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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GOT_GAME_MOVE_H
#define GOT_GAME_MOVE_H
#include "got/data/defines.h"
namespace Got {
extern void nextFrame(Actor *actor);
extern bool pointWithin(int x, int y, int x1, int y1, int x2, int y2);
extern bool overlap(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4);
extern int reverseDirection(Actor *actor);
extern void thorShoots();
extern void thorDamaged(Actor *actor);
extern void actorDestroyed(Actor *actor);
extern int actorShoots(Actor *actor, int dir);
extern void actorAlwaysShoots(Actor *actor, int dir);
extern void actorDamaged(Actor *actor, int damage);
extern void moveActor(Actor *actor);
} // namespace Got
#endif