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engines/gob/sound/bgatmosphere.h
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81
engines/gob/sound/bgatmosphere.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, this code is also
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* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
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* full text of the license.
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*
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*/
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#ifndef GOB_SOUND_BGATMOSPHERE_H
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#define GOB_SOUND_BGATMOSPHERE_H
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#include "common/array.h"
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#include "common/mutex.h"
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#include "common/random.h"
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#include "gob/sound/sound.h"
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#include "gob/sound/soundmixer.h"
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namespace Audio {
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class Mixer;
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}
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namespace Gob {
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class SoundDesc;
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class BackgroundAtmosphere : private SoundMixer {
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public:
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BackgroundAtmosphere(Audio::Mixer &mixer);
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~BackgroundAtmosphere() override;
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void playBA();
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void stopBA();
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void setPlayMode(Sound::BackgroundPlayMode mode);
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void queueSample(SoundDesc &sndDesc);
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void queueClear();
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void setShadable(bool shadable);
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void shade();
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void unshade();
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private:
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Sound::BackgroundPlayMode _playMode;
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Common::Array<SoundDesc *> _queue;
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int _queuePos;
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bool _shaded;
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bool _shadable;
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Common::Mutex _mutex;
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Common::RandomSource _rnd;
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void checkEndSample() override;
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void getNextQueuePos();
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};
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} // End of namespace Gob
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#endif // GOB_SOUND_BGATMOSPHERE_H
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