int update(uint time) override;
void reset() override;
void saveState(SaveGame *state) override;
void restoreState(SaveGame *state) override;
private:
Animation *_anim;
int _priority1, _priority2;
};
} // end of namespace Grim
#endif