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engines/griffon/metaengine.cpp
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172
engines/griffon/metaengine.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "common/config-manager.h"
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#include "common/translation.h"
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#include "engines/advancedDetector.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymap.h"
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#include "backends/keymapper/standard-actions.h"
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#include "griffon/griffon.h"
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#include "griffon/detection.h"
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#ifdef USE_TTS
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_TTS_NARRATOR,
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{
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_s("Enable Text to Speech"),
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_s("Use TTS to read the descriptions (if TTS is available)"),
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"tts_enabled",
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false,
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0,
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0
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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#endif
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class GriffonMetaEngine: public AdvancedMetaEngine<ADGameDescription> {
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public:
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const char *getName() const override {
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return "griffon";
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}
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#ifdef USE_TTS
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const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
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return optionsList;
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}
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#endif
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int getMaximumSaveSlot() const override {
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return ConfMan.getInt("autosave_period") ? 4 : 3;
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}
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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int getAutosaveSlot() const override {
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return 4;
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}
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Common::String getSavegameFile(int saveGameIdx, const char *target = nullptr) const override;
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Common::KeymapArray initKeymaps(const char *target) const override;
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};
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Common::String GriffonMetaEngine::getSavegameFile(int saveGameIdx, const char *target) const {
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if (saveGameIdx == kSavegameFilePattern) {
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// Pattern requested
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return Common::String::format("%s.s##", target == nullptr ? getName() : target);
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} else {
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// Specific filename requested
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return Common::String::format("%s.s%02d", target == nullptr ? getName() : target, saveGameIdx);
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}
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}
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bool Griffon::GriffonEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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Common::Error GriffonMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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*engine = new Griffon::GriffonEngine(syst);
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return Common::kNoError;
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}
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Common::KeymapArray GriffonMetaEngine::initKeymaps(const char *target) const {
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using namespace Common;
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Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "griffon", "The Griffon Legend");
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Action *act;
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act = new Action(kStandardActionSkip, _("Menu / Skip"));
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act->setCustomEngineActionEvent(Griffon::kGriffonMenu);
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("JOY_Y");
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engineKeyMap->addAction(act);
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act = new Action("RETURN", _("Confirm"));
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act->setCustomEngineActionEvent(Griffon::kGriffonConfirm);
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act->addDefaultInputMapping("RETURN");
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act->addDefaultInputMapping("JOY_X");
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionMoveUp, _("Up"));
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act->setCustomEngineActionEvent(Griffon::kGriffonUp);
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act->addDefaultInputMapping("UP");
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act->addDefaultInputMapping("JOY_UP");
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionMoveDown, _("Down"));
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act->setCustomEngineActionEvent(Griffon::kGriffonDown);
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act->addDefaultInputMapping("DOWN");
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act->addDefaultInputMapping("JOY_DOWN");
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionMoveLeft, _("Left"));
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act->setCustomEngineActionEvent(Griffon::kGriffonLeft);
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act->addDefaultInputMapping("LEFT");
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act->addDefaultInputMapping("JOY_LEFT");
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionMoveRight, _("Right"));
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act->setCustomEngineActionEvent(Griffon::kGriffonRight);
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act->addDefaultInputMapping("RIGHT");
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act->addDefaultInputMapping("JOY_RIGHT");
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engineKeyMap->addAction(act);
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act = new Action("ATTACK", _("Attack"));
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act->setCustomEngineActionEvent(Griffon::kGriffonAttack);
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act->addDefaultInputMapping("LCTRL");
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act->addDefaultInputMapping("RCTRL");
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act->addDefaultInputMapping("JOY_A");
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engineKeyMap->addAction(act);
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act = new Action("INVENTORY", _("Inventory"));
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act->setCustomEngineActionEvent(Griffon::kGriffonInventory);
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act->addDefaultInputMapping("LALT");
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act->addDefaultInputMapping("RALT");
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act->addDefaultInputMapping("JOY_B");
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engineKeyMap->addAction(act);
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act = new Action("SPEEDUP", _("Speed up cutscene"));
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act->setCustomEngineActionEvent(Griffon::kGriffonCutsceneSpeedUp);
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act->addDefaultInputMapping("LSHIFT");
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act->addDefaultInputMapping("RSHIFT");
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engineKeyMap->addAction(act);
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return Keymap::arrayOf(engineKeyMap);
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}
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#if PLUGIN_ENABLED_DYNAMIC(GRIFFON)
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REGISTER_PLUGIN_DYNAMIC(GRIFFON, PLUGIN_TYPE_ENGINE, GriffonMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(GRIFFON, PLUGIN_TYPE_ENGINE, GriffonMetaEngine);
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#endif
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