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This commit is contained in:
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engines/gob/sound/adlib.cpp
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667
engines/gob/sound/adlib.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, this code is also
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* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
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* full text of the license.
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*
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*/
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#include "common/util.h"
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#include "common/textconsole.h"
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#include "common/debug.h"
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#include "common/config-manager.h"
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#include "audio/fmopl.h"
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#include "gob/gob.h"
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#include "gob/sound/adlib.h"
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namespace Gob {
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static const int kPitchTom = 24;
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static const int kPitchTomToSnare = 7;
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static const int kPitchSnareDrum = kPitchTom + kPitchTomToSnare;
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// Attenuation map for GUI volume slider
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// Note: no volume control in the original engine
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const uint8 AdLib::kVolumeTable[Audio::Mixer::kMaxMixerVolume + 1] = {
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63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 62, 61, 59, 57, 56, 55,
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53, 52, 51, 50, 49, 48, 47, 46, 46, 45, 44, 43, 43, 42, 41, 41,
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40, 39, 39, 38, 38, 37, 37, 36, 36, 35, 35, 34, 34, 33, 33, 33,
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32, 32, 31, 31, 31, 30, 30, 30, 29, 29, 29, 28, 28, 28, 27, 27,
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27, 26, 26, 26, 26, 25, 25, 25, 24, 24, 24, 24, 23, 23, 23, 23,
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22, 22, 22, 22, 21, 21, 21, 21, 21, 20, 20, 20, 20, 19, 19, 19,
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19, 19, 18, 18, 18, 18, 18, 18, 17, 17, 17, 17, 17, 16, 16, 16,
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16, 16, 16, 15, 15, 15, 15, 15, 15, 14, 14, 14, 14, 14, 14, 13,
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13, 13, 13, 13, 13, 13, 12, 12, 12, 12, 12, 12, 12, 11, 11, 11,
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11, 11, 11, 11, 11, 10, 10, 10, 10, 10, 10, 10, 10, 9, 9, 9,
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9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6,
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6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
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3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,
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0
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};
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// Is the operator a modulator (0) or a carrier (1)?
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const uint8 AdLib::kOperatorType[kOperatorCount] = {
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0, 0, 0, 1, 1, 1,
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0, 0, 0, 1, 1, 1,
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0, 0, 0, 1, 1, 1
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};
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// Operator number to register offset on the OPL
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const uint8 AdLib::kOperatorOffset[kOperatorCount] = {
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0, 1, 2, 3, 4, 5,
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8, 9, 10, 11, 12, 13,
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16, 17, 18, 19, 20, 21
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};
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// For each operator, the voice it belongs to
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const uint8 AdLib::kOperatorVoice[kOperatorCount] = {
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0, 1, 2,
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0, 1, 2,
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3, 4, 5,
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3, 4, 5,
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6, 7, 8,
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6, 7, 8,
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};
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// Voice to operator set, for the 9 melodyvoices (only 6 useable in percussion mode)
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const uint8 AdLib::kVoiceMelodyOperator[kOperatorsPerVoice][kMelodyVoiceCount] = {
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{0, 1, 2, 6, 7, 8, 12, 13, 14},
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{3, 4, 5, 9, 10, 11, 15, 16, 17}
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};
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// Voice to operator set, for the 5 percussion voices (only useable in percussion mode)
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const uint8 AdLib::kVoicePercussionOperator[kOperatorsPerVoice][kPercussionVoiceCount] = {
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{12, 16, 14, 17, 13},
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{15, 0, 0, 0, 0}
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};
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// Mask bits to set each percussion instrument on/off
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const byte AdLib::kPercussionMasks[kPercussionVoiceCount] = {0x10, 0x08, 0x04, 0x02, 0x01};
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// Default instrument presets
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const uint16 AdLib::kPianoParams [kOperatorsPerVoice][kParamCount] = {
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{ 1, 1, 3, 15, 5, 0, 1, 3, 15, 0, 0, 0, 1, 0},
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{ 0, 1, 1, 15, 7, 0, 2, 4, 0, 0, 0, 1, 0, 0} };
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const uint16 AdLib::kBaseDrumParams[kOperatorsPerVoice][kParamCount] = {
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{ 0, 0, 0, 10, 4, 0, 8, 12, 11, 0, 0, 0, 1, 0 },
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{ 0, 0, 0, 13, 4, 0, 6, 15, 0, 0, 0, 0, 1, 0 } };
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const uint16 AdLib::kSnareDrumParams[kParamCount] = {
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0, 12, 0, 15, 11, 0, 8, 5, 0, 0, 0, 0, 0, 0 };
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const uint16 AdLib::kTomParams [kParamCount] = {
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0, 4, 0, 15, 11, 0, 7, 5, 0, 0, 0, 0, 0, 0 };
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const uint16 AdLib::kCymbalParams [kParamCount] = {
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0, 1, 0, 15, 11, 0, 5, 5, 0, 0, 0, 0, 0, 0 };
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const uint16 AdLib::kHihatParams [kParamCount] = {
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0, 1, 0, 15, 11, 0, 7, 5, 0, 0, 0, 0, 0, 0 };
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AdLib::AdLib(int callbackFreq) : _opl(nullptr),
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_toPoll(0), _repCount(0), _first(true), _playing(false), _ended(true), _volume(0) {
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initFreqs();
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createOPL();
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initOPL();
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syncVolume();
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_opl->start(new Common::Functor0Mem<void, AdLib>(this, &AdLib::onTimer), callbackFreq);
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}
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AdLib::~AdLib() {
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delete _opl;
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}
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// Creates the OPL. Try to use the DOSBox emulator, unless that one is not compiled in,
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// or the user explicitly wants the MAME emulator. The MAME one is slightly buggy, leading
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// to some wrong sounds, especially noticeable in the title music of Gobliins 2, so we
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// really don't want to use it, if we can help it.
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void AdLib::createOPL() {
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Common::String oplDriver = ConfMan.get("opl_driver");
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if (oplDriver.empty() || (oplDriver == "auto") || (OPL::Config::parse(oplDriver) == -1)) {
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// User has selected OPL driver auto detection or an invalid OPL driver.
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// Set it to our preferred driver (DOSBox), if we can.
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if (OPL::Config::parse("db") <= 0) {
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warning("The DOSBox AdLib emulator is not compiled in. Please keep in mind that the MAME one is buggy");
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} else
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oplDriver = "db";
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} else if (oplDriver == "mame") {
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// User has selected the MAME OPL driver. It is buggy, so warn the user about that.
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warning("You have selected the MAME AdLib emulator. It is buggy; AdLib music might be slightly glitchy now");
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}
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_opl = OPL::Config::create(OPL::Config::parse(oplDriver), OPL::Config::kOpl2);
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if (!_opl || !_opl->init()) {
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delete _opl;
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error("Could not create an AdLib emulator");
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}
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}
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void AdLib::onTimer() {
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Common::StackLock slock(_mutex);
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// Nothing to do
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if (!_playing)
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return;
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// Check if there's anything to do on this step
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// If not, decrease the poll number and move on
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if (_toPoll > 0) {
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_toPoll--;
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return;
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}
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// Poll until we have to delay until the next poll
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while (_toPoll == 0 && _playing) {
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// Song ended, break out
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if (_ended) {
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_toPoll = 0;
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break;
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}
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// Poll more music
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_toPoll = pollMusic(_first);
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_first = false;
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}
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// Song ended, loop if requested
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if (_ended) {
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_toPoll = 0;
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// _repCount == 0: No looping (anymore); _repCount < 0: Infinite looping
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if (_repCount != 0) {
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if (_repCount > 0)
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_repCount--;
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_first = true;
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_ended = false;
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reset();
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rewind();
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} else
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_playing = false;
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}
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}
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bool AdLib::isPlaying() const {
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return _playing;
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}
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int32 AdLib::getRepeating() const {
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Common::StackLock slock(_mutex);
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return _repCount;
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}
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void AdLib::setRepeating(int32 repCount) {
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Common::StackLock slock(_mutex);
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_repCount = repCount;
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}
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void AdLib::startPlay() {
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Common::StackLock slock(_mutex);
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_playing = true;
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_ended = false;
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_first = true;
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reset();
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rewind();
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}
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void AdLib::stopPlay() {
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Common::StackLock slock(_mutex);
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end(true);
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_playing = false;
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}
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void AdLib::writeOPL(byte reg, byte val) {
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debugC(6, kDebugSound, "AdLib::writeOPL (%02X, %02X)", reg, val);
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_opl->writeReg(reg, val);
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}
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void AdLib::reset() {
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allOff();
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initOPL();
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}
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void AdLib::allOff() {
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// NOTE: Explicit casts are necessary, because of 5.16 paragraph 4 of the C++ standard
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int numVoices = isPercussionMode() ? (int)kMaxVoiceCount : (int)kMelodyVoiceCount;
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for (int i = 0; i < numVoices; i++)
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noteOff(i);
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}
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void AdLib::end(bool killRepeat) {
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reset();
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_ended = true;
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if (killRepeat)
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_repCount = 0;
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}
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void AdLib::initOPL() {
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_tremoloDepth = false;
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_vibratoDepth = false;
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_keySplit = false;
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_enableWaveSelect = true;
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for (int i = 0; i < kMaxVoiceCount; i++) {
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_voiceNote[i] = 0;
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_voiceOn [i] = 0;
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}
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/* NOTE: We used to completely reset the OPL here, via _opl->reset(). However,
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* with the OPL timer change in 73e8ac2a, reset() must not be called while
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* the callback is still active. With the Gob AdLib rewrite in 03ef6689,
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* this reset shouldn't be necessary anymore either, since this function
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* here cleans everything properly anyway. If suddenly a certain piece of
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* music in a Gob game sounds weird, we need to re-examine that. */
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initOperatorVolumes();
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resetFreqs();
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setPercussionMode(false);
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setTremoloDepth(false);
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setVibratoDepth(false);
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setKeySplit(false);
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for(int i = 0; i < kMelodyVoiceCount; i++)
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voiceOff(i);
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setPitchRange(1);
