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engines/gob/util.h
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188
engines/gob/util.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, this code is also
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* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
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* full text of the license.
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*
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*/
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#ifndef GOB_UTIL_H
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#define GOB_UTIL_H
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#include "common/str.h"
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#include "common/keyboard.h"
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#include "common/events.h"
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namespace Common {
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class SeekableReadStream;
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}
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namespace Gob {
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class GobEngine;
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#define KEYBUFSIZE 16
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enum MouseButtons {
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kMouseButtonsNone = 0,
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kMouseButtonsLeft = 1,
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kMouseButtonsRight = 2,
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kMouseButtonsBoth = 3,
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kMouseButtonsAny = 4
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};
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enum Keys {
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kKeyNone = 0x0000,
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kKeyBackspace = 0x0E08,
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kKeySpace = 0x3920,
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kKeyReturn = 0x1C0D,
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kKeyEscape = 0x011B,
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kKeyDelete = 0x5300,
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kKeyUp = 0x4800,
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kKeyDown = 0x5000,
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kKeyRight = 0x4D00,
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kKeyLeft = 0x4B00,
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kKeyF1 = 0x3B00,
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kKeyF2 = 0x3C00,
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kKeyF3 = 0x3D00,
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kKeyF4 = 0x3E00,
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kKeyF5 = 0x3F00,
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kKeyF6 = 0x4000,
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kKeyF7 = 0x4100,
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kKeyF8 = 0x4200,
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kKeyF9 = 0x4300,
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kKeyF10 = 0x4400
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};
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enum ShortKey {
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kShortKeyUp = 0x0B,
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kShortKeyDown = 0x0A,
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kShortKeyRight = 0x09,
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kShortKeyLeft = 0x08,
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kShortKeyEscape = 0x1B,
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kShortKeyBackspace = 0x19,
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kShortKeyDelete = 0x1A
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};
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class Util {
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public:
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struct ListNode;
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struct ListNode {
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void *pData;
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struct ListNode *pNext;
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struct ListNode *pPrev;
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ListNode() : pData(0), pNext(0), pPrev(0) {}
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};
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struct List {
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ListNode *pHead;
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ListNode *pTail;
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List() : pHead(0), pTail(0) {}
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};
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uint32 getTimeKey();
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int16 getRandom(int16 max);
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void beep(int16 freq);
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void notifyPaused(uint32 duration);
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void delay(uint16 msecs);
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void longDelay(uint16 msecs);
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void initInput();
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void processInput(bool scroll = false);
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void clearKeyBuf();
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int16 getKey();
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int16 checkKey();
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bool checkKey(int16 &key);
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bool keyPressed();
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uint32 getKeyState() const;
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void getMouseState(int16 *pX, int16 *pY, MouseButtons *pButtons);
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void setMousePos(int16 x, int16 y);
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void waitMouseUp();
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void waitMouseDown();
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void waitMouseRelease(char drawMouse);
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void forceMouseUp(bool onlyWhenSynced = false);
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void clearPalette();
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int16 getFrameRate();
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void setFrameRate(int16 rate);
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void notifyNewAnim();
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void waitEndFrame(bool handleInput = true);
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void setScrollOffset(int16 x = -1, int16 y = -1);
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static void insertStr(const char *str1, char *str2, int16 pos);
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static void cutFromStr(char *str, int16 from, int16 cutlen);
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static void cleanupStr(char *str);
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static void replaceChar(char *str, char c1, char c2);
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static void listInsertFront(List *list, void *data);
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static void listInsertBack(List *list, void *data);
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static void listDropFront(List *list);
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static void deleteList(List *list);
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//static char *setExtension(char *str, const char *ext);
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static Common::String setExtension(const Common::String &str, const Common::String &ext);
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/** Read a constant-length string out of a stream. */
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static Common::String readString(Common::SeekableReadStream &stream, int n);
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/** Convert a character in CP850 encoding to the equivalent lower case character. */
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static char toCP850Lower(char cp850);
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/** Convert a character in CP850 encoding to the equivalent upper case character. */
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static char toCP850Upper(char cp850);
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Util(GobEngine *vm);
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protected:
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MouseButtons _mouseButtons;
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Common::KeyState _keyBuffer[KEYBUFSIZE];
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int16 _keyBufferHead;
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int16 _keyBufferTail;
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uint8 _fastMode;
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int16 _frameRate;
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int16 _frameWaitTime;
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uint32 _startFrameTime;
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uint32 _keyState;
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GobEngine *_vm;
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bool keyBufferEmpty();
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void addKeyToBuffer(const Common::KeyState &key);
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bool getKeyFromBuffer(Common::KeyState &key);
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int16 translateKey(const Common::KeyState &key);
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int16 toCP850(uint16 latin1);
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void checkJoystick();
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void keyDown(const Common::Event &event);
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void keyUp(const Common::Event &event);
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};
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} // End of namespace Gob
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#endif // GOB_UTIL_H
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