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engines/got/views/game_status.h
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69
engines/got/views/game_status.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GOT_VIEWS_GAME_STATUS_H
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#define GOT_VIEWS_GAME_STATUS_H
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#include "got/views/view.h"
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namespace Got {
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namespace Views {
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#ifdef USE_TTS
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enum LastStatusSpoken {
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kNone = 0,
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kJewels = 1,
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kScore = 2,
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kKeys = 3
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};
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#endif
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class GameStatus : public View {
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private:
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int _scoreCountdown = 0;
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Common::String _endMessage;
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void displayHealth(GfxSurface &s);
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void displayMagic(GfxSurface &s);
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void displayJewels(GfxSurface &s);
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void displayScore(GfxSurface &s);
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void displayKeys(GfxSurface &s);
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void displayItem(GfxSurface &s);
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#ifdef USE_TTS
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LastStatusSpoken _lastStatusSpoken = kNone;
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#endif
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public:
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GameStatus() : View("GameStatus") {}
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virtual ~GameStatus() {}
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void draw() override;
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bool msgGame(const GameMessage &msg) override;
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bool tick() override;
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};
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} // namespace Views
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} // namespace Got
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#endif
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