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enableWaveSelect(true);
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}
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bool AdLib::isPercussionMode() const {
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return _percussionMode;
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}
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void AdLib::setPercussionMode(bool percussion) {
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if (percussion) {
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voiceOff(kVoiceBaseDrum);
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voiceOff(kVoiceSnareDrum);
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voiceOff(kVoiceTom);
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/* set the frequency for the last 4 percussion voices: */
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setFreq(kVoiceTom, kPitchTom, 0);
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setFreq(kVoiceSnareDrum, kPitchSnareDrum, 0);
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}
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_percussionMode = percussion;
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_percussionBits = 0;
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initOperatorParams();
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writeTremoloVibratoDepthPercMode();
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}
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void AdLib::enableWaveSelect(bool enable) {
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_enableWaveSelect = enable;
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for (int i = 0; i < kOperatorCount; i++)
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writeOPL(0xE0 + kOperatorOffset[i], 0);
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writeOPL(0x011, _enableWaveSelect ? 0x20 : 0);
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}
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void AdLib::setPitchRange(uint8 range) {
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_pitchRange = CLIP<uint8>(range, 0, 12);
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_pitchRangeStep = _pitchRange * kPitchStepCount;
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}
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void AdLib::setTremoloDepth(bool tremoloDepth) {
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_tremoloDepth = tremoloDepth;
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writeTremoloVibratoDepthPercMode();
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}
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void AdLib::setVibratoDepth(bool vibratoDepth) {
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_vibratoDepth = vibratoDepth;
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writeTremoloVibratoDepthPercMode();
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}
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void AdLib::setKeySplit(bool keySplit) {
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_keySplit = keySplit;
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writeKeySplit();
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}
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void AdLib::setVoiceTimbre(uint8 voice, const uint16 *params) {
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const uint16 *params0 = params;
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const uint16 *params1 = params + kParamCount - 1;
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const uint16 *waves = params + 2 * (kParamCount - 1);
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const int voicePerc = voice - kVoiceBaseDrum;
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if (!isPercussionMode() || (voice < kVoiceBaseDrum)) {
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if (voice < kMelodyVoiceCount) {
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setOperatorParams(kVoiceMelodyOperator[0][voice], params0, waves[0]);
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setOperatorParams(kVoiceMelodyOperator[1][voice], params1, waves[1]);
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}
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} else if (voice == kVoiceBaseDrum) {
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setOperatorParams(kVoicePercussionOperator[0][voicePerc], params0, waves[0]);
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setOperatorParams(kVoicePercussionOperator[1][voicePerc], params1, waves[1]);
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} else {
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setOperatorParams(kVoicePercussionOperator[0][voicePerc], params0, waves[0]);
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}
|
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}
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void AdLib::setVoiceVolume(uint8 voice, uint8 volume) {
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int oper;
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const int voicePerc = voice - kVoiceBaseDrum;
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if (!isPercussionMode() || (voice < kVoiceBaseDrum))
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oper = kVoiceMelodyOperator[1][ voice];
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else
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oper = kVoicePercussionOperator[voice == kVoiceBaseDrum ? 1 : 0][voicePerc];
|
||||
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_operatorVolume[oper] = MIN<uint8>(volume, kMaxVolume);
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writeKeyScaleLevelVolume(oper);
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}
|
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void AdLib::bendVoicePitch(uint8 voice, uint16 pitchBend) {
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if (isPercussionMode() && (voice > kVoiceBaseDrum))
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return;
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changePitch(voice, MIN<uint16>(pitchBend, kMaxPitch));
|
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setFreq(voice, _voiceNote[voice], _voiceOn[voice]);
|
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}
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||||
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||||
void AdLib::noteOn(uint8 voice, uint8 note) {
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note = MAX<int>(0, note - (kStandardMidC - kOPLMidC));
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if (isPercussionMode() && (voice >= kVoiceBaseDrum)) {
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||||
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if (voice == kVoiceBaseDrum) {
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setFreq(kVoiceBaseDrum , note , false);
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} else if (voice == kVoiceTom) {
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setFreq(kVoiceTom , note , false);
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setFreq(kVoiceSnareDrum, note + kPitchTomToSnare, false);
|
||||
}
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||||
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_percussionBits |= kPercussionMasks[voice - kVoiceBaseDrum];
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writeTremoloVibratoDepthPercMode();
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||||
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} else
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setFreq(voice, note, true);
|
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}
|
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void AdLib::noteOff(uint8 voice) {
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if (isPercussionMode() && (voice >= kVoiceBaseDrum)) {
|
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_percussionBits &= ~kPercussionMasks[voice - kVoiceBaseDrum];
|
||||
writeTremoloVibratoDepthPercMode();
|
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} else
|
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setFreq(voice, _voiceNote[voice], false);
|
||||
}
|
||||
|
||||
void AdLib::writeKeyScaleLevelVolume(uint8 oper) {
|
||||
uint16 volume = 0;
|
||||
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||||
volume = (63 - (_operatorParams[oper][kParamLevel] & 0x3F)) * _operatorVolume[oper];
|
||||
volume = 63 - ((2 * volume + kMaxVolume) / (2 * kMaxVolume));
|
||||
|
||||
// Adjust carriers for GUI volume slider
|
||||
if (kOperatorType[oper] == 1) {
|
||||
volume += kVolumeTable[_volume];
|
||||
if (volume > 63)
|
||||
volume = 63;
|
||||
}
|
||||
|
||||
uint8 keyScale = _operatorParams[oper][kParamKeyScaleLevel] << 6;
|
||||
|
||||
writeOPL(0x40 + kOperatorOffset[oper], volume | keyScale);
|
||||
}
|
||||
|
||||
void AdLib::writeKeySplit() {
|
||||
writeOPL(0x08, _keySplit ? 0x40 : 0);
|
||||
}
|
||||
|
||||
void AdLib::writeFeedbackFM(uint8 oper) {
|
||||
if (kOperatorType[oper] == 1)
|
||||
return;
|
||||
|
||||
uint8 value = 0;
|
||||
|
||||
value |= _operatorParams[oper][kParamFeedback] << 1;
|
||||
value |= _operatorParams[oper][kParamFM] ? 0 : 1;
|
||||
|
||||
writeOPL(0xC0 + kOperatorVoice[oper], value);
|
||||
}
|
||||
|
||||
void AdLib::writeAttackDecay(uint8 oper) {
|
||||
uint8 value = 0;
|
||||
|
||||
value |= _operatorParams[oper][kParamAttack] << 4;
|
||||
value |= _operatorParams[oper][kParamDecay] & 0x0F;
|
||||
|
||||
writeOPL(0x60 + kOperatorOffset[oper], value);
|
||||
}
|
||||
|
||||
void AdLib::writeSustainRelease(uint8 oper) {
|
||||
uint8 value = 0;
|
||||
|
||||
value |= _operatorParams[oper][kParamSustain] << 4;
|
||||
value |= _operatorParams[oper][kParamRelease] & 0x0F;
|
||||
|
||||
writeOPL(0x80 + kOperatorOffset[oper], value);
|
||||
}
|
||||
|
||||
void AdLib::writeTremoloVibratoSustainingKeyScaleRateFreqMulti(uint8 oper) {
|
||||
uint8 value = 0;
|
||||
|
||||
value |= _operatorParams[oper][kParamAM] ? 0x80 : 0;
|
||||
value |= _operatorParams[oper][kParamVib] ? 0x40 : 0;
|
||||
value |= _operatorParams[oper][kParamSustaining] ? 0x20 : 0;
|
||||
value |= _operatorParams[oper][kParamKeyScaleRate] ? 0x10 : 0;
|
||||
value |= _operatorParams[oper][kParamFreqMulti] & 0x0F;
|
||||
|
||||
writeOPL(0x20 + kOperatorOffset[oper], value);
|
||||
}
|
||||
|
||||
void AdLib::writeTremoloVibratoDepthPercMode() {
|
||||
uint8 value = 0;
|
||||
|
||||
value |= _tremoloDepth ? 0x80 : 0;
|
||||
value |= _vibratoDepth ? 0x40 : 0;
|
||||
value |= isPercussionMode() ? 0x20 : 0;
|
||||
value |= _percussionBits;
|
||||
|
||||
writeOPL(0xBD, value);
|
||||
}
|
||||
|
||||
void AdLib::writeWaveSelect(uint8 oper) {
|
||||
uint8 wave = 0;
|
||||
if (_enableWaveSelect)
|
||||
wave = _operatorParams[oper][kParamWaveSelect] & 0x03;
|
||||
|
||||
writeOPL(0xE0 + kOperatorOffset[ oper], wave);
|
||||
}
|
||||
|
||||
void AdLib::writeAllParams(uint8 oper) {
|
||||
writeTremoloVibratoDepthPercMode();
|
||||
writeKeySplit();
|
||||
writeKeyScaleLevelVolume(oper);
|
||||
writeFeedbackFM(oper);
|
||||
writeAttackDecay(oper);
|
||||
writeSustainRelease(oper);
|
||||
writeTremoloVibratoSustainingKeyScaleRateFreqMulti(oper);
|
||||
writeWaveSelect(oper);
|
||||
}
|
||||
|
||||
void AdLib::initOperatorParams() {
|
||||
for (int i = 0; i < kOperatorCount; i++)
|
||||
setOperatorParams(i, kPianoParams[kOperatorType[i]], kPianoParams[kOperatorType[i]][kParamCount - 1]);
|
||||
|
||||
if (isPercussionMode()) {
|
||||
setOperatorParams(12, kBaseDrumParams [0], kBaseDrumParams [0][kParamCount - 1]);
|
||||
setOperatorParams(15, kBaseDrumParams [1], kBaseDrumParams [1][kParamCount - 1]);
|
||||
setOperatorParams(16, kSnareDrumParams , kSnareDrumParams [kParamCount - 1]);
|
||||
setOperatorParams(14, kTomParams , kTomParams [kParamCount - 1]);
|
||||
setOperatorParams(17, kCymbalParams , kCymbalParams [kParamCount - 1]);
|
||||
setOperatorParams(13, kHihatParams , kHihatParams [kParamCount - 1]);
|
||||
}
|
||||
}
|
||||
|
||||
void AdLib::initOperatorVolumes() {
|
||||
for(int i = 0; i < kOperatorCount; i++)
|
||||
_operatorVolume[i] = kMaxVolume;
|
||||
}
|
||||
|
||||
void AdLib::setOperatorParams(uint8 oper, const uint16 *params, uint8 wave) {
|
||||
byte *operParams = _operatorParams[oper];
|
||||
|
||||
for (int i = 0; i < (kParamCount - 1); i++)
|
||||
operParams[i] = params[i];
|
||||
|
||||
operParams[kParamCount - 1] = wave & 0x03;
|
||||
|
||||
writeAllParams(oper);
|
||||
}
|
||||
|
||||
void AdLib::voiceOff(uint8 voice) {
|
||||
writeOPL(0xA0 + voice, 0);
|
||||
writeOPL(0xB0 + voice, 0);
|
||||
}
|
||||
|
||||
int32 AdLib::calcFreq(int32 deltaDemiToneNum, int32 deltaDemiToneDenom) {
|
||||
int32 freq = 0;
|
||||
|
||||
freq = ((deltaDemiToneDenom * 100) + 6 * deltaDemiToneNum) * 52088;
|
||||
freq /= deltaDemiToneDenom * 2500;
|
||||
|
||||
return (freq * 147456) / 111875;
|
||||
}
|
||||
|
||||
void AdLib::setFreqs(uint16 *freqs, int32 num, int32 denom) {
|
||||
int32 val = calcFreq(num, denom);
|
||||
|
||||
*freqs++ = (4 + val) >> 3;
|
||||
|
||||
for (int i = 1; i < kHalfToneCount; i++) {
|
||||
val = (val * 106) / 100;
|
||||
|
||||
*freqs++ = (4 + val) >> 3;
|
||||
}
|
||||
}
|
||||
|
||||
void AdLib::initFreqs() {
|
||||
const int numStep = 100 / kPitchStepCount;
|
||||
|
||||
for (int i = 0; i < kPitchStepCount; i++)
|
||||
setFreqs(_freqs[i], i * numStep, 100);
|
||||
|
||||
resetFreqs();
|
||||
}
|
||||
|
||||
void AdLib::resetFreqs() {
|
||||
for (int i = 0; i < kMaxVoiceCount; i++) {
|
||||
_freqPtr [i] = _freqs[0];
|
||||
_halfToneOffset[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void AdLib::changePitch(uint8 voice, uint16 pitchBend) {
|
||||
|
||||
int full = 0;
|
||||
int frac = 0;
|
||||
int amount = ((pitchBend - kMidPitch) * _pitchRangeStep) / kMidPitch;
|
||||
|
||||
if (amount >= 0) {
|
||||
// Bend up
|
||||
|
||||
full = amount / kPitchStepCount;
|
||||
frac = amount % kPitchStepCount;
|
||||
|
||||
} else {
|
||||
// Bend down
|
||||
|
||||
amount = kPitchStepCount - 1 - amount;
|
||||
|
||||
full = -(amount / kPitchStepCount);
|
||||
frac = (amount - kPitchStepCount + 1) % kPitchStepCount;
|
||||
if (frac)
|
||||
frac = kPitchStepCount - frac;
|
||||
|
||||
}
|
||||
|
||||
_halfToneOffset[voice] = full;
|
||||
_freqPtr [voice] = _freqs[frac];
|
||||
}
|
||||
|
||||
void AdLib::setFreq(uint8 voice, uint16 note, bool on) {
|
||||
_voiceOn [voice] = on;
|
||||
_voiceNote[voice] = note;
|
||||
|
||||
note = CLIP<int>(note + _halfToneOffset[voice], 0, kNoteCount - 1);
|
||||
|
||||
uint16 freq = _freqPtr[voice][note % kHalfToneCount];
|
||||
|
||||
uint8 value = 0;
|
||||
value |= on ? 0x20 : 0;
|
||||
value |= ((note / kHalfToneCount) << 2) | ((freq >> 8) & 0x03);
|
||||
|
||||
writeOPL(0xA0 + voice, freq);
|
||||
writeOPL(0xB0 + voice, value);
|
||||
}
|
||||
|
||||
void AdLib::setTimerFrequency(int timerFrequency) {
|
||||
_opl->setCallbackFrequency(timerFrequency);
|
||||
}
|
||||
|
||||
void AdLib::syncVolume() {
|
||||
Common::StackLock slock(_mutex);
|
||||
|
||||
bool mute = false;
|
||||
if (ConfMan.hasKey("mute"))
|
||||
mute = ConfMan.getBool("mute");
|
||||
|
||||
_volume = (mute ? 0 : ConfMan.getInt("music_volume"));
|
||||
|
||||
if (_playing) {
|
||||
for(int i = 0; i < kOperatorCount; i++)
|
||||
writeKeyScaleLevelVolume(i);
|
||||
}
|
||||
}
|
||||
|
||||
} // End of namespace Gob
|
||||
313
engines/gob/sound/adlib.h
Normal file
313
engines/gob/sound/adlib.h
Normal file
@@ -0,0 +1,313 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* This file is dual-licensed.
|
||||
* In addition to the GPLv3 license mentioned above, this code is also
|
||||
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
||||
* full text of the license.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GOB_SOUND_ADLIB_H
|
||||
#define GOB_SOUND_ADLIB_H
|
||||
|
||||
#include "common/mutex.h"
|
||||
|
||||
#include "audio/mixer.h"
|
||||
|
||||
namespace OPL {
|
||||
class OPL;
|
||||
}
|
||||
|
||||
namespace Gob {
|
||||
|
||||
/** Base class for a player of an AdLib music format. */
|
||||
class AdLib {
|
||||
public:
|
||||
AdLib(int callbackFrequency);
|
||||
virtual ~AdLib();
|
||||
|
||||
bool isPlaying() const; ///< Are we currently playing?
|
||||
int32 getRepeating() const; ///< Return number of times left to loop.
|
||||
|
||||
/** Set the loop counter.
|
||||
*
|
||||
* @param repCount Number of times to loop (i.e. number of additional
|
||||
* paythroughs to the first one, not overall).
|
||||
* A negative value means infinite looping.
|
||||
*/
|
||||
void setRepeating(int32 repCount);
|
||||
|
||||
void startPlay();
|
||||
void stopPlay();
|
||||
void syncVolume();
|
||||
|
||||
protected:
|
||||
enum kVoice {
|
||||
kVoiceMelody0 = 0,
|
||||
kVoiceMelody1 = 1,
|
||||
kVoiceMelody2 = 2,
|
||||
kVoiceMelody3 = 3,
|
||||
kVoiceMelody4 = 4,
|
||||
kVoiceMelody5 = 5,
|
||||
kVoiceMelody6 = 6, // Only available in melody mode.
|
||||
kVoiceMelody7 = 7, // Only available in melody mode.
|
||||
kVoiceMelody8 = 8, // Only available in melody mode.
|
||||
kVoiceBaseDrum = 6, // Only available in percussion mode.
|
||||
kVoiceSnareDrum = 7, // Only available in percussion mode.
|
||||
kVoiceTom = 8, // Only available in percussion mode.
|
||||
kVoiceCymbal = 9, // Only available in percussion mode.
|
||||
kVoiceHihat = 10 // Only available in percussion mode.
|
||||
};
|
||||
|
||||
/** Operator parameters. */
|
||||
enum kParam {
|
||||
kParamKeyScaleLevel = 0,
|
||||
kParamFreqMulti = 1,
|
||||
kParamFeedback = 2,
|
||||
kParamAttack = 3,
|
||||
kParamSustain = 4,
|
||||
kParamSustaining = 5,
|
||||
kParamDecay = 6,
|
||||
kParamRelease = 7,
|
||||
kParamLevel = 8,
|
||||
kParamAM = 9,
|
||||
kParamVib = 10,
|
||||
kParamKeyScaleRate = 11,
|
||||
kParamFM = 12,
|
||||
kParamWaveSelect = 13
|
||||
};
|
||||
|
||||
static const int kOperatorCount = 18; ///< Number of operators.
|
||||
static const int kParamCount = 14; ///< Number of operator parameters.
|
||||
static const int kPitchStepCount = 25; ///< Number of pitch bend steps in a half tone.
|
||||
static const int kOctaveCount = 8; ///< Number of octaves we can play.
|
||||
static const int kHalfToneCount = 12; ///< Number of half tones in an octave.
|
||||
|
||||
static const int kOperatorsPerVoice = 2; ///< Number of operators per voice.
|
||||
|
||||
static const int kMelodyVoiceCount = 9; ///< Number of melody voices.
|
||||
static const int kPercussionVoiceCount = 5; ///< Number of percussion voices.
|
||||
static const int kMaxVoiceCount = 11; ///< Max number of voices.
|
||||
|
||||
/** Number of notes we can play. */
|
||||
static const int kNoteCount = kHalfToneCount * kOctaveCount;
|
||||
|
||||
static const int kMaxVolume = 0x007F;
|
||||
static const int kMaxPitch = 0x3FFF;
|
||||
static const int kMidPitch = 0x2000;
|
||||
|
||||
static const int kStandardMidC = 60; ///< A mid C in standard MIDI.
|
||||
static const int kOPLMidC = 48; ///< A mid C for the OPL.
