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engines/got/views/dialogs/main_menu.cpp
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engines/got/views/dialogs/main_menu.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "got/views/dialogs/main_menu.h"
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#include "got/game/init.h"
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#include "got/vars.h"
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namespace Got {
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namespace Views {
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namespace Dialogs {
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static const char *OPTIONS[] = {"Play Game", "Load Game", "High Scores", "Credits", "Demo", "Quit", nullptr};
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static const char *OPTIONS_NO_DEMO[] = {"Play Game", "Load Game", "High Scores", "Credits", "Quit", nullptr};
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MainMenu::MainMenu() : SelectOption("MainMenu", "God of Thunder Menu",
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gDebugLevel > 0 ? OPTIONS : OPTIONS_NO_DEMO) {
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}
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bool MainMenu::msgFocus(const FocusMessage &msg) {
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g_vars->resetEndGameFlags();
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musicPlay("MENU", false);
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return SelectOption::msgFocus(msg);
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}
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void MainMenu::closed() {
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_selectedItem = 4; // Quit game
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selected();
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}
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void MainMenu::selected() {
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switch (_selectedItem) {
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case 0:
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_G(demo) = false;
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if (g_events->isDemo()) {
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// The shareware release only has part 1
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g_vars->setArea(1);
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initGame();
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replaceView("Story", true, true);
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} else {
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// Full game. Select the game part
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addView("SelectGame");
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}
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break;
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case 1:
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if (!g_engine->loadGameDialog())
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addView("SelectGame");
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break;
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case 2:
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replaceView("HighScores", true, true);
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break;
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case 3:
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addView("Credits");
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break;
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case 4:
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if (gDebugLevel > 0) {
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_G(demo) = true;
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initGame();
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replaceView("PartTitle", true, true);
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} else {
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addView("Quit");
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}
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break;
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case 5:
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addView("Quit");
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break;
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default:
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break;
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}
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}
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} // namespace Dialogs
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} // namespace Views
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} // namespace Got
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