Initial commit
This commit is contained in:
99
engines/grim/animation.h
Normal file
99
engines/grim/animation.h
Normal file
@@ -0,0 +1,99 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GRIM_ANIMATION_H
|
||||
#define GRIM_ANIMATION_H
|
||||
|
||||
#include "engines/grim/keyframe.h"
|
||||
|
||||
namespace Grim {
|
||||
|
||||
class SaveGame;
|
||||
class AnimManager;
|
||||
|
||||
class Animation {
|
||||
public:
|
||||
enum RepeatMode {
|
||||
Once = 0,
|
||||
Looping = 1,
|
||||
PauseAtEnd = 2,
|
||||
FadeAtEnd = 3
|
||||
};
|
||||
enum FadeMode {
|
||||
None = 0,
|
||||
FadeIn = 1,
|
||||
FadeOut = 2
|
||||
};
|
||||
|
||||
Animation(const Common::String &keyframe, AnimManager *manager, int pr1, int pr2);
|
||||
~Animation();
|
||||
void activate();
|
||||
void deactivate();
|
||||
void play(RepeatMode repeatMode);
|
||||
void fade(FadeMode fadeMode, int fadeLength);
|
||||
void pause(bool pause);
|
||||
void stop();
|
||||
bool getIsActive() const;
|
||||
FadeMode getFadeMode() const;
|
||||
|
||||
int update(uint time);
|
||||
|
||||
void saveState(SaveGame *state) const;
|
||||
void restoreState(SaveGame *state);
|
||||
|
||||
private:
|
||||
AnimManager *_manager;
|
||||
ObjectPtr<KeyframeAnim> _keyframe;
|
||||
int _priority1;
|
||||
int _priority2;
|
||||
bool _paused;
|
||||
bool _active;
|
||||
int _time;
|
||||
float _fade;
|
||||
RepeatMode _repeatMode;
|
||||
FadeMode _fadeMode;
|
||||
int _fadeLength;
|
||||
|
||||
friend class AnimManager;
|
||||
};
|
||||
|
||||
class AnimManager {
|
||||
public:
|
||||
AnimManager();
|
||||
~AnimManager();
|
||||
void addAnimation(Animation *anim, int pr1, int pr2);
|
||||
void removeAnimation(const Animation *anim);
|
||||
|
||||
void animate(ModelNode *hier, int numNodes);
|
||||
|
||||
private:
|
||||
struct AnimationEntry {
|
||||
Animation *_anim;
|
||||
int _priority;
|
||||
bool _tagged;
|
||||
};
|
||||
|
||||
Common::List<AnimationEntry> _activeAnims;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user