|
||||
|
||||
|
||||
|
||||
/** Write a value into an OPL register. */
|
||||
void writeOPL(byte reg, byte val);
|
||||
|
||||
/** Signal that the playback ended.
|
||||
*
|
||||
* @param killRepeat Explicitly request that the song is not to be looped.
|
||||
*/
|
||||
void end(bool killRepeat = false);
|
||||
|
||||
/** The callback function that's called for polling more AdLib commands.
|
||||
*
|
||||
* @param first Is this the first poll since the start of the song?
|
||||
* @return The number of ticks until the next poll.
|
||||
*/
|
||||
virtual uint32 pollMusic(bool first) = 0;
|
||||
|
||||
/** Rewind the song. */
|
||||
virtual void rewind() = 0;
|
||||
|
||||
/** Return whether we're in percussion mode. */
|
||||
bool isPercussionMode() const;
|
||||
|
||||
/** Set percussion or melody mode. */
|
||||
void setPercussionMode(bool percussion);
|
||||
|
||||
/** Enable/Disable the wave select operator parameters.
|
||||
*
|
||||
* When disabled, all operators use the sine wave, regardless of the parameter.
|
||||
*/
|
||||
void enableWaveSelect(bool enable);
|
||||
|
||||
/** Change the pitch bend range.
|
||||
*
|
||||
* @param range The range in half tones from 1 to 12 inclusive.
|
||||
* See bendVoicePitch() for how this works in practice.
|
||||
*/
|
||||
void setPitchRange(uint8 range);
|
||||
|
||||
/** Set the tremolo (amplitude vibrato) depth.
|
||||
*
|
||||
* @param tremoloDepth false: 1.0dB, true: 4.8dB.
|
||||
*/
|
||||
void setTremoloDepth(bool tremoloDepth);
|
||||
|
||||
/** Set the frequency vibrato depth.
|
||||
*
|
||||
* @param vibratoDepth false: 7 cent, true: 14 cent. 1 cent = 1/100 half tone.
|
||||
*/
|
||||
void setVibratoDepth(bool vibratoDepth);
|
||||
|
||||
/** Set the keyboard split point. */
|
||||
void setKeySplit(bool keySplit);
|
||||
|
||||
/** Set the timbre of a voice.
|
||||
*
|
||||
* Layout of the operator parameters is as follows:
|
||||
* - First 13 parameter for the first operator
|
||||
* - First 13 parameter for the second operator
|
||||
* - 14th parameter (wave select) for the first operator
|
||||
* - 14th parameter (wave select) for the second operator
|
||||
*/
|
||||
void setVoiceTimbre(uint8 voice, const uint16 *params);
|
||||
|
||||
/** Set a voice's volume. */
|
||||
void setVoiceVolume(uint8 voice, uint8 volume);
|
||||
|
||||
/** Bend a voice's pitch.
|
||||
*
|
||||
* The pitchBend parameter is a value between 0 (full down) and kMaxPitch (full up).
|
||||
* The actual frequency depends on the pitch range set previously by setPitchRange(),
|
||||
* with full down being -range half tones and full up range half tones.
|
||||
*/
|
||||
void bendVoicePitch(uint8 voice, uint16 pitchBend);
|
||||
|
||||
/** Switch a voice on.
|
||||
*
|
||||
* Plays one of the kNoteCount notes. However, the valid range of a note is between
|
||||
* 0 and 127, of which only 12 to 107 are audible.
|
||||
*/
|
||||
void noteOn(uint8 voice, uint8 note);
|
||||
|
||||
/** Switch a voice off. */
|
||||
void noteOff(uint8 voice);
|
||||
|
||||
/**
|
||||
* Set the OPL timer frequency
|
||||
*/
|
||||
void setTimerFrequency(int timerFrequency);
|
||||
|
||||
private:
|
||||
static const uint8 kVolumeTable[Audio::Mixer::kMaxMixerVolume + 1];
|
||||
|
||||
static const uint8 kOperatorType [kOperatorCount];
|
||||
static const uint8 kOperatorOffset[kOperatorCount];
|
||||
static const uint8 kOperatorVoice [kOperatorCount];
|
||||
|
||||
static const uint8 kVoiceMelodyOperator [kOperatorsPerVoice][kMelodyVoiceCount];
|
||||
static const uint8 kVoicePercussionOperator[kOperatorsPerVoice][kPercussionVoiceCount];
|
||||
|
||||
static const byte kPercussionMasks[kPercussionVoiceCount];
|
||||
|
||||
static const uint16 kPianoParams [kOperatorsPerVoice][kParamCount];
|
||||
static const uint16 kBaseDrumParams [kOperatorsPerVoice][kParamCount];
|
||||
|
||||
static const uint16 kSnareDrumParams[kParamCount];
|
||||
static const uint16 kTomParams [kParamCount];
|
||||
static const uint16 kCymbalParams [kParamCount];
|
||||
static const uint16 kHihatParams [kParamCount];
|
||||
|
||||
|
||||
OPL::OPL *_opl;
|
||||
|
||||
Common::Mutex _mutex;
|
||||
|
||||
int _volume;
|
||||
|
||||
uint32 _toPoll;
|
||||
|
||||
int32 _repCount;
|
||||
|
||||
bool _first;
|
||||
bool _playing;
|
||||
bool _ended;
|
||||
|
||||
bool _tremoloDepth;
|
||||
bool _vibratoDepth;
|
||||
bool _keySplit;
|
||||
|
||||
bool _enableWaveSelect;
|
||||
|
||||
bool _percussionMode;
|
||||
byte _percussionBits;
|
||||
|
||||
uint8 _pitchRange;
|
||||
uint16 _pitchRangeStep;
|
||||
|
||||
uint8 _voiceNote[kMaxVoiceCount]; // Last note of each voice
|
||||
uint8 _voiceOn [kMaxVoiceCount]; // Whether each voice is currently on
|
||||
|
||||
uint8 _operatorVolume[kOperatorCount]; // Volume of each operator
|
||||
|
||||
byte _operatorParams[kOperatorCount][kParamCount]; // All operator parameters
|
||||
|
||||
uint16 _freqs[kPitchStepCount][kHalfToneCount];
|
||||
uint16 *_freqPtr[kMaxVoiceCount];
|
||||
|
||||
int _halfToneOffset[kMaxVoiceCount];
|
||||
|
||||
|
||||
void createOPL();
|
||||
void initOPL();
|
||||
|
||||
void reset();
|
||||
void allOff();
|
||||
|
||||
// Write global parameters into the OPL
|
||||
void writeTremoloVibratoDepthPercMode();
|
||||
void writeKeySplit();
|
||||
|
||||
// Write operator parameters into the OPL
|
||||
void writeWaveSelect(uint8 oper);
|
||||
void writeTremoloVibratoSustainingKeyScaleRateFreqMulti(uint8 oper);
|
||||
void writeSustainRelease(uint8 oper);
|
||||
void writeAttackDecay(uint8 oper);
|
||||
void writeFeedbackFM(uint8 oper);
|
||||
void writeKeyScaleLevelVolume(uint8 oper);
|
||||
void writeAllParams(uint8 oper);
|
||||
|
||||
void initOperatorParams();
|
||||
void initOperatorVolumes();
|
||||
void setOperatorParams(uint8 oper, const uint16 *params, uint8 wave);
|
||||
|
||||
void voiceOff(uint8 voice);
|
||||
|
||||
void initFreqs();
|
||||
void setFreqs(uint16 *freqs, int32 num, int32 denom);
|
||||
int32 calcFreq(int32 deltaDemiToneNum, int32 deltaDemiToneDenom);
|
||||
void resetFreqs();
|
||||
|
||||
void changePitch(uint8 voice, uint16 pitchBend);
|
||||
|
||||
void setFreq(uint8 voice, uint16 note, bool on);
|
||||
|
||||
/**
|
||||
* Callback function for OPL
|
||||
*/
|
||||
void onTimer();
|
||||
};
|
||||
|
||||
} // End of namespace Gob
|
||||
|
||||
#endif // GOB_SOUND_ADLIB_H
|
||||
255
engines/gob/sound/adlplayer.cpp
Normal file
255
engines/gob/sound/adlplayer.cpp
Normal file
@@ -0,0 +1,255 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* This file is dual-licensed.
|
||||
* In addition to the GPLv3 license mentioned above, this code is also
|
||||
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
||||
* full text of the license.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/stream.h"
|
||||
#include "common/memstream.h"
|
||||
#include "common/textconsole.h"
|
||||
|
||||
#include "gob/sound/adlplayer.h"
|
||||
|
||||
namespace Gob {
|
||||
|
||||
ADLPlayer::ADLPlayer() : AdLib(1000),
|
||||
_songData(nullptr), _songDataSize(0), _playPos(nullptr) {
|
||||
|
||||
}
|
||||
|
||||
ADLPlayer::~ADLPlayer() {
|
||||
unload();
|
||||
}
|
||||
|
||||
void ADLPlayer::unload() {
|
||||
stopPlay();
|
||||
|
||||
_timbres.clear();
|
||||
|
||||
delete[] _songData;
|
||||
|
||||
_songData = nullptr;
|
||||
_songDataSize = 0;
|
||||
|
||||
_playPos = nullptr;
|
||||
}
|
||||
|
||||
uint32 ADLPlayer::pollMusic(bool first) {
|
||||
if (_timbres.empty() || !_songData || !_playPos || (_playPos >= (_songData + _songDataSize))) {
|
||||
end();
|
||||
return 0;
|
||||
}
|
||||
|
||||
// We'll ignore the first delay
|
||||
if (first)
|
||||
_playPos += (*_playPos & 0x80) ? 2 : 1;
|
||||
|
||||
byte cmd = *_playPos++;
|
||||
|
||||
// Song end marker
|
||||
if (cmd == 0xFF) {
|
||||
end();
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Set the instrument that should be modified
|
||||
if (cmd == 0xFE)
|
||||
_modifyInstrument = *_playPos++;
|
||||
|
||||
if (cmd >= 0xD0) {
|
||||
// Modify an instrument
|
||||
|
||||
if (_modifyInstrument == 0xFF)
|
||||
warning("ADLPlayer: No instrument to modify");
|
||||
else if (_modifyInstrument >= _timbres.size())
|
||||
warning("ADLPlayer: Can't modify invalid instrument %d (%d)", _modifyInstrument, _timbres.size());
|
||||
else
|
||||
_timbres[_modifyInstrument].params[_playPos[0]] = _playPos[1];
|
||||
|
||||
_playPos += 2;
|
||||
|
||||
// If we currently have that instrument loaded, reload it
|
||||
for (int i = 0; i < kMaxVoiceCount; i++)
|
||||
if (_currentInstruments[i] == _modifyInstrument)
|
||||
setInstrument(i, _modifyInstrument);
|
||||
} else {
|
||||
// Voice command
|
||||
|
||||
uint8 voice = cmd & 0x0F;
|
||||
uint8 note, volume;
|
||||
|
||||
switch (cmd & 0xF0) {
|
||||
case 0x00: // Note on with volume
|
||||
note = *_playPos++;
|
||||
volume = *_playPos++;
|
||||
|
||||
setVoiceVolume(voice, volume);
|
||||
noteOn(voice, note);
|
||||
break;
|
||||
|
||||
case 0xA0: // Pitch bend
|
||||
bendVoicePitch(voice, ((uint16)*_playPos++) << 7);
|
||||
break;
|
||||
|
||||
case 0xB0: // Set volume
|
||||
setVoiceVolume(voice, *_playPos++);
|
||||
break;
|
||||
|
||||
case 0xC0: // Set instrument
|
||||
setInstrument(voice, *_playPos++);
|
||||
break;
|
||||
|
||||
case 0x90: // Note on
|
||||
noteOn(voice, *_playPos++);
|
||||
break;
|
||||
|
||||
case 0x80: // Note off
|
||||
noteOff(voice);
|
||||
break;
|
||||
|
||||
default:
|
||||
warning("ADLPlayer: Unsupported command: 0x%02X. Stopping playback.", cmd);
|
||||
end(true);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
uint16 delay = *_playPos++;
|
||||
|
||||
if (delay & 0x80)
|
||||
delay = ((delay & 3) << 8) | *_playPos++;
|
||||
|
||||
return delay;
|
||||
}
|
||||
|
||||
void ADLPlayer::rewind() {
|
||||
// Reset song data
|
||||
_playPos = _songData;
|
||||
|
||||
// Set melody/percussion mode
|
||||
setPercussionMode(_soundMode != 0);
|
||||
|
||||
// Reset instruments
|
||||
for (Common::Array<Timbre>::iterator t = _timbres.begin(); t != _timbres.end(); ++t)
|
||||
memcpy(t->params, t->startParams, kOperatorsPerVoice * kParamCount * sizeof(uint16));
|
||||
|
||||
for (int i = 0; i < kMaxVoiceCount; i++)
|
||||
_currentInstruments[i] = 0;
|
||||
|
||||
// Reset voices
|
||||
int numVoice = MIN<int>(_timbres.size(), _soundMode ? (int)kMaxVoiceCount : (int)kMelodyVoiceCount);
|
||||
for (int i = 0; i < numVoice; i++) {
|
||||
setInstrument(i, _currentInstruments[i]);
|
||||
setVoiceVolume(i, kMaxVolume);
|
||||
}
|
||||
|
||||
_modifyInstrument = 0xFF;
|
||||
}
|
||||
|
||||
bool ADLPlayer::load(Common::SeekableReadStream &adl) {
|
||||
unload();
|
||||
|
||||
int timbreCount;
|
||||
if (!readHeader(adl, timbreCount)) {
|
||||
unload();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!readTimbres(adl, timbreCount) || !readSongData(adl) || adl.err()) {
|
||||
unload();
|
||||
return false;
|
||||
}
|
||||
|
||||
rewind();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ADLPlayer::readHeader(Common::SeekableReadStream &adl, int &timbreCount) {
|
||||
// Sanity check
|
||||
if (adl.size() < 60) {
|
||||
warning("ADLPlayer::readHeader(): File too small (%d)", (int)adl.size());
|
||||
return false;
|
||||
}
|
||||
|
||||
_soundMode = adl.readByte();
|
||||
timbreCount = adl.readByte() + 1;
|
||||
|
||||
adl.skip(1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ADLPlayer::readTimbres(Common::SeekableReadStream &adl, int timbreCount) {
|
||||
_timbres.resize(timbreCount);
|
||||
for (auto &timbre : _timbres) {
|
||||
for (int i = 0; i < (kOperatorsPerVoice * kParamCount); i++)
|
||||
timbre.startParams[i] = adl.readUint16LE();
|
||||
}
|
||||
|
||||
if (adl.err()) {
|
||||
warning("ADLPlayer::readTimbres(): Read failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ADLPlayer::readSongData(Common::SeekableReadStream &adl) {
|
||||
_songDataSize = adl.size() - adl.pos();
|
||||
_songData = new byte[_songDataSize];
|
||||
|
||||
if (adl.read(_songData, _songDataSize) != _songDataSize) {
|
||||
warning("ADLPlayer::readSongData(): Read failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ADLPlayer::load(const byte *data, uint32 dataSize, int index) {
|
||||
unload();
|
||||
|
||||
Common::MemoryReadStream stream(data, dataSize);
|
||||
if (!load(stream))
|
||||
return false;
|
||||
|
||||
_index = index;
|
||||
return true;
|
||||
}
|
||||
|
||||
void ADLPlayer::setInstrument(int voice, int instrument) {
|
||||
if ((voice >= kMaxVoiceCount) || ((uint)instrument >= _timbres.size()))
|
||||
return;
|
||||
|
||||
_currentInstruments[voice] = instrument;
|
||||
|
||||
setVoiceTimbre(voice, _timbres[instrument].params);
|
||||
}
|
||||
|
||||
int ADLPlayer::getIndex() const {
|
||||
return _index;
|
||||
}
|
||||
|
||||
} // End of namespace Gob
|
||||
88
engines/gob/sound/adlplayer.h
Normal file
88
engines/gob/sound/adlplayer.h
Normal file
@@ -0,0 +1,88 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* This file is dual-licensed.
