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engines/got/vars.cpp
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119
engines/got/vars.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "got/vars.h"
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#include "common/algorithm.h"
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#include "common/config-manager.h"
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#include "got/gfx/palette.h"
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#include "got/got.h"
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#include "got/utils/file.h"
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namespace Got {
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Vars *g_vars;
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Vars::Vars() : _hampic("HAMPIC", 262, false),
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_odin("ODINPIC", 262, false),
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_objects("OBJECTS", 262, false),
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_status("STATUS", -1, false) {
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g_vars = this;
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}
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void Vars::load() {
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_bgPics.load();
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_font.load();
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_gfx.load();
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_hampic.load();
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_objects.load();
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_odin.load();
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_sdData.load();
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_sound.load();
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_status.load();
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_highScores.load();
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_musicFlag = !ConfMan.getBool("music_mute");
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_soundFlag = !ConfMan.getBool("sfx_mute");
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if (_currentLevel != 23)
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_storyFlag = false;
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_setup._musicEnabled = _musicFlag;
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_setup._digitalSound = _soundFlag;
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_setup._speakerSound = false;
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_setup._scrollFlag = true;
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_setup._slowMode = _slowMode;
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_setup._difficultyLevel = 1;
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_tmpBuff = new byte[TMP_SIZE];
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Gfx::loadPalette();
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}
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Vars::~Vars() {
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g_vars = nullptr;
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delete[] _tmpBuff;
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}
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void Vars::setArea(int areaNum) {
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_area = areaNum;
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_setup = Setup();
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loadArea();
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}
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void Vars::loadArea() {
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int areaNum = _area;
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_setup._areaNum = areaNum;
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_sdData.setArea(areaNum);
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_bgPics.setArea(areaNum);
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switch (areaNum) {
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case 1:
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_currentLevel = 23;
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break;
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case 2:
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_currentLevel = 51;
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break;
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case 3:
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_currentLevel = 33;
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break;
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default:
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break;
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}
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}
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void Vars::clearKeyFlags() {
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Common::fill(_keyFlag, _keyFlag + 100, 0);
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}
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void Vars::resetEndGameFlags() {
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_gameMode = MODE_NORMAL;
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_endTile = false;
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_bossDead = false;
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_gameOver = false;
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_bossIntro1 = _bossIntro2 = false;
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}
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} // namespace Got
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