Initial commit
This commit is contained in:
96
engines/grim/costume/chore.h
Normal file
96
engines/grim/costume/chore.h
Normal file
@@ -0,0 +1,96 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GRIM_CHORE_H
|
||||
#define GRIM_CHORE_H
|
||||
|
||||
#include "engines/grim/animation.h"
|
||||
|
||||
namespace Grim {
|
||||
|
||||
class Costume;
|
||||
class Animation;
|
||||
class Component;
|
||||
class TextSplitter;
|
||||
|
||||
struct TrackKey {
|
||||
int time, value;
|
||||
};
|
||||
|
||||
struct ChoreTrack {
|
||||
int compID;
|
||||
int numKeys;
|
||||
TrackKey *keys;
|
||||
Component *component;
|
||||
};
|
||||
|
||||
class Chore {
|
||||
public:
|
||||
Chore(char name[32], int id, Costume *owner, int length, int numTracks);
|
||||
virtual ~Chore();
|
||||
|
||||
void load(TextSplitter &ts);
|
||||
virtual void play(uint msecs);
|
||||
virtual void playLooping(uint msecs);
|
||||
void setLooping(bool val) { _looping = val; }
|
||||
virtual void stop(uint msecs);
|
||||
virtual void update(uint time);
|
||||
void setLastFrame();
|
||||
void fadeIn(uint msecs);
|
||||
void fadeOut(uint msecs);
|
||||
void setPaused(bool paused);
|
||||
|
||||
bool isPlaying() { return _playing; }
|
||||
bool isPaused() { return _paused; }
|
||||
bool isLooping() { return _looping; }
|
||||
|
||||
void advance(uint msecs);
|
||||
|
||||
const char *getName() const { return _name; }
|
||||
|
||||
int getChoreId() { return _choreId; }
|
||||
|
||||
Costume *getOwner() { return _owner; }
|
||||
|
||||
virtual void saveState(SaveGame *state) const;
|
||||
virtual void restoreState(SaveGame *state);
|
||||
protected:
|
||||
void setKeys(int startTime, int stopTime);
|
||||
virtual void fade(Animation::FadeMode, uint msecs);
|
||||
Component *getComponentForTrack(int i) const;
|
||||
|
||||
Costume *_owner;
|
||||
|
||||
int _choreId;
|
||||
int _length;
|
||||
int _numTracks;
|
||||
ChoreTrack *_tracks;
|
||||
char _name[32];
|
||||
|
||||
bool _hasPlayed, _playing, _looping, _paused;
|
||||
int _currTime;
|
||||
|
||||
friend class EMICostume;
|
||||
};
|
||||
|
||||
} // end of namespace Grim
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user