|
||||
* In addition to the GPLv3 license mentioned above, this code is also
|
||||
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
||||
* full text of the license.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GOB_SOUND_ADLPLAYER_H
|
||||
#define GOB_SOUND_ADLPLAYER_H
|
||||
|
||||
#include "common/array.h"
|
||||
|
||||
#include "gob/sound/adlib.h"
|
||||
|
||||
namespace Common {
|
||||
class SeekableReadStream;
|
||||
}
|
||||
|
||||
namespace Gob {
|
||||
|
||||
/** A player for Coktel Vision's ADL music format. */
|
||||
class ADLPlayer : public AdLib {
|
||||
public:
|
||||
ADLPlayer();
|
||||
~ADLPlayer() override;
|
||||
|
||||
bool load(Common::SeekableReadStream &adl);
|
||||
bool load(const byte *data, uint32 dataSize, int index = -1);
|
||||
void unload();
|
||||
|
||||
int getIndex() const;
|
||||
|
||||
protected:
|
||||
// AdLib interface
|
||||
uint32 pollMusic(bool first) override;
|
||||
void rewind() override;
|
||||
|
||||
private:
|
||||
struct Timbre {
|
||||
uint16 startParams[kOperatorsPerVoice * kParamCount];
|
||||
uint16 params[kOperatorsPerVoice * kParamCount];
|
||||
};
|
||||
|
||||
uint8 _soundMode;
|
||||
|
||||
Common::Array<Timbre> _timbres;
|
||||
|
||||
byte *_songData;
|
||||
uint32 _songDataSize;
|
||||
|
||||
const byte *_playPos;
|
||||
|
||||
int _index;
|
||||
|
||||
uint8 _modifyInstrument;
|
||||
uint16 _currentInstruments[kMaxVoiceCount];
|
||||
|
||||
|
||||
void setInstrument(int voice, int instrument);
|
||||
|
||||
bool readHeader (Common::SeekableReadStream &adl, int &timbreCount);
|
||||
bool readTimbres (Common::SeekableReadStream &adl, int timbreCount);
|
||||
bool readSongData(Common::SeekableReadStream &adl);
|
||||
};
|
||||
|
||||
} // End of namespace Gob
|
||||
|
||||
#endif // GOB_SOUND_ADLPLAYER_H
|
||||
145
engines/gob/sound/bgatmosphere.cpp
Normal file
145
engines/gob/sound/bgatmosphere.cpp
Normal file
@@ -0,0 +1,145 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* This file is dual-licensed.
|
||||
* In addition to the GPLv3 license mentioned above, this code is also
|
||||
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
||||
* full text of the license.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/array.h"
|
||||
|
||||
#include "gob/sound/bgatmosphere.h"
|
||||
#include "gob/sound/sound.h"
|
||||
#include "gob/sound/sounddesc.h"
|
||||
|
||||
namespace Gob {
|
||||
|
||||
BackgroundAtmosphere::BackgroundAtmosphere(Audio::Mixer &mixer) :
|
||||
SoundMixer(mixer, Audio::Mixer::kMusicSoundType), _rnd("gobBA") {
|
||||
|
||||
_playMode = Sound::kPlayModeLinear;
|
||||
_queuePos = -1;
|
||||
_shaded = false;
|
||||
_shadable = true;
|
||||
}
|
||||
|
||||
BackgroundAtmosphere::~BackgroundAtmosphere() {
|
||||
queueClear();
|
||||
}
|
||||
|
||||
void BackgroundAtmosphere::playBA() {
|
||||
Common::StackLock slock(_mutex);
|
||||
|
||||
_queuePos = -1;
|
||||
getNextQueuePos();
|
||||
|
||||
if (_queuePos == -1)
|
||||
return;
|
||||
|
||||
SoundMixer::play(*_queue[_queuePos], 1, 0);
|
||||
}
|
||||
|
||||
void BackgroundAtmosphere::stopBA() {
|
||||
SoundMixer::stop(0);
|
||||
}
|
||||
|
||||
void BackgroundAtmosphere::setPlayMode(Sound::BackgroundPlayMode mode) {
|
||||
_playMode = mode;
|
||||
}
|
||||
|
||||
void BackgroundAtmosphere::queueSample(SoundDesc &sndDesc) {
|
||||
Common::StackLock slock(_mutex);
|
||||
|
||||
_queue.push_back(&sndDesc);
|
||||
}
|
||||
|
||||
void BackgroundAtmosphere::queueClear() {
|
||||
Common::StackLock slock(_mutex);
|
||||
|
||||
SoundMixer::stop(0);
|
||||
for (uint i = 0; i < _queue.size(); i++)
|
||||
delete _queue[i];
|
||||
|
||||
_queue.clear();
|
||||
_queuePos = -1;
|
||||
}
|
||||
|
||||
void BackgroundAtmosphere::checkEndSample() {
|
||||
Common::StackLock slock(_mutex);
|
||||
|
||||
getNextQueuePos();
|
||||
|
||||
if (_queuePos == -1) {
|
||||
_end = true;
|
||||
_playingSound = 0;
|
||||
} else {
|
||||
SoundMixer::setSample(*_queue[_queuePos], 1, 0, 0);
|
||||
if (_shaded)
|
||||
_fadeVol = 20000;
|
||||
}
|
||||
}
|
||||
|
||||
void BackgroundAtmosphere::getNextQueuePos() {
|
||||
if (_queue.size() == 0) {
|
||||
_queuePos = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
switch (_playMode) {
|
||||
|
||||
case Sound::kPlayModeLinear:
|
||||
default:
|
||||
_queuePos = (_queuePos + 1) % _queue.size();
|
||||
break;
|
||||
|
||||
case Sound::kPlayModeRandom:
|
||||
_queuePos = _rnd.getRandomNumber(_queue.size() - 1);
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void BackgroundAtmosphere::setShadable(bool shadable) {
|
||||
if (!shadable) {
|
||||
unshade();
|
||||
_shadable = false;
|
||||
} else
|
||||
_shadable = true;
|
||||
}
|
||||
|
||||
void BackgroundAtmosphere::shade() {
|
||||
if (!_shadable)
|
||||
return;
|
||||
|
||||
_shaded = true;
|
||||
_fadeVol = 32768;
|
||||
}
|
||||
|
||||
void BackgroundAtmosphere::unshade() {
|
||||
if (!_shadable)
|
||||
return;
|
||||
|
||||
_shaded = false;
|
||||
_fadeVol = 65536;
|
||||
}
|
||||
|
||||
} // End of namespace Gob
|
||||
81
engines/gob/sound/bgatmosphere.h
Normal file
81
engines/gob/sound/bgatmosphere.h
Normal file
@@ -0,0 +1,81 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* This file is dual-licensed.
|
||||
* In addition to the GPLv3 license mentioned above, this code is also
|
||||
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
||||
* full text of the license.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GOB_SOUND_BGATMOSPHERE_H
|
||||
#define GOB_SOUND_BGATMOSPHERE_H
|
||||
|
||||
#include "common/array.h"
|
||||
#include "common/mutex.h"
|
||||
#include "common/random.h"
|
||||
|
||||
#include "gob/sound/sound.h"
|
||||
#include "gob/sound/soundmixer.h"
|
||||
|
||||
namespace Audio {
|
||||
class Mixer;
|
||||
}
|
||||
|
||||
namespace Gob {
|
||||
|
||||
class SoundDesc;
|
||||
|
||||
class BackgroundAtmosphere : private SoundMixer {
|
||||
public:
|
||||
BackgroundAtmosphere(Audio::Mixer &mixer);
|
||||
~BackgroundAtmosphere() override;
|
||||
|
||||
void playBA();
|
||||
void stopBA();
|
||||
|
||||
void setPlayMode(Sound::BackgroundPlayMode mode);
|
||||
|
||||
void queueSample(SoundDesc &sndDesc);
|
||||
void queueClear();
|
||||
|
||||
void setShadable(bool shadable);
|
||||
void shade();
|
||||
void unshade();
|
||||
|
||||
private:
|
||||
Sound::BackgroundPlayMode _playMode;
|
||||
|
||||
Common::Array<SoundDesc *> _queue;
|
||||
int _queuePos;
|
||||
bool _shaded;
|
||||
bool _shadable;
|
||||
|
||||
Common::Mutex _mutex;
|
||||
|
||||
Common::RandomSource _rnd;
|
||||
|
||||
void checkEndSample() override;
|
||||
void getNextQueuePos();
|
||||
};
|
||||
|
||||
} // End of namespace Gob
|
||||
|
||||
#endif // GOB_SOUND_BGATMOSPHERE_H
|
||||
206
engines/gob/sound/cdrom.cpp
Normal file
206
engines/gob/sound/cdrom.cpp
Normal file
@@ -0,0 +1,206 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* This file is dual-licensed.
|
||||
* In addition to the GPLv3 license mentioned above, this code is also
|
||||
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
||||
* full text of the license.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/endian.h"
|
||||
#include "common/str.h"
|
||||
#include "common/textconsole.h"
|
||||
#include "common/util.h"
|
||||
|
||||
#include "backends/audiocd/audiocd.h"
|
||||
|
||||
#include "gob/gob.h"
|
||||
#include "gob/sound/cdrom.h"
|
||||
#include "gob/dataio.h"
|
||||
|
||||
namespace Gob {
|
||||
|
||||
CDROM::CDROM() {
|
||||
_cdPlaying = false;
|
||||
|
||||
_LICbuffer = nullptr;
|
||||
for (int i = 0; i < 16; i++)
|
||||
_curTrack[i] = 0;
|
||||
_numTracks = 0;
|
||||
_trackStop = 0;
|
||||
_startTime = 0;
|
||||
}
|
||||
|
||||
CDROM::~CDROM() {
|
||||
stop();
|
||||
}
|
||||
|
||||
void CDROM::readLIC(Common::SeekableReadStream &stream) {
|
||||
uint16 version, startChunk, pos;
|
||||
|
||||
freeLICBuffer();
|
||||
*_curTrack = 0;
|
||||
|
||||
version = stream.readUint16LE();
|
||||
startChunk = stream.readUint16LE();
|
||||
_numTracks = stream.readUint16LE();
|
||||
|
||||
if (version != 3)
|
||||
error("Unknown version %d while reading LIC", version);
|
||||
|
||||
stream.seek(50);
|
||||
|
||||
for (int i = 0; i < startChunk; i++) {
|
||||
pos = stream.readUint16LE();
|
||||
|
||||
if (!pos)
|
||||
break;
|
||||
|
||||
stream.skip(pos);
|
||||
}
|
||||
|
||||
_LICbuffer = new byte[_numTracks * 22];
|
||||
stream.read(_LICbuffer, _numTracks * 22);
|
||||
}
|
||||
|
||||
void CDROM::freeLICBuffer() {
|
||||
delete[] _LICbuffer;
|
||||
_LICbuffer = nullptr;
|
||||
}
|
||||
|
||||
void CDROM::startTrack(const char *trackName) {
|
||||
if (!_LICbuffer)
|
||||
return;
|
||||
|
||||
byte *matchPtr = getTrackBuffer(trackName);
|
||||
if (!matchPtr) {
|
||||
warning("CDROM: Track \"%s\" not found", trackName);
|
||||
return;
|
||||
}
|
||||
|
||||
Common::String curTrack(trackName);
|
||||
curTrack.toUppercase();
|
||||
|
||||
Common::strlcpy(_curTrack, curTrack.c_str(), 16);
|
||||
|
||||
stopPlaying();
|
||||
_curTrackBuffer = matchPtr;
|
||||
|
||||
while (getTrackPos() >= 0)
|
||||
;
|
||||
|
||||
uint32 start = READ_LE_UINT32(matchPtr + 12);
|
||||
uint32 end = READ_LE_UINT32(matchPtr + 16);
|
||||
|
||||
play(start, end);
|
||||
|
||||
_startTime = g_system->getMillis();
|
||||
_trackStop = _startTime + (end - start + 1 + 150) * 40 / 3;
|
||||
}
|
||||
|
||||
void CDROM::play(uint32 from, uint32 to) {
|
||||
// play from sector [from] to sector [to]
|
||||
// format is HSG:
|
||||
// HSG encodes frame information into a double word:
|
||||
// minute multiplied by 4500, plus second multiplied by 75,
|
||||
// plus frame, minus 150
|
||||
g_system->getAudioCDManager()->play(1, 1, from, to - from + 1);
|
||||
_cdPlaying = true;
|
||||
}
|
||||
|
||||
bool CDROM::isPlaying() const {
|
||||
return _cdPlaying;
|
||||
}
|
||||
|
||||
int32 CDROM::getTrackPos(const char *keyTrack) const {
|
||||
byte *keyBuffer = getTrackBuffer(keyTrack);
|
||||
uint32 curPos = (g_system->getMillis() - _startTime) * 3 / 40;
|
||||
|
||||
if (_cdPlaying && (g_system->getMillis() < _trackStop)) {
|
||||
if (keyBuffer && _curTrackBuffer && (keyBuffer != _curTrackBuffer)) {
|
||||
uint32 kStart = READ_LE_UINT32(keyBuffer + 12);
|
||||
uint32 kEnd = READ_LE_UINT32(keyBuffer + 16);
|
||||
uint32 cStart = READ_LE_UINT32(_curTrackBuffer + 12);
|
||||
uint32 cEnd = READ_LE_UINT32(_curTrackBuffer + 16);
|
||||
|
||||
if ((kStart >= cStart) && (kEnd <= cEnd)) {
|
||||
if ((kStart - cStart) > curPos)
|
||||
return -2;
|
||||
if ((kEnd - cStart) < curPos)
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
return curPos;
|
||||
} else
|
||||
return -1;
|
||||
}
|
||||
|
||||
const char *CDROM::getCurTrack() const {
|
||||
return _curTrack;
|
||||
}
|
||||
|
||||
void CDROM::stopPlaying() {
|
||||
stop();
|
||||
|
||||
while (getTrackPos() != -1)
|
||||
;
|
||||
}
|
||||
|
||||
void CDROM::stop() {
|
||||
_curTrackBuffer = nullptr;
|
||||
g_system->getAudioCDManager()->stop();
|
||||
_cdPlaying = false;
|
||||
}
|
||||
|
||||
void CDROM::testCD(int trySubst, const char *label) {
|
||||
if (!trySubst) {
|
||||
error("CDROM track substitution is not supported");
|
||||
return;
|
||||
}
|
||||
|
||||
_LICbuffer = nullptr;
|
||||
_cdPlaying = false;
|
||||
|
||||
// Original checked CD label here
|
||||
// but will skip it as it will require OSystem extensions of direct
|
||||
// CD secor reading
|
||||
}
|
||||
|
||||
byte *CDROM::getTrackBuffer(const char *trackName) const {
|
||||
if (!_LICbuffer || !trackName)
|
||||
return nullptr;
|
||||
|
||||
byte *matchPtr = nullptr;
|
||||
byte *curPtr = _LICbuffer;
|
||||
|
||||
for (int i = 0; i < _numTracks; i++) {
|
||||
if (!scumm_stricmp((char *)curPtr, trackName)) {
|
||||
matchPtr = curPtr;
|
||||
break;
|
||||
}
|
||||
curPtr += 22;
|
||||
}
|
||||
|
||||
return matchPtr;
|
||||
}
|
||||
|
||||
} // End of namespace Gob
|
||||
68
engines/gob/sound/cdrom.h
Normal file
68
engines/gob/sound/cdrom.h
Normal file
@@ -0,0 +1,68 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* This file is dual-licensed.
