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165
engines/got/views/splash_screen.cpp
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165
engines/got/views/splash_screen.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "got/views/splash_screen.h"
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#include "common/file.h"
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#include "got/gfx/palette.h"
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#include "got/vars.h"
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namespace Got {
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namespace Views {
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#define SPLASH_FRAME_INTERVAL 2
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void SplashScreen::draw() {
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if (_frameCtr == -1) {
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_frameCtr = 0;
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GfxSurface s = getSurface();
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// Display background. The rest of the logo animation will be
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// done in the frame routines called from tick
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s.clear();
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s.simpleBlitFrom(_G(gfx[92]), Common::Point(0, 24));
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}
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}
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bool SplashScreen::msgFocus(const FocusMessage &msg) {
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const Gfx::GraphicChunk chunk = _G(gfx[93]);
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_frameCount = READ_LE_UINT16(chunk._data);
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_chunkSize = chunk._data + 2;
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_chunkPtr = chunk._data + 2 + _frameCount * 4;
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_frameCtr = -1;
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_delayCtr = 0;
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// This is the first screen shown, so start with black, and fade it in
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byte blackPal[Graphics::PALETTE_SIZE];
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Common::fill(blackPal, blackPal + Graphics::PALETTE_SIZE, 0);
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Gfx::xSetPal(blackPal);
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draw();
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const Gfx::Palette63 pal = _G(gfx[91]);
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Gfx::fadeIn(pal);
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return true;
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}
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bool SplashScreen::msgUnfocus(const UnfocusMessage &msg) {
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fadeOut();
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return true;
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}
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bool SplashScreen::tick() {
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if (++_delayCtr == SPLASH_FRAME_INTERVAL) {
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_delayCtr = 0;
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if (++_frameCtr < _frameCount) {
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GfxSurface s = getSurface();
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byte *dest = (byte *)s.getBasePtr(0, 24);
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executeFrame(_chunkPtr, dest);
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s.markAllDirty();
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_chunkPtr += READ_LE_UINT32(_chunkSize);
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_chunkSize += 4;
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} else if (_frameCtr == (_frameCount + 50)) {
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// Switch to the opening screen showing the game name
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replaceView("Opening", true);
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}
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}
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return true;
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}
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int frame = -1;
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void SplashScreen::executeFrame(const byte *src, byte *dest) {
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const byte *codeP = src;
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int count = 0;
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int val = 0;
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while (*codeP != 0xcb) {
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if (codeP[0] == 0xc9) {
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// leave
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codeP++;
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} else if (codeP[0] == 0x33 && codeP[1] == 0xc9) {
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// xor cx, cx
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count = 0;
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codeP += 2;
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} else if (codeP[0] == 0x81 && codeP[1] == 0xc6) {
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// add si, 16-bit
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src += READ_LE_INT16(codeP + 2);
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codeP += 4;
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} else if (codeP[0] == 0x81 && codeP[1] == 0xee) {
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// sub si, 16-bit
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src -= READ_LE_INT16(codeP + 2);
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codeP += 4;
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} else if (codeP[0] == 0x8b && codeP[1] == 0xdf) {
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// mov bx, di
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codeP += 2;
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} else if (codeP[0] == 0x81 && codeP[1] == 0xc7) {
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// add di, 16-bit
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dest += READ_LE_INT16(codeP + 2);
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codeP += 4;
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} else if (codeP[0] == 0xb8) {
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// mov ax, 16-bit
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val = READ_LE_UINT16(codeP + 1);
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codeP += 3;
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} else if (codeP[0] == 0xb0) {
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// mov al, 8-bit
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val = codeP[1];
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codeP += 2;
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} else if (codeP[0] == 0xb1) {
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// mov cl, 8-bit
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count = codeP[1];
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codeP += 2;
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} else if (codeP[0] == 0xf3 && codeP[1] == 0xab) {
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// rep stosw
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while (count-- > 0) {
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WRITE_LE_UINT16(dest, val);
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dest += 2;
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}
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codeP += 2;
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} else if (codeP[0] == 0xab) {
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// stosw
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WRITE_LE_UINT16(dest, val);
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dest += 2;
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codeP++;
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} else if (codeP[0] == 0xaa) {
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// stosb
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*dest++ = (byte)val;
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++codeP;
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} else if (codeP[0] == 0xf3 && codeP[1] == 0xa5) {
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// rep movsw
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Common::copy(src, src + count * 2, dest);
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src += count * 2;
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dest += count * 2;
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codeP += 2;
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} else if (codeP[0] == 0xa4) {
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// movsb
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*dest++ = *src++;
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++codeP;
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} else {
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error("Unhandled opcode");
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}
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}
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}
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} // namespace Views
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} // namespace Got
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