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engines/got/sound.h
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engines/got/sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GOT_SOUND_H
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#define GOT_SOUND_H
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#include "got/musicdriver.h"
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#include "got/musicparser.h"
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#include "got/data/defines.h"
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#include "got/gfx/gfx_chunks.h"
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#include "audio/mixer.h"
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namespace Got {
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enum {
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OW,
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GULP,
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SWISH,
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YAH,
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ELECTRIC,
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THUNDER,
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DOOR,
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FALL,
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ANGEL,
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WOOP,
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DEAD,
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BRAAPP,
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WIND,
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PUNCH1,
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CLANG,
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EXPLODE,
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BOSS11,
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BOSS12,
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BOSS13
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};
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#define NUM_SOUNDS 19
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class Sound {
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private:
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static const uint8 MUSIC_TIMER_FREQUENCY_GAME = 120;
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static const uint8 MUSIC_TIMER_FREQUENCY_TITLE = 140;
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byte *_soundData = nullptr;
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byte *_bossSounds[3];
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Header _digiSounds[NUM_SOUNDS];
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Audio::SoundHandle _soundHandle;
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byte _currentPriority = 0;
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int8 _currentBossLoaded = 0;
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const char *_currentMusic = nullptr;
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byte *_musicData = nullptr;
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MusicDriver_Got *_musicDriver = nullptr;
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MusicParser_Got *_musicParser = nullptr;
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const char *getMusicName(int num) const;
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public:
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Sound();
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~Sound();
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void load();
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void setupBoss(int num);
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void playSound(int index, bool override);
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void playSound(const Gfx::GraphicChunk &src);
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bool soundPlaying() const;
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void musicPlay(const int num, const bool override) {
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musicPlay(getMusicName(num), override);
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}
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void musicPlay(const char *name, bool override);
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void musicPause();
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void musicResume();
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void musicStop();
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bool musicIsOn() const;
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void syncSoundSettings();
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};
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extern void playSound(int index, bool override);
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extern void playSound(const Gfx::GraphicChunk &src);
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extern bool soundPlaying();
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extern void musicPlay(int num, bool override);
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extern void musicPlay(const char *name, bool override);
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extern void musicPause();
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extern void musicResume();
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extern void setupBoss(int num);
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} // namespace Got
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#endif
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