|
||||
* In addition to the GPLv3 license mentioned above, this code is also
|
||||
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
||||
* full text of the license.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GOB_SOUND_CDROM_H
|
||||
#define GOB_SOUND_CDROM_H
|
||||
|
||||
namespace Gob {
|
||||
|
||||
class CDROM {
|
||||
public:
|
||||
CDROM();
|
||||
~CDROM();
|
||||
|
||||
void readLIC(Common::SeekableReadStream &stream);
|
||||
void freeLICBuffer();
|
||||
|
||||
void startTrack(const char *trackName);
|
||||
void stopPlaying();
|
||||
|
||||
bool isPlaying() const;
|
||||
|
||||
int32 getTrackPos(const char *keyTrack = 0) const;
|
||||
const char *getCurTrack() const;
|
||||
|
||||
void testCD(int trySubst, const char *label);
|
||||
|
||||
protected:
|
||||
byte *_LICbuffer;
|
||||
byte *_curTrackBuffer;
|
||||
char _curTrack[16];
|
||||
uint16 _numTracks;
|
||||
uint32 _trackStop;
|
||||
uint32 _startTime;
|
||||
bool _cdPlaying;
|
||||
|
||||
void play(uint32 from, uint32 to);
|
||||
void stop();
|
||||
|
||||
byte *getTrackBuffer(const char *trackName) const;
|
||||
};
|
||||
|
||||
} // End of namespace Gob
|
||||
|
||||
#endif // GOB_SOUND_CDROM_H
|
||||
107
engines/gob/sound/infogrames.cpp
Normal file
107
engines/gob/sound/infogrames.cpp
Normal file
@@ -0,0 +1,107 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* This file is dual-licensed.
|
||||
* In addition to the GPLv3 license mentioned above, this code is also
|
||||
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
||||
* full text of the license.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/textconsole.h"
|
||||
|
||||
#include "gob/sound/infogrames.h"
|
||||
|
||||
namespace Gob {
|
||||
|
||||
Infogrames::Infogrames(Audio::Mixer &mixer) : _mixer(&mixer) {
|
||||
_instruments = nullptr;
|
||||
_song = nullptr;
|
||||
}
|
||||
|
||||
Infogrames::~Infogrames() {
|
||||
clearSong();
|
||||
clearInstruments();
|
||||
}
|
||||
|
||||
bool Infogrames::loadInstruments(const char *fileName) {
|
||||
clearSong();
|
||||
clearInstruments();
|
||||
|
||||
return loadInst(fileName);
|
||||
}
|
||||
|
||||
bool Infogrames::loadSong(const char *fileName) {
|
||||
clearSong();
|
||||
|
||||
if (!_instruments)
|
||||
if (!loadInst("i1.ins"))
|
||||
return false;
|
||||
|
||||
_song = new Audio::Infogrames(*_instruments, true,
|
||||
_mixer->getOutputRate(), _mixer->getOutputRate() / 75);
|
||||
|
||||
if (!_song->load(fileName)) {
|
||||
warning("Infogrames: Couldn't load music \"%s\"", fileName);
|
||||
clearSong();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Infogrames::play() {
|
||||
if (_song && !_mixer->isSoundHandleActive(_handle)) {
|
||||
_song->restart();
|
||||
_mixer->playStream(Audio::Mixer::kMusicSoundType,
|
||||
&_handle, _song, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
|
||||
}
|
||||
}
|
||||
|
||||
void Infogrames::stop() {
|
||||
_mixer->stopHandle(_handle);
|
||||
}
|
||||
|
||||
void Infogrames::clearInstruments() {
|
||||
delete _instruments;
|
||||
_instruments = nullptr;
|
||||
}
|
||||
|
||||
void Infogrames::clearSong() {
|
||||
if (_song) {
|
||||
_mixer->stopHandle(_handle);
|
||||
|
||||
delete _song;
|
||||
_song = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
bool Infogrames::loadInst(const char *fileName) {
|
||||
_instruments = new Audio::Infogrames::Instruments;
|
||||
if (!_instruments->load(fileName)) {
|
||||
warning("Infogrames: Couldn't load instruments \"%s\"", fileName);
|
||||
clearInstruments();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // End of namespace Gob
|
||||
62
engines/gob/sound/infogrames.h
Normal file
62
engines/gob/sound/infogrames.h
Normal file
@@ -0,0 +1,62 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* This file is dual-licensed.
|
||||
* In addition to the GPLv3 license mentioned above, this code is also
|
||||
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
||||
* full text of the license.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GOB_SOUND_INFOGRAMES_H
|
||||
#define GOB_SOUND_INFOGRAMES_H
|
||||
|
||||
#include "audio/mixer.h"
|
||||
#include "audio/mods/infogrames.h"
|
||||
|
||||
namespace Gob {
|
||||
|
||||
class Infogrames {
|
||||
public:
|
||||
Infogrames(Audio::Mixer &mixer);
|
||||
~Infogrames();
|
||||
|
||||
bool loadInstruments(const char *fileName);
|
||||
bool loadSong(const char *fileName);
|
||||
|
||||
void play();
|
||||
void stop();
|
||||
|
||||
private:
|
||||
Audio::Mixer *_mixer;
|
||||
|
||||
Audio::Infogrames::Instruments *_instruments;
|
||||
Audio::Infogrames *_song;
|
||||
Audio::SoundHandle _handle;
|
||||
|
||||
void clearInstruments();
|
||||
void clearSong();
|
||||
|
||||
bool loadInst(const char *fileName);
|
||||
};
|
||||
|
||||
} // End of namespace Gob
|
||||
|
||||
#endif // GOB_SOUND_INFOGRAMES_H
|
||||
392
engines/gob/sound/musplayer.cpp
Normal file
392
engines/gob/sound/musplayer.cpp
Normal file
@@ -0,0 +1,392 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* This file is dual-licensed.
|
||||
* In addition to the GPLv3 license mentioned above, this code is also
|
||||
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
||||
* full text of the license.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/stream.h"
|
||||
#include "common/textconsole.h"
|
||||
|
||||
#include "gob/sound/musplayer.h"
|
||||
|
||||
namespace Gob {
|
||||
|
||||
MUSPlayer::MUSPlayer() : AdLib(60),
|
||||
_songData(nullptr), _songDataSize(0), _playPos(nullptr), _songID(0) {
|
||||
|
||||
}
|
||||
|
||||
MUSPlayer::~MUSPlayer() {
|
||||
unload();
|
||||
}
|
||||
|
||||
void MUSPlayer::unload() {
|
||||
stopPlay();
|
||||
|
||||
unloadSND();
|
||||
unloadMUS();
|
||||
}
|
||||
|
||||
void MUSPlayer::skipToTiming() {
|
||||
while (*_playPos < 0x80)
|
||||
_playPos++;
|
||||
|
||||
if (*_playPos != 0xF8)
|
||||
_playPos--;
|
||||
}
|
||||
|
||||
uint32 MUSPlayer::pollMusic(bool first) {
|
||||
if (_timbres.empty() || !_songData || !_playPos || (_playPos >= (_songData + _songDataSize))) {
|
||||
end();
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (first) {
|
||||
// Set the timer frequency on first run.
|
||||
// Do not set it in rewind() for thread safety reasons.
|
||||
setTimerFrequency((_ticksPerBeat * _tempo) / 60);
|
||||
return *_playPos++;
|
||||
}
|
||||
|
||||
uint16 delay = 0;
|
||||
while (delay == 0) {
|
||||
byte cmd = *_playPos;
|
||||
|
||||
// Delay overflow
|
||||
if (cmd == 0xF8) {
|
||||
_playPos++;
|
||||
delay = 0xF8;
|
||||
break;
|
||||
}
|
||||
|
||||
// Song end marker
|
||||
if (cmd == 0xFC) {
|
||||
end();
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Global command
|
||||
if (cmd == 0xF0) {
|
||||
_playPos++;
|
||||
|
||||
byte type1 = *_playPos++;
|
||||
byte type2 = *_playPos++;
|
||||
|
||||
if ((type1 == 0x7F) && (type2 == 0)) {
|
||||
// Tempo change, as a fraction of the base tempo
|
||||
|
||||
uint32 num = *_playPos++;
|
||||
uint32 denom = *_playPos++;
|
||||
|
||||
_tempo = _baseTempo * num + ((_baseTempo * denom) >> 7);
|
||||
setTimerFrequency((_ticksPerBeat * _tempo) / 60);
|
||||
|
||||
_playPos++;
|
||||
} else {
|
||||
|
||||
// Unsupported global command, skip it
|
||||
_playPos -= 2;
|
||||
while(*_playPos++ != 0xF7)
|
||||
;
|
||||
}
|
||||
|
||||
delay = *_playPos++;
|
||||
break;
|
||||
}
|
||||
|
||||
// Voice command
|
||||
|
||||
if (cmd >= 0x80) {
|
||||
_playPos++;
|
||||
|
||||
_lastCommand = cmd;
|
||||
} else
|
||||
cmd = _lastCommand;
|
||||
|
||||
uint8 voice = cmd & 0x0F;
|
||||
uint8 note, volume;
|
||||
uint16 pitch;
|
||||
|
||||
switch (cmd & 0xF0) {
|
||||
case 0x80: // Note off
|
||||
_playPos += 2;
|
||||
noteOff(voice);
|
||||
break;
|
||||
|
||||
case 0x90: // Note on
|
||||
note = *_playPos++;
|
||||
volume = *_playPos++;
|
||||
|
||||
if (volume) {
|
||||
setVoiceVolume(voice, volume);
|
||||
noteOn(voice, note);
|
||||
} else
|
||||
noteOff(voice);
|
||||
break;
|
||||
|
||||
case 0xA0: // Set volume
|
||||
setVoiceVolume(voice, *_playPos++);
|
||||
break;
|
||||
|
||||
case 0xB0:
|
||||
_playPos += 2;
|
||||
break;
|
||||
|
||||
case 0xC0: // Set instrument
|
||||
setInstrument(voice, *_playPos++);
|
||||
break;
|
||||
|
||||
case 0xD0:
|
||||
_playPos++;
|
||||
break;
|
||||
|
||||
case 0xE0: // Pitch bend
|
||||
pitch = *_playPos++;
|
||||
pitch += *_playPos++ << 7;
|
||||
bendVoicePitch(voice, pitch);
|
||||
break;
|
||||
|
||||
default:
|
||||
warning("MUSPlayer: Unsupported command: 0x%02X", cmd);
|
||||
skipToTiming();
|
||||
break;
|
||||
}
|
||||
|
||||
delay = *_playPos++;
|
||||
}
|
||||
|
||||
if (delay == 0xF8) {
|
||||
delay = 240;
|
||||
|
||||
if (*_playPos != 0xF8)
|
||||
delay += *_playPos++;
|
||||
}
|
||||
|
||||
return delay;
|
||||
}
|
||||
|
||||
void MUSPlayer::rewind() {
|
||||
_playPos = _songData;
|
||||
_tempo = _baseTempo;
|
||||
|
||||
_lastCommand = 0;
|
||||
|
||||
setPercussionMode(_soundMode != 0);
|
||||
setPitchRange(_pitchBendRange);
|
||||
}
|
||||
|
||||
bool MUSPlayer::loadSND(Common::SeekableReadStream &snd) {
|
||||
unloadSND();
|
||||
|
||||
int timbreCount, timbrePos;
|
||||
if (!readSNDHeader(snd, timbreCount, timbrePos))
|
||||
return false;
|
||||
|
||||
if (!readSNDTimbres(snd, timbreCount, timbrePos) || snd.err()) {
|
||||
unloadSND();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MUSPlayer::readString(Common::SeekableReadStream &stream, Common::String &string, byte *buffer, uint size) {
|
||||
if (stream.read(buffer, size) != size)
|
||||
return false;
|
||||
|
||||
buffer[size] = '\0';
|
||||
|
||||
string = (char *) buffer;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MUSPlayer::readSNDHeader(Common::SeekableReadStream &snd, int &timbreCount, int &timbrePos) {
|
||||
// Sanity check
|
||||
if (snd.size() <= 6) {
|
||||
warning("MUSPlayer::readSNDHeader(): File too small (%d)", (int)snd.size());
|
||||
return false;
|
||||
}
|
||||
|
||||
// Version
|
||||
const uint8 versionMajor = snd.readByte();
|
||||
const uint8 versionMinor = snd.readByte();
|
||||
|
||||
if ((versionMajor != 1) && (versionMinor != 0)) {
|
||||
warning("MUSPlayer::readSNDHeader(): Unsupported version %d.%d", versionMajor, versionMinor);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Number of timbres and where they start
|
||||
timbreCount = snd.readUint16LE();
|
||||
timbrePos = snd.readUint16LE();
|
||||
|
||||
const uint16 minTimbrePos = 6 + timbreCount * 9;
|
||||
|
||||
// Sanity check
|
||||
if (timbrePos < minTimbrePos) {
|
||||
warning("MUSPlayer::readSNDHeader(): Timbre offset too small: %d < %d", timbrePos, minTimbrePos);
|
||||
return false;
|
||||
}
|
||||
|
||||
const uint32 timbreParametersSize = snd.size() - timbrePos;
|
||||
const uint32 paramSize = kOperatorsPerVoice * kParamCount * sizeof(uint16);
|
||||
|
||||
// Sanity check
|
||||
if (timbreParametersSize != (timbreCount * paramSize)) {
|
||||
warning("MUSPlayer::loadSND(): Timbre parameters size mismatch: %d != %d",
|
||||
