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89
engines/got/views/part_title.cpp
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89
engines/got/views/part_title.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "got/views/part_title.h"
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#include "got/metaengine.h"
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#include "got/vars.h"
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namespace Got {
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namespace Views {
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void PartTitle::draw() {
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GfxSurface s = getSurface();
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s.clear();
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s.print(Common::Point(13 * 8, 13 * 8), "God of Thunder", 14);
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#ifdef USE_TTS
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Common::String ttsMessage = "God of Thunder: ";
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#endif
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switch (_G(area)) {
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case 1:
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s.print(Common::Point(8 * 8, 15 * 8), "Part I: Serpent Surprise", 32);
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#ifdef USE_TTS
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ttsMessage += "Part 1: Serpent Surprise";
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#endif
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break;
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case 2:
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s.print(Common::Point(7 * 8, 15 * 8), "Part II: Non-Stick Nognir", 32);
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#ifdef USE_TTS
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ttsMessage += "Part 2: Non-Stick Nognir";
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#endif
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break;
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case 3:
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s.print(Common::Point(7 * 8, 15 * 8), "Part III: Lookin' for Loki", 32);
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#ifdef USE_TTS
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ttsMessage += "Part 3: Lookin' for Loki";
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#endif
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break;
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default:
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break;
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}
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#ifdef USE_TTS
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sayText(ttsMessage);
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#endif
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}
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bool PartTitle::msgAction(const ActionMessage &msg) {
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if (msg._action == KEYBIND_ESCAPE)
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done();
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return true;
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}
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bool PartTitle::tick() {
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Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager();
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if (++_timeoutCtr >= 80 && (!ttsMan || !ttsMan->isSpeaking())) {
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_timeoutCtr = 0;
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done();
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}
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return true;
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}
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void PartTitle::done() {
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#ifdef USE_TTS
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stopTextToSpeech();
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#endif
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replaceView("Game", true, true);
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}
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} // namespace Views
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} // namespace Got
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