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engines/got/game/status.cpp
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67
engines/got/game/status.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "got/game/status.h"
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#include "got/events.h"
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#include "got/vars.h"
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namespace Got {
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void addJewels(int num) {
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_G(thorInfo)._jewels = CLIP(_G(thorInfo)._jewels + num, 0, 999);
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}
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void addScore(int num) {
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_G(thorInfo)._score = CLIP(_G(thorInfo)._score + num, 0l, 999999l);
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}
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void addMagic(int num) {
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_G(thorInfo)._magic = CLIP(_G(thorInfo)._magic + num, 0, 150);
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}
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void addHealth(int num) {
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_G(thor)->_health = CLIP(_G(thor)->_health + num, 0, 150);
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if (_G(thor)->_health < 1)
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g_events->send(GameMessage("THOR_DIES"));
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}
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void addKeys(int num) {
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_G(thorInfo)._keys = CLIP(_G(thorInfo)._keys + num, 0, 99);
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}
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void fillHealth() {
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addHealth(150);
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}
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void fillMagic() {
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addMagic(150);
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}
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void fillScore(int num, const char *endMessage) {
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GameMessage msg("FILL_SCORE");
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if (endMessage)
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msg._stringValue = endMessage;
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msg._value = num;
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g_events->send("GameStatus", msg);
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}
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} // namespace Got
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