timbreParametersSize, timbreCount * paramSize);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MUSPlayer::readSNDTimbres(Common::SeekableReadStream &snd, int timbreCount, int timbrePos) {
|
||||
_timbres.resize(timbreCount);
|
||||
|
||||
// Read names
|
||||
byte nameBuffer[10];
|
||||
for (auto &timbre : _timbres) {
|
||||
if (!readString(snd, timbre.name, nameBuffer, 9)) {
|
||||
warning("MUSPlayer::readMUSTimbres(): Failed to read timbre name");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!snd.seek(timbrePos)) {
|
||||
warning("MUSPlayer::readMUSTimbres(): Failed to seek to timbres");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Read parameters
|
||||
for (auto &timbre : _timbres) {
|
||||
for (int i = 0; i < (kOperatorsPerVoice * kParamCount); i++)
|
||||
timbre.params[i] = snd.readUint16LE();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MUSPlayer::loadMUS(Common::SeekableReadStream &mus) {
|
||||
unloadMUS();
|
||||
|
||||
if (!readMUSHeader(mus) || !readMUSSong(mus) || mus.err()) {
|
||||
unloadMUS();
|
||||
return false;
|
||||
}
|
||||
|
||||
rewind();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MUSPlayer::readMUSHeader(Common::SeekableReadStream &mus) {
|
||||
// Sanity check
|
||||
if (mus.size() <= 6)
|
||||
return false;
|
||||
|
||||
// Version
|
||||
const uint8 versionMajor = mus.readByte();
|
||||
const uint8 versionMinor = mus.readByte();
|
||||
|
||||
if ((versionMajor != 1) && (versionMinor != 0)) {
|
||||
warning("MUSPlayer::readMUSHeader(): Unsupported version %d.%d", versionMajor, versionMinor);
|
||||
return false;
|
||||
}
|
||||
|
||||
_songID = mus.readUint32LE();
|
||||
|
||||
byte nameBuffer[31];
|
||||
if (!readString(mus, _songName, nameBuffer, 30)) {
|
||||
warning("MUSPlayer::readMUSHeader(): Failed to read the song name");
|
||||
return false;
|
||||
}
|
||||
|
||||
_ticksPerBeat = mus.readByte();
|
||||
_beatsPerMeasure = mus.readByte();
|
||||
|
||||
mus.skip(4); // Length of song in ticks
|
||||
|
||||
_songDataSize = mus.readUint32LE();
|
||||
|
||||
mus.skip(4); // Number of commands
|
||||
mus.skip(8); // Unused
|
||||
|
||||
_soundMode = mus.readByte();
|
||||
_pitchBendRange = mus.readByte();
|
||||
_baseTempo = mus.readUint16LE();
|
||||
|
||||
mus.skip(8); // Unused
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MUSPlayer::readMUSSong(Common::SeekableReadStream &mus) {
|
||||
const uint32 realSongDataSize = mus.size() - mus.pos();
|
||||
|
||||
if (realSongDataSize < _songDataSize) {
|
||||
warning("MUSPlayer::readMUSSong(): File too small for the song data: %d < %d", realSongDataSize, _songDataSize);
|
||||
return false;
|
||||
}
|
||||
|
||||
_songData = new byte[_songDataSize];
|
||||
|
||||
if (mus.read(_songData, _songDataSize) != _songDataSize) {
|
||||
warning("MUSPlayer::readMUSSong(): Read failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void MUSPlayer::unloadSND() {
|
||||
_timbres.clear();
|
||||
}
|
||||
|
||||
void MUSPlayer::unloadMUS() {
|
||||
delete[] _songData;
|
||||
|
||||
_songData = nullptr;
|
||||
_songDataSize = 0;
|
||||
|
||||
_playPos = nullptr;
|
||||
}
|
||||
|
||||
uint32 MUSPlayer::getSongID() const {
|
||||
return _songID;
|
||||
}
|
||||
|
||||
const Common::String &MUSPlayer::getSongName() const {
|
||||
return _songName;
|
||||
}
|
||||
|
||||
void MUSPlayer::setInstrument(uint8 voice, uint8 instrument) {
|
||||
if (instrument >= _timbres.size())
|
||||
return;
|
||||
|
||||
setVoiceTimbre(voice, _timbres[instrument].params);
|
||||
}
|
||||
|
||||
} // End of namespace Gob
|
||||
113
engines/gob/sound/musplayer.h
Normal file
113
engines/gob/sound/musplayer.h
Normal file
@@ -0,0 +1,113 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* This file is dual-licensed.
|
||||
* In addition to the GPLv3 license mentioned above, this code is also
|
||||
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
||||
* full text of the license.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GOB_SOUND_MUSPLAYER_H
|
||||
#define GOB_SOUND_MUSPLAYER_H
|
||||
|
||||
#include "common/str.h"
|
||||
#include "common/array.h"
|
||||
|
||||
#include "gob/sound/adlib.h"
|
||||
|
||||
namespace Common {
|
||||
class SeekableReadStream;
|
||||
}
|
||||
|
||||
namespace Gob {
|
||||
|
||||
/** A player for the AdLib MUS format, with the instrument information in SND files.
|
||||
*
|
||||
* In the Gob engine, those files are usually named .MDY and .TBR instead.
|
||||
*/
|
||||
class MUSPlayer : public AdLib {
|
||||
public:
|
||||
MUSPlayer();
|
||||
~MUSPlayer() override;
|
||||
|
||||
/** Load the instruments (.SND or .TBR) */
|
||||
bool loadSND(Common::SeekableReadStream &snd);
|
||||
/** Load the melody (.MUS or .MDY) */
|
||||
bool loadMUS(Common::SeekableReadStream &mus);
|
||||
|
||||
void unload();
|
||||
|
||||
uint32 getSongID() const;
|
||||
const Common::String &getSongName() const;
|
||||
|
||||
protected:
|
||||
// AdLib interface
|
||||
uint32 pollMusic(bool first) override;
|
||||
void rewind() override;
|
||||
|
||||
private:
|
||||
struct Timbre {
|
||||
Common::String name;
|
||||
|
||||
uint16 params[kOperatorsPerVoice * kParamCount];
|
||||
};
|
||||
|
||||
Common::Array<Timbre> _timbres;
|
||||
|
||||
byte *_songData;
|
||||
uint32 _songDataSize;
|
||||
|
||||
const byte *_playPos;
|
||||
|
||||
uint32 _songID;
|
||||
Common::String _songName;
|
||||
|
||||
uint8 _ticksPerBeat;
|
||||
uint8 _beatsPerMeasure;
|
||||
|
||||
uint8 _soundMode;
|
||||
uint8 _pitchBendRange;
|
||||
|
||||
uint16 _baseTempo;
|
||||
|
||||
uint16 _tempo;
|
||||
|
||||
byte _lastCommand;
|
||||
|
||||
|
||||
void unloadSND();
|
||||
void unloadMUS();
|
||||
|
||||
bool readSNDHeader (Common::SeekableReadStream &snd, int &timbreCount, int &timbrePos);
|
||||
bool readSNDTimbres(Common::SeekableReadStream &snd, int timbreCount, int timbrePos);
|
||||
|
||||
bool readMUSHeader(Common::SeekableReadStream &mus);
|
||||
bool readMUSSong (Common::SeekableReadStream &mus);
|
||||
|
||||
void setInstrument(uint8 voice, uint8 instrument);
|
||||
void skipToTiming();
|
||||
|
||||
static bool readString(Common::SeekableReadStream &stream, Common::String &string, byte *buffer, uint size);
|
||||
};
|
||||
|
||||
} // End of namespace Gob
|
||||
|
||||
#endif // GOB_SOUND_MUSPLAYER_H
|
||||
55
engines/gob/sound/pcspeaker.cpp
Normal file
55
engines/gob/sound/pcspeaker.cpp
Normal file
@@ -0,0 +1,55 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* This file is dual-licensed.
|
||||
* In addition to the GPLv3 license mentioned above, this code is also
|
||||
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
||||
* full text of the license.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "audio/softsynth/pcspk.h"
|
||||
#include "gob/sound/pcspeaker.h"
|
||||
|
||||
namespace Gob {
|
||||
|
||||
PCSpeaker::PCSpeaker() {
|
||||
_speaker = new Audio::PCSpeaker();
|
||||
_speaker->init();
|
||||
}
|
||||
|
||||
PCSpeaker::~PCSpeaker() {
|
||||
delete _speaker;
|
||||
}
|
||||
|
||||
void PCSpeaker::speakerOn(int16 frequency, int32 length) {
|
||||
_speaker->play(Audio::PCSpeaker::kWaveFormSquare, frequency, length);
|
||||
}
|
||||
|
||||
void PCSpeaker::speakerOff() {
|
||||
_speaker->stop();
|
||||
}
|
||||
|
||||
void PCSpeaker::onUpdate(uint32 millis) {
|
||||
if (_speaker->isPlaying())
|
||||
_speaker->stop(millis);
|
||||
}
|
||||
|
||||
} // End of namespace Gob
|
||||
54
engines/gob/sound/pcspeaker.h
Normal file
54
engines/gob/sound/pcspeaker.h
Normal file
@@ -0,0 +1,54 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* This file is dual-licensed.
|
||||
* In addition to the GPLv3 license mentioned above, this code is also
|
||||
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
||||
* full text of the license.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GOB_SOUND_PCSPEAKER_H
|
||||
#define GOB_SOUND_PCSPEAKER_H
|
||||
|
||||
#include "common/scummsys.h"
|
||||
|
||||
namespace Audio {
|
||||
class PCSpeaker;
|
||||
}
|
||||
|
||||
namespace Gob {
|
||||
|
||||
class PCSpeaker {
|
||||
public:
|
||||
PCSpeaker();
|
||||
~PCSpeaker();
|
||||
|
||||
void speakerOn(int16 frequency, int32 length = -1);
|
||||
void speakerOff();
|
||||
void onUpdate(uint32 millis);
|
||||
|
||||
private:
|
||||
Audio::PCSpeaker *_speaker;
|
||||
};
|
||||
|
||||
} // End of namespace Gob
|
||||
|
||||
#endif // GOB_SOUND_PCSPEAKER_H
|
||||
73
engines/gob/sound/protracker.cpp
Normal file
73
engines/gob/sound/protracker.cpp
Normal file
@@ -0,0 +1,73 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* This file is dual-licensed.
|
||||
* In addition to the GPLv3 license mentioned above, this code is also
|
||||
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
||||
* full text of the license.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/file.h"
|
||||
|
||||
#include "audio/audiostream.h"
|
||||
#include "audio/mods/protracker.h"
|
||||
|
||||
#include "gob/sound/protracker.h"
|
||||
|
||||
namespace Gob {
|
||||
|
||||
Protracker::Protracker(Audio::Mixer &mixer) : _mixer(&mixer) {
|
||||
_protrackerStream = nullptr;
|
||||
}
|
||||
|
||||
Protracker::~Protracker() {
|
||||
stop();
|
||||
}
|
||||
|
||||
bool Protracker::play(const char *fileName) {
|
||||
stop();
|
||||
|
||||
Common::File f;
|
||||
|
||||
if (!f.open(fileName))
|
||||
return false;
|
||||
|
||||
_protrackerStream = Audio::makeProtrackerStream(&f);
|
||||
|
||||
if (!_protrackerStream)
|
||||
return false;
|
||||
|
||||
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_handle,
|
||||
_protrackerStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Protracker::stop() {
|
||||
if (_protrackerStream) {
|
||||
_mixer->stopHandle(_handle);
|
||||
|
||||
delete _protrackerStream;
|
||||
_protrackerStream = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
} // End of namespace Gob
|
||||
56
engines/gob/sound/protracker.h
Normal file
56
engines/gob/sound/protracker.h
Normal file
@@ -0,0 +1,56 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* This file is dual-licensed.
|
||||
* In addition to the GPLv3 license mentioned above, this code is also
|
||||
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
||||
* full text of the license.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GOB_SOUND_PROTRACKER_H
|
||||
#define GOB_SOUND_PROTRACKER_H
|
||||
|
||||
#include "audio/mixer.h"
|
||||
|
||||
namespace Audio {
|
||||
class AudioStream;
|
||||
}
|
||||
|
||||
namespace Gob {
|
||||
|
||||
class Protracker {
|
||||
public:
|
||||
Protracker(Audio::Mixer &mixer);
|
||||
~Protracker();
|
||||
|
||||
bool play(const char *fileName);
|
||||
void stop();
|
||||
|
||||
private:
|
||||
Audio::Mixer *_mixer;
|
||||
|
||||
Audio::AudioStream *_protrackerStream;
|
||||
Audio::SoundHandle _handle;
|
||||
};
|
||||
|
||||
} // End of namespace Gob
|
||||
|
||||
#endif // GOB_SOUND_PROTRACKER_H
|
||||
778
engines/gob/sound/sound.cpp
Normal file
778
engines/gob/sound/sound.cpp
Normal file
@@ -0,0 +1,778 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* This file is dual-licensed.
