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engines/got/views/game_status.cpp
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180
engines/got/views/game_status.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "got/views/game_status.h"
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#include "got/game/status.h"
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#include "got/vars.h"
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namespace Got {
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namespace Views {
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#define STAT_COLOR 206
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#define SCORE_INTERVAL 5
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void GameStatus::draw() {
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GfxSurface s = getSurface();
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// Draw the status background
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const Graphics::ManagedSurface &status = _G(status[0]);
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s.simpleBlitFrom(status);
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// Draw the elements
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displayHealth(s);
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displayMagic(s);
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displayJewels(s);
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displayScore(s);
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displayKeys(s);
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displayItem(s);
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}
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void GameStatus::displayHealth(GfxSurface &s) {
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const int x = 59 + _G(thor)->_health;
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s.fillRect(Common::Rect(59, 8, x, 12), 32);
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s.fillRect(Common::Rect(x, 8, 209, 12), STAT_COLOR);
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}
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void GameStatus::displayMagic(GfxSurface &s) {
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const int x = 59 + _G(thorInfo)._magic;
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s.fillRect(Common::Rect(59, 20, x, 24), 96);
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s.fillRect(Common::Rect(x, 20, 209, 24), STAT_COLOR);
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}
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void GameStatus::displayJewels(GfxSurface &s) {
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const Common::String str = Common::String::format("%d", _G(thorInfo)._jewels);
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#ifdef USE_TTS
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if (_G(thorInfo)._previousJewels != _G(thorInfo)._jewels && _G(gameMode) != MODE_SCORE_INV) {
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if (_lastStatusSpoken == kJewels) {
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stopTextToSpeech();
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}
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sayText("Jewels: " + str, Common::TextToSpeechManager::QUEUE);
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_G(thorInfo)._previousJewels = _G(thorInfo)._jewels;
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_lastStatusSpoken = kJewels;
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}
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#endif
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int x;
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if (str.size() == 1)
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x = 70;
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else if (str.size() == 2)
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x = 66;
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else
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x = 62;
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s.fillRect(Common::Rect(59, 32, 85, 42), STAT_COLOR);
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s.print(Common::Point(x, 32), str, 14);
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}
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void GameStatus::displayScore(GfxSurface &s) {
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const Common::String str = Common::String::format("%ld", _G(thorInfo)._score);
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const int x = 276 - (str.size() * 8);
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#ifdef USE_TTS
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if (_G(thorInfo)._previousScore != _G(thorInfo)._score && _G(gameMode) != MODE_SCORE_INV && _scoreCountdown == 0) {
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if (_lastStatusSpoken == kScore) {
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stopTextToSpeech();
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}
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sayText("Score: " + str, Common::TextToSpeechManager::QUEUE);
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_G(thorInfo)._previousScore = _G(thorInfo)._score;
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_lastStatusSpoken = kScore;
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}
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#endif
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s.fillRect(Common::Rect(223, 32, 279, 42), STAT_COLOR);
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s.print(Common::Point(x, 32), str, 14);
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}
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void GameStatus::displayKeys(GfxSurface &s) {
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const Common::String str = Common::String::format("%d", _G(thorInfo)._keys);
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#ifdef USE_TTS
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if (_G(thorInfo)._previousKeys != _G(thorInfo)._keys && _G(gameMode) != MODE_SCORE_INV) {
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if (_lastStatusSpoken == kKeys) {
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stopTextToSpeech();
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}
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sayText("Keys: " + str, Common::TextToSpeechManager::QUEUE);
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_G(thorInfo)._previousKeys = _G(thorInfo)._keys;
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_lastStatusSpoken = kKeys;
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}
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#endif
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int x;
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if (str.size() == 1)
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x = 150;
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else if (str.size() == 2)
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x = 146;
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else
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x = 142;
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s.fillRect(Common::Rect(139, 32, 164, 42), STAT_COLOR);
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s.print(Common::Point(x, 32), str, 14);
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}
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void GameStatus::displayItem(GfxSurface &s) {
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s.fillRect(Common::Rect(280, 8, 296, 24), STAT_COLOR);
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ThorInfo thorInfo = _G(thorInfo);
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if (thorInfo._selectedItem) {
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if (thorInfo._selectedItem == 7)
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s.simpleBlitFrom(_G(objects[thorInfo._object + 10]), Common::Point(280, 8));
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else
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s.simpleBlitFrom(_G(objects[thorInfo._selectedItem + 25]), Common::Point(280, 8));
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}
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}
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bool GameStatus::msgGame(const GameMessage &msg) {
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if (msg._name == "FILL_SCORE") {
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_G(gameMode) = MODE_ADD_SCORE;
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_scoreCountdown = msg._value * SCORE_INTERVAL;
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_endMessage = msg._stringValue;
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return true;
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}
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return false;
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}
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bool GameStatus::tick() {
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if (_scoreCountdown > 0) {
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if ((_scoreCountdown % SCORE_INTERVAL) == 0) {
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_G(sound).playSound(WOOP, 1);
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addScore(1000);
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}
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if (--_scoreCountdown == 0) {
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_G(gameMode) = MODE_NORMAL;
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if (!_endMessage.empty())
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g_events->send(GameMessage(_endMessage));
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}
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}
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return false;
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}
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} // namespace Views
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} // namespace Got
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