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172
engines/got/views/view.cpp
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172
engines/got/views/view.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "got/views/view.h"
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#include "got/gfx/palette.h"
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#include "got/vars.h"
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namespace Got {
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namespace Views {
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void View::checkFocusedControl(const Common::Point &mousePos) {
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if (_focusedElement) {
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if (!_focusedElement->getBounds().contains(mousePos)) {
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_focusedElement->send(MouseLeaveMessage());
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_focusedElement = nullptr;
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}
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} else {
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for (UIElement *child : _children) {
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if (child->getBounds().contains(mousePos)) {
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_focusedElement = child;
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child->send(MouseEnterMessage());
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break;
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}
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}
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}
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}
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UIElement *View::getElementAtPos(const Common::Point &pos) const {
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for (UIElement *child : _children) {
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if (child->getBounds().contains(pos))
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return child;
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}
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return nullptr;
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}
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bool View::msgFocus(const FocusMessage &msg) {
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_focusedElement = nullptr;
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return UIElement::msgFocus(msg);
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}
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bool View::msgUnfocus(const UnfocusMessage &msg) {
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if (_focusedElement)
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_focusedElement->send(MouseLeaveMessage());
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return UIElement::msgUnfocus(msg);
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}
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bool View::msgMouseMove(const MouseMoveMessage &msg) {
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checkFocusedControl(msg._pos);
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return true;
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}
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bool View::msgMouseDown(const MouseDownMessage &msg) {
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UIElement *child = getElementAtPos(msg._pos);
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return child ? child->send(msg) : false;
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}
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bool View::msgMouseUp(const MouseUpMessage &msg) {
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UIElement *child = getElementAtPos(msg._pos);
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return child ? child->send(msg) : false;
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}
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void View::playSound(int index, bool priority_override) {
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_G(sound).playSound(index, priority_override);
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}
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void View::playSound(const Gfx::GraphicChunk &src) {
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_G(sound).playSound(src);
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}
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void View::musicPlay(int num, bool override) {
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_G(sound).musicPlay(num, override);
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}
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void View::musicPlay(const char *name, bool override) {
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_G(sound).musicPlay(name, override);
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}
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void View::musicPause() {
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_G(sound).musicPause();
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}
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void View::musicResume() {
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_G(sound).musicResume();
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}
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void View::musicStop() {
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_G(sound).musicStop();
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}
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bool View::musicIsOn() const {
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return _G(sound).musicIsOn();
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}
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void View::fadeOut() {
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Gfx::fadeOut();
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}
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void View::fadeIn(const byte *pal) {
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Gfx::fadeIn(pal);
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}
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#ifdef USE_TTS
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void View::sayText(const Common::String &text, Common::TextToSpeechManager::Action action) {
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Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager();
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// _previousSaid is used to prevent the TTS from looping when sayText is called inside a loop,
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// for example when options in selection menus are voiced. Without it when the text ends it would speak
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// the same text again.
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// _previousSaid is cleared when appropriate to allow for repeat requests
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if (ttsMan && ConfMan.getBool("tts_enabled") && _previousSaid != text) {
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Common::String ttsMessage;
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for (uint i = 0; i < text.size(); ++i) {
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// Some text is enclosed in < and >, which causes the text to not be voiced by TTS if they aren't replaced
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if (text[i] == '<' || text[i] == '>') {
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ttsMessage += ", ";
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continue;
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}
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// Ignore color changing characters
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if (text[i] == '~' && i < text.size() - 1 && Common::isXDigit(text[i + 1])) {
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i++;
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continue;
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}
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// Replace single newlines with spaces to make voicing of dialog smoother. If there are two or more newlines in a row,
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// then the pieces of text are most likely supposed to be voiced as separate sentences, so keep the newlines in
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// that case
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if (text[i] == '\n') {
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if (i < text.size() - 1 && text[i + 1] == '\n') {
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i++;
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} else {
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ttsMessage += ' ';
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continue;
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}
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}
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ttsMessage += text[i];
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}
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ttsMan->say(ttsMessage, action, Common::CodePage::kDos850);
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_previousSaid = text;
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}
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}
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#endif
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} // namespace Views
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} // namespace Got
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