|
||||
* In addition to the GPLv3 license mentioned above, this code is also
|
||||
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
||||
* full text of the license.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "gob/gob.h"
|
||||
#include "gob/sound/sound.h"
|
||||
#include "gob/global.h"
|
||||
#include "gob/util.h"
|
||||
#include "gob/dataio.h"
|
||||
#include "gob/game.h"
|
||||
#include "gob/inter.h"
|
||||
|
||||
#include "gob/sound/bgatmosphere.h"
|
||||
#include "gob/sound/pcspeaker.h"
|
||||
#include "gob/sound/soundblaster.h"
|
||||
#include "gob/sound/adlplayer.h"
|
||||
#include "gob/sound/musplayer.h"
|
||||
#include "gob/sound/infogrames.h"
|
||||
#include "gob/sound/protracker.h"
|
||||
#include "gob/sound/cdrom.h"
|
||||
|
||||
namespace Gob {
|
||||
|
||||
Sound::Sound(GobEngine *vm) : _vm(vm) {
|
||||
_pcspeaker = new PCSpeaker();
|
||||
_blaster = new SoundBlaster(*_vm->_mixer);
|
||||
|
||||
_adlPlayer = nullptr;
|
||||
_mdyPlayer = nullptr;
|
||||
_infogrames = nullptr;
|
||||
_protracker = nullptr;
|
||||
_cdrom = nullptr;
|
||||
_bgatmos = nullptr;
|
||||
|
||||
_hasAdLib = (!_vm->_noMusic && _vm->hasAdLib());
|
||||
|
||||
_hasAdLibBg = _hasAdLib;
|
||||
|
||||
if (!_vm->_noMusic && (_vm->getPlatform() == Common::kPlatformAmiga)) {
|
||||
_infogrames = new Infogrames(*_vm->_mixer);
|
||||
_protracker = new Protracker(*_vm->_mixer);
|
||||
}
|
||||
if (_vm->isCD())
|
||||
_cdrom = new CDROM;
|
||||
if (_vm->getGameType() == kGameTypeWoodruff)
|
||||
_bgatmos = new BackgroundAtmosphere(*_vm->_mixer);
|
||||
if (_vm->getGameType() == kGameTypeUrban ||
|
||||
_vm->getGameType() == kGameTypeAdibou2 ||
|
||||
_vm->getGameType() == kGameTypeAdi4) {
|
||||
_bgatmos = new BackgroundAtmosphere(*_vm->_mixer);
|
||||
_bgatmos->setShadable(false);
|
||||
}
|
||||
}
|
||||
|
||||
Sound::~Sound() {
|
||||
delete _pcspeaker;
|
||||
delete _blaster;
|
||||
delete _adlPlayer;
|
||||
delete _mdyPlayer;
|
||||
delete _infogrames;
|
||||
delete _protracker;
|
||||
delete _cdrom;
|
||||
delete _bgatmos;
|
||||
|
||||
for (int i = 0; i < kSoundsCount; i++)
|
||||
_sounds[i].free();
|
||||
}
|
||||
|
||||
void Sound::convToSigned(byte *buffer, int length) {
|
||||
while (length-- > 0)
|
||||
*buffer++ ^= 0x80;
|
||||
}
|
||||
|
||||
SoundDesc *Sound::sampleGetBySlot(int slot) {
|
||||
if ((slot < 0) || (slot >= kSoundsCount))
|
||||
return nullptr;
|
||||
|
||||
return &_sounds[slot];
|
||||
}
|
||||
|
||||
const SoundDesc *Sound::sampleGetBySlot(int slot) const {
|
||||
if ((slot < 0) || (slot >= kSoundsCount))
|
||||
return nullptr;
|
||||
|
||||
return &_sounds[slot];
|
||||
}
|
||||
|
||||
int Sound::sampleGetNextFreeSlot() const {
|
||||
for (int i = 0; i < kSoundsCount; i++)
|
||||
if (_sounds[i].empty())
|
||||
return i;
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool Sound::sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName) {
|
||||
if (!sndDesc)
|
||||
return false;
|
||||
|
||||
debugC(2, kDebugSound, "Loading sample \"%s\"", fileName);
|
||||
|
||||
int32 size;
|
||||
byte *data = _vm->_dataIO->getFile(fileName, size);
|
||||
|
||||
if (!data || !sndDesc->load(type, data, size)) {
|
||||
delete[] data;
|
||||
|
||||
warning("Sound::sampleLoad(): Failed to load sound \"%s\"", fileName);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Sound::sampleFree(SoundDesc *sndDesc, bool noteAdLib, int index) {
|
||||
if (!sndDesc || sndDesc->empty())
|
||||
return;
|
||||
|
||||
if (sndDesc->getType() == SOUND_ADL) {
|
||||
|
||||
if (noteAdLib) {
|
||||
if (_adlPlayer)
|
||||
if ((index == -1) || (_adlPlayer->getIndex() == index))
|
||||
_adlPlayer->unload();
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
if (_blaster)
|
||||
_blaster->stopSound(0, sndDesc);
|
||||
|
||||
}
|
||||
|
||||
sndDesc->free();
|
||||
}
|
||||
|
||||
void Sound::speakerOn(int16 frequency, int32 length) {
|
||||
if (!_pcspeaker)
|
||||
return;
|
||||
|
||||
debugC(1, kDebugSound, "PCSpeaker: Playing tone (%d, %d)", frequency, length);
|
||||
|
||||
_pcspeaker->speakerOn(frequency, length);
|
||||
}
|
||||
|
||||
void Sound::speakerOff() {
|
||||
if (!_pcspeaker)
|
||||
return;
|
||||
|
||||
debugC(1, kDebugSound, "PCSpeaker: Stopping tone");
|
||||
|
||||
_pcspeaker->speakerOff();
|
||||
}
|
||||
|
||||
void Sound::speakerOnUpdate(uint32 millis) {
|
||||
if (!_pcspeaker)
|
||||
return;
|
||||
|
||||
_pcspeaker->onUpdate(millis);
|
||||
}
|
||||
|
||||
bool Sound::infogramesLoadInstruments(const char *fileName) {
|
||||
if (!_infogrames)
|
||||
return false;
|
||||
|
||||
debugC(1, kDebugSound, "Infogrames: Loading instruments \"%s\"", fileName);
|
||||
|
||||
return _infogrames->loadInstruments(fileName);
|
||||
}
|
||||
|
||||
bool Sound::infogramesLoadSong(const char *fileName) {
|
||||
if (!_infogrames)
|
||||
return false;
|
||||
|
||||
debugC(1, kDebugSound, "Infogrames: Loading song \"%s\"", fileName);
|
||||
|
||||
return _infogrames->loadSong(fileName);
|
||||
}
|
||||
|
||||
bool Sound::protrackerPlay(const char *fileName) {
|
||||
if (!_protracker)
|
||||
return false;
|
||||
|
||||
debugC(1, kDebugSound, "Protracker: Playing song \"%s\"", fileName);
|
||||
|
||||
return _protracker->play(fileName);
|
||||
}
|
||||
|
||||
void Sound::protrackerStop() {
|
||||
if (!_protracker)
|
||||
return;
|
||||
|
||||
debugC(1, kDebugSound, "Protracker: Stopping playback");
|
||||
|
||||
_protracker->stop();
|
||||
}
|
||||
|
||||
void Sound::infogramesPlay() {
|
||||
if (!_infogrames)
|
||||
return;
|
||||
|
||||
debugC(1, kDebugSound, "Infogrames: Starting playback");
|
||||
|
||||
_infogrames->play();
|
||||
}
|
||||
|
||||
void Sound::infogramesStop() {
|
||||
if (!_infogrames)
|
||||
return;
|
||||
|
||||
debugC(1, kDebugSound, "Infogrames: Stopping playback");
|
||||
|
||||
_infogrames->stop();
|
||||
}
|
||||
|
||||
bool Sound::adlibLoadADL(const char *fileName) {
|
||||
if (!_hasAdLib)
|
||||
return false;
|
||||
|
||||
if (!_adlPlayer)
|
||||
_adlPlayer = new ADLPlayer();
|
||||
|
||||
debugC(1, kDebugSound, "AdLib: Loading ADL data (\"%s\")", fileName);
|
||||
|
||||
Common::SeekableReadStream *stream = _vm->_dataIO->getFile(fileName);
|
||||
if (!stream) {
|
||||
warning("Can't open ADL file \"%s\"", fileName);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool loaded = _adlPlayer->load(*stream);
|
||||
|
||||
delete stream;
|
||||
|
||||
return loaded;
|
||||
}
|
||||
|
||||
bool Sound::adlibLoadADL(byte *data, uint32 size, int index) {
|
||||
if (!_hasAdLib)
|
||||
return false;
|
||||
|
||||
if (!_adlPlayer)
|
||||
_adlPlayer = new ADLPlayer();
|
||||
|
||||
debugC(1, kDebugSound, "AdLib: Loading ADL data (%d)", index);
|
||||
|
||||
return _adlPlayer->load(data, size, index);
|
||||
}
|
||||
|
||||
void Sound::adlibUnload() {
|
||||
if (!_hasAdLib)
|
||||
return;
|
||||
|
||||
debugC(1, kDebugSound, "AdLib: Unloading data");
|
||||
|
||||
if (_adlPlayer)
|
||||
_adlPlayer->unload();
|
||||
if (_mdyPlayer)
|
||||
_mdyPlayer->unload();
|
||||
}
|
||||
|
||||
bool Sound::adlibLoadMDY(const char *fileName) {
|
||||
if (!_hasAdLib)
|
||||
return false;
|
||||
|
||||
createMDYPlayer();
|
||||
|
||||
debugC(1, kDebugSound, "AdLib: Loading MDY data (\"%s\")", fileName);
|
||||
|
||||
Common::SeekableReadStream *stream = _vm->_dataIO->getFile(fileName);
|
||||
if (!stream) {
|
||||
warning("Can't open MDY file \"%s\"", fileName);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool loaded = _mdyPlayer->loadMUS(*stream);
|
||||
|
||||
delete stream;
|
||||
|
||||
return loaded;
|
||||
}
|
||||
|
||||
bool Sound::adlibLoadTBR(const char *fileName) {
|
||||
if (!_hasAdLib)
|
||||
return false;
|
||||
|
||||
createMDYPlayer();
|
||||
|
||||
Common::SeekableReadStream *stream = _vm->_dataIO->getFile(fileName);
|
||||
if (!stream) {
|
||||
warning("Can't open TBR file \"%s\"", fileName);
|
||||
return false;
|
||||
}
|
||||
|
||||
debugC(1, kDebugSound, "AdLib: Loading MDY instruments (\"%s\")", fileName);
|
||||
|
||||
bool loaded = _mdyPlayer->loadSND(*stream);
|
||||
|
||||
delete stream;
|
||||
|
||||
return loaded;
|
||||
}
|
||||
|
||||
void Sound::adlibPlayTrack(const char *trackname) {
|
||||
if (!_hasAdLib)
|
||||
return;
|
||||
|
||||
createADLPlayer();
|
||||
|
||||
if (_adlPlayer->isPlaying())
|
||||
return;
|
||||
|
||||
if (adlibLoadADL(trackname))
|
||||
adlibPlay();
|
||||
}
|
||||
|
||||
void Sound::adlibPlayBgMusic() {
|
||||
if (!_hasAdLib || !_hasAdLibBg) // If one of those is disabled, then stop there
|
||||
return;
|
||||
|
||||
createADLPlayer();
|
||||
|
||||
static const char *const tracksMac[] = {
|
||||
// "musmac1.adl", // This track seems to be missing instruments...
