Initial commit
This commit is contained in:
81
engines/gob/sound/soundblaster.h
Normal file
81
engines/gob/sound/soundblaster.h
Normal file
@@ -0,0 +1,81 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* This file is dual-licensed.
|
||||
* In addition to the GPLv3 license mentioned above, this code is also
|
||||
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
||||
* full text of the license.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GOB_SOUND_SOUNDBLASTER_H
|
||||
#define GOB_SOUND_SOUNDBLASTER_H
|
||||
|
||||
#include "common/mutex.h"
|
||||
|
||||
#include "gob/sound/soundmixer.h"
|
||||
|
||||
namespace Audio {
|
||||
class Mixer;
|
||||
}
|
||||
|
||||
namespace Gob {
|
||||
|
||||
class SoundDesc;
|
||||
|
||||
class SoundBlaster : public SoundMixer {
|
||||
public:
|
||||
SoundBlaster(Audio::Mixer &mixer);
|
||||
~SoundBlaster() override;
|
||||
|
||||
void playSample(SoundDesc &sndDesc, int16 repCount,
|
||||
int16 frequency, int16 fadeLength = 0);
|
||||
void stopSound(int16 fadeLength, SoundDesc *sndDesc = 0);
|
||||
|
||||
void playComposition(const int16 *composition, int16 freqVal,
|
||||
SoundDesc *sndDescs = 0, int8 sndCount = 60);
|
||||
void stopComposition();
|
||||
void endComposition();
|
||||
|
||||
void repeatComposition(int32 repCount);
|
||||
|
||||
protected:
|
||||
Common::Mutex _mutex;
|
||||
|
||||
SoundDesc *_compositionSamples;
|
||||
int8 _compositionSampleCount;
|
||||
int16 _composition[50];
|
||||
int8 _compositionPos;
|
||||
|
||||
int32 _compositionRepCount;
|
||||
|
||||
SoundDesc *_curSoundDesc;
|
||||
|
||||
void setSample(SoundDesc &sndDesc, int16 repCount,
|
||||
int16 frequency, int16 fadeLength) override;
|
||||
void checkEndSample() override;
|
||||
void endFade() override;
|
||||
|
||||
void nextCompositionPos();
|
||||
};
|
||||
|
||||
} // End of namespace Gob
|
||||
|
||||
#endif // GOB_SOUND_SOUNDBLASTER_H
|
||||
Reference in New Issue
Block a user