|
||||
"musmac2.adl",
|
||||
"musmac3.adl",
|
||||
"musmac4.adl",
|
||||
"musmac5.adl",
|
||||
"musmac6.adl"
|
||||
};
|
||||
|
||||
static const char *const tracksWin[] = {
|
||||
"musmac1.mid",
|
||||
"musmac2.mid",
|
||||
"musmac3.mid",
|
||||
"musmac4.mid",
|
||||
"musmac5.mid"
|
||||
};
|
||||
|
||||
const char *track = nullptr;
|
||||
if (_vm->getPlatform() == Common::kPlatformWindows)
|
||||
track = tracksWin[_vm->_util->getRandom(ARRAYSIZE(tracksWin))];
|
||||
else
|
||||
track = tracksMac[_vm->_util->getRandom(ARRAYSIZE(tracksMac))];
|
||||
|
||||
if (!track || !_vm->_dataIO->hasFile(track)) {
|
||||
_hasAdLibBg = false;
|
||||
return;
|
||||
}
|
||||
|
||||
adlibPlayTrack(track);
|
||||
}
|
||||
|
||||
void Sound::adlibPlay() {
|
||||
if (!_hasAdLib)
|
||||
return;
|
||||
|
||||
debugC(1, kDebugSound, "AdLib: Starting playback");
|
||||
|
||||
if (_adlPlayer)
|
||||
_adlPlayer->startPlay();
|
||||
if (_mdyPlayer)
|
||||
_mdyPlayer->startPlay();
|
||||
}
|
||||
|
||||
void Sound::adlibStop() {
|
||||
if (!_hasAdLib)
|
||||
return;
|
||||
|
||||
debugC(1, kDebugSound, "AdLib: Stopping playback");
|
||||
|
||||
if (_adlPlayer)
|
||||
_adlPlayer->stopPlay();
|
||||
if (_mdyPlayer)
|
||||
_mdyPlayer->stopPlay();
|
||||
}
|
||||
|
||||
bool Sound::adlibIsPlaying() const {
|
||||
if (!_hasAdLib)
|
||||
return false;
|
||||
|
||||
if (_adlPlayer && _adlPlayer->isPlaying())
|
||||
return true;
|
||||
if (_mdyPlayer && _mdyPlayer->isPlaying())
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
int Sound::adlibGetIndex() const {
|
||||
if (!_hasAdLib)
|
||||
return -1;
|
||||
|
||||
if (_adlPlayer)
|
||||
return _adlPlayer->getIndex();
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
int32 Sound::adlibGetRepeating() const {
|
||||
if (!_hasAdLib)
|
||||
return false;
|
||||
|
||||
if (_adlPlayer)
|
||||
return _adlPlayer->getRepeating();
|
||||
if (_mdyPlayer)
|
||||
return _mdyPlayer->getRepeating();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Sound::adlibSyncVolume() {
|
||||
if (!_hasAdLib)
|
||||
return;
|
||||
|
||||
if (_adlPlayer)
|
||||
_adlPlayer->syncVolume();
|
||||
if (_mdyPlayer)
|
||||
_mdyPlayer->syncVolume();
|
||||
}
|
||||
|
||||
void Sound::adlibSetRepeating(int32 repCount) {
|
||||
if (!_hasAdLib)
|
||||
return;
|
||||
|
||||
if (_adlPlayer)
|
||||
_adlPlayer->setRepeating(repCount);
|
||||
if (_mdyPlayer)
|
||||
_mdyPlayer->setRepeating(repCount);
|
||||
}
|
||||
|
||||
void Sound::blasterPlay(SoundDesc *sndDesc, int16 repCount,
|
||||
int16 frequency, int16 fadeLength) {
|
||||
if (!_blaster || !sndDesc)
|
||||
return;
|
||||
|
||||
debugC(1, kDebugSound, "SoundBlaster: Playing sample (%d, %d, %d)",
|
||||
repCount, frequency, fadeLength);
|
||||
|
||||
blasterStopComposition();
|
||||
|
||||
_blaster->playSample(*sndDesc, repCount, frequency, fadeLength);
|
||||
}
|
||||
|
||||
void Sound::blasterRepeatComposition(int32 repCount) {
|
||||
_blaster->repeatComposition(repCount);
|
||||
}
|
||||
|
||||
void Sound::blasterStop(int16 fadeLength, SoundDesc *sndDesc) {
|
||||
if (!_blaster)
|
||||
return;
|
||||
|
||||
debugC(1, kDebugSound, "SoundBlaster: Stopping playback");
|
||||
|
||||
_blaster->stopSound(fadeLength, sndDesc);
|
||||
}
|
||||
|
||||
void Sound::blasterPlayComposition(const int16 *composition, int16 freqVal,
|
||||
SoundDesc *sndDescs, int8 sndCount) {
|
||||
if (!_blaster)
|
||||
return;
|
||||
|
||||
debugC(1, kDebugSound, "SoundBlaster: Playing composition (%d, %d)",
|
||||
freqVal, sndCount);
|
||||
|
||||
blasterWaitEndPlay();
|
||||
_blaster->stopComposition();
|
||||
|
||||
if (!sndDescs)
|
||||
sndDescs = _sounds;
|
||||
|
||||
_blaster->playComposition(composition, freqVal, sndDescs, sndCount);
|
||||
}
|
||||
|
||||
void Sound::blasterStopComposition() {
|
||||
if (!_blaster)
|
||||
return;
|
||||
|
||||
debugC(1, kDebugSound, "SoundBlaster: Stopping composition");
|
||||
|
||||
_blaster->stopComposition();
|
||||
}
|
||||
|
||||
char Sound::blasterPlayingSound() const {
|
||||
if (!_blaster)
|
||||
return 0;
|
||||
|
||||
return _blaster->getPlayingSound();
|
||||
}
|
||||
|
||||
void Sound::blasterSetRepeating(int32 repCount) {
|
||||
if (!_blaster)
|
||||
return;
|
||||
|
||||
_blaster->setRepeating(repCount);
|
||||
}
|
||||
|
||||
void Sound::blasterWaitEndPlay(bool interruptible, bool stopComp) {
|
||||
if (!_blaster)
|
||||
return;
|
||||
|
||||
debugC(1, kDebugSound, "SoundBlaster: Waiting for playback to end");
|
||||
|
||||
if (stopComp)
|
||||
_blaster->endComposition();
|
||||
|
||||
while (_blaster->isPlaying() && !_vm->shouldQuit()) {
|
||||
if (interruptible && (_vm->_util->checkKey() == kKeyEscape)) {
|
||||
WRITE_VAR(57, (uint32) -1);
|
||||
return;
|
||||
}
|
||||
_vm->_util->longDelay(200);
|
||||
}
|
||||
|
||||
_blaster->stopSound(0);
|
||||
}
|
||||
|
||||
void Sound::cdLoadLIC(const Common::String &fname) {
|
||||
if (!_cdrom)
|
||||
return;
|
||||
|
||||
debugC(1, kDebugSound, "CDROM: Loading LIC \"%s\"", fname.c_str());
|
||||
|
||||
Common::SeekableReadStream *stream = _vm->_dataIO->getFile(fname);
|
||||
if (!stream)
|
||||
return;
|
||||
|
||||
_cdrom->readLIC(*stream);
|
||||
|
||||
delete stream;
|
||||
}
|
||||
|
||||
void Sound::cdUnloadLIC() {
|
||||
if (!_cdrom)
|
||||
return;
|
||||
|
||||
debugC(1, kDebugSound, "CDROM: Unloading LIC");
|
||||
|
||||
_cdrom->freeLICBuffer();
|
||||
}
|
||||
|
||||
void Sound::cdPlayBgMusic() {
|
||||
if (!_cdrom)
|
||||
return;
|
||||
|
||||
static const char *const tracks[][2] = {
|
||||
{"avt00.tot", "mine"},
|
||||
{"avt001.tot", "nuit"},
|
||||
{"avt002.tot", "campagne"},
|
||||
{"avt003.tot", "extsor1"},
|
||||
{"avt004.tot", "interieure"},
|
||||
{"avt005.tot", "zombie"},
|
||||
{"avt006.tot", "zombie"},
|
||||
{"avt007.tot", "campagne"},
|
||||
{"avt008.tot", "campagne"},
|
||||
{"avt009.tot", "extsor1"},
|
||||
{"avt010.tot", "extsor1"},
|
||||
{"avt011.tot", "interieure"},
|
||||
{"avt012.tot", "zombie"},
|
||||
{"avt014.tot", "nuit"},
|
||||
{"avt015.tot", "interieure"},
|
||||
{"avt016.tot", "statue"},
|
||||
{"avt017.tot", "zombie"},
|
||||
{"avt018.tot", "statue"},
|
||||
{"avt019.tot", "mine"},
|
||||
{"avt020.tot", "statue"},
|
||||
{"avt021.tot", "mine"},
|
||||
{"avt022.tot", "zombie"}
|
||||
};
|
||||
|
||||
for (int i = 0; i < ARRAYSIZE(tracks); i++)
|
||||
if (_vm->isCurrentTot(tracks[i][0])) {
|
||||
debugC(1, kDebugSound, "CDROM: Playing background music \"%s\" (\"%s\")", tracks[i][1], tracks[i][0]);
|
||||
_cdrom->startTrack(tracks[i][1]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Sound::cdPlayMultMusic() {
|
||||
if (!_cdrom)
|
||||
return;
|
||||
|
||||
static const char *const tracks[][6] = {
|
||||
{"avt005.tot", "fra1", "all1", "ang1", "esp1", "ita1"},
|
||||
{"avt006.tot", "fra2", "all2", "ang2", "esp2", "ita2"},
|
||||
{"avt012.tot", "fra3", "all3", "ang3", "esp3", "ita3"},
|
||||
{"avt016.tot", "fra4", "all4", "ang4", "esp4", "ita4"},
|
||||
{"avt019.tot", "fra5", "all5", "ang5", "esp5", "ita5"},
|
||||
{"avt022.tot", "fra6", "all6", "ang6", "esp6", "ita6"}
|
||||
};
|
||||
|
||||
// Default to "ang?" for other languages (including EN_USA)
|
||||
int language = _vm->_global->_language <= 4 ? _vm->_global->_language : 2;
|
||||
for (int i = 0; i < ARRAYSIZE(tracks); i++)
|
||||
if (_vm->isCurrentTot(tracks[i][0])) {
|
||||
debugC(1, kDebugSound, "CDROM: Playing mult music \"%s\" (\"%s\")", tracks[i][language + 1], tracks[i][0]);
|
||||
_cdrom->startTrack(tracks[i][language + 1]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Sound::cdPlay(const Common::String &trackName) {
|
||||
if (!_cdrom)
|
||||
return;
|
||||
debugC(1, kDebugSound, "CDROM: Playing track \"%s\"", trackName.c_str());
|
||||
|
||||
// WORKAROUND - In Fascination CD, in the storage room, a track has the wrong
|
||||
// name in the scripts, and therefore doesn't play. This fixes the problem.
|
||||
if ((_vm->getGameType() == kGameTypeFascination) && trackName.equalsIgnoreCase("boscle"))
|
||||
_cdrom->startTrack("bosscle");
|
||||
// WORKAROUND - In Goblins 3 CD, in the chess room, a couple of tracks have the wrong name
|
||||
// in the scripts, and therefore don't play. This fixes the problem (ticket #11335).
|
||||
else if ((_vm->getGameType() == kGameTypeGob3) && trackName.matchString("ECHEQUI?")) {
|
||||
char name[] = "ECHIQUI1";
|
||||
name[7] = trackName[7];
|
||||
_cdrom->startTrack(name);
|
||||
} else
|
||||
_cdrom->startTrack(trackName.c_str());
|
||||
}
|
||||
|
||||
void Sound::cdStop() {
|
||||
if (!_cdrom)
|
||||
return;
|
||||
|
||||
debugC(1, kDebugSound, "CDROM: Stopping playback");
|
||||
_cdrom->stopPlaying();
|
||||
}
|
||||
|
||||
bool Sound::cdIsPlaying() const {
|
||||
if (!_cdrom)
|
||||
return false;
|
||||
|
||||
return _cdrom->isPlaying();
|
||||
}
|
||||
|
||||
int32 Sound::cdGetTrackPos(const char *keyTrack) const {
|
||||
if (!_cdrom)
|
||||
return -1;
|
||||
|
||||
return _cdrom->getTrackPos(keyTrack);
|
||||
}
|
||||
|
||||
const char *Sound::cdGetCurrentTrack() const {
|
||||
if (!_cdrom)
|
||||
return "";
|
||||
|
||||
return _cdrom->getCurTrack();
|
||||
}
|
||||
|
||||
void Sound::cdTest(int trySubst, const char *label) {
|
||||
if (!_cdrom)
|
||||
return;
|
||||
|
||||
_cdrom->testCD(trySubst, label);
|
||||
}
|
||||
|
||||
void Sound::bgPlay(const char *file, SoundType type) {
|
||||
if (!_bgatmos)
|
||||
return;
|
||||
|
||||
debugC(1, kDebugSound, "BackgroundAtmosphere: Playing \"%s\"", file);
|
||||
|
||||
_bgatmos->stopBA();
|
||||
_bgatmos->queueClear();
|
||||
|
||||
SoundDesc *sndDesc = new SoundDesc;
|
||||
if (!sampleLoad(sndDesc, type, file)) {
|
||||
delete sndDesc;
|
||||
return;
|
||||
}
|
||||
|
||||
_bgatmos->queueSample(*sndDesc);
|
||||
_bgatmos->playBA();
|
||||
}
|
||||
|
||||
void Sound::bgPlay(const char *base, const char *ext, SoundType type, int count) {
|
||||
if (!_bgatmos)
|
||||
return;
|
||||
|
||||
debugC(1, kDebugSound, "BackgroundAtmosphere: Playing \"%s\" (%d)", base, count);
|
||||
|
||||
_bgatmos->stopBA();
|
||||
_bgatmos->queueClear();
|
||||
|
||||
SoundDesc *sndDesc;
|
||||
|
||||
for (int i = 1; i <= count; i++) {
|
||||
Common::String fileName = Common::String::format("%s%02d.%s", base, i, ext);
|
||||
|
||||
sndDesc = new SoundDesc;
|
||||
if (sampleLoad(sndDesc, type, fileName.c_str()))
|
||||
_bgatmos->queueSample(*sndDesc);
|
||||
else
|
||||
delete sndDesc;
|
||||
}
|
||||
|
||||
_bgatmos->playBA();
|
||||
}
|
||||
|
||||
void Sound::bgStop() {
|
||||
if (!_bgatmos)
|
||||
return;
|
||||
|
||||
debugC(1, kDebugSound, "BackgroundAtmosphere: Stopping playback");
|
||||
|
||||
_bgatmos->stopBA();
|
||||
_bgatmos->queueClear();
|
||||
}
|
||||
|
||||
void Sound::bgSetPlayMode(Sound::BackgroundPlayMode mode) {
|
||||
if (!_bgatmos)
|
||||
return;
|
||||
|
||||
_bgatmos->setPlayMode(mode);
|
||||
}
|
||||
|
||||
void Sound::bgShade() {
|
||||
if (!_bgatmos)
|
||||
return;
|
||||
|
||||
debugC(1, kDebugSound, "BackgroundAtmosphere: Shading playback");
|
||||
|
||||
_bgatmos->shade();
|
||||
}
|
||||
|
||||
void Sound::bgUnshade() {
|
||||
if (!_bgatmos)
|
||||
return;
|
||||
|
||||
debugC(1, kDebugSound, "BackgroundAtmosphere: Unshading playback");
|
||||
|
||||
_bgatmos->unshade();
|
||||
}
|
||||
|
||||
void Sound::createMDYPlayer() {
|
||||
if (_mdyPlayer)
|
||||
return;
|
||||
|
||||
delete _adlPlayer;
|
||||
_adlPlayer = nullptr;
|
||||
|
||||
_mdyPlayer = new MUSPlayer();
|
||||
}
|
||||
|
||||
void Sound::createADLPlayer() {
|
||||
if (_adlPlayer)
|
||||
return;
|
||||
|
||||
delete _mdyPlayer;
|
||||
_mdyPlayer= nullptr;
|
||||
|
||||
_adlPlayer = new ADLPlayer();
|
||||
}
|
||||
|
||||
} // End of namespace Gob
|
||||
186
engines/gob/sound/sound.h
Normal file
186
engines/gob/sound/sound.h
Normal file
@@ -0,0 +1,186 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* This file is dual-licensed.
|
||||
* In addition to the GPLv3 license mentioned above, this code is also
|
||||
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
||||
* full text of the license.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GOB_SOUND_SOUND_H
|
||||
#define GOB_SOUND_SOUND_H
|
||||
|
||||
#include "common/str.h"
|
||||
#include "gob/sound/sounddesc.h"
|
||||
|
||||
namespace Gob {
|
||||
|
||||
class GobEngine;
|
||||
class BackgroundAtmosphere;
|
||||
class PCSpeaker;
|
||||
class SoundBlaster;
|
||||
class ADLPlayer;
|
||||
class MUSPlayer;
|
||||
class Infogrames;
|
||||
class Protracker;
|
||||
class CDROM;
|
||||
|
||||
class Sound {
|
||||
public:
|
||||
enum BackgroundPlayMode {
|
||||
kPlayModeLinear,
|
||||
kPlayModeRandom
|
||||
};
|
||||
|
||||
static const int kSoundsCount = 60;
|
||||
|
||||
Sound(GobEngine *vm);
|
||||
~Sound();
|
||||
|
||||
static void convToSigned(byte *buffer, int length);
|
||||
|
||||
// Samples
|
||||
SoundDesc *sampleGetBySlot(int slot);
|
||||
const SoundDesc *sampleGetBySlot(int slot) const;
|
||||
int sampleGetNextFreeSlot() const;
|
||||
|
||||
bool sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName);
|
||||
void sampleFree(SoundDesc *sndDesc, bool noteAdLib = false, int index = -1);
|
||||
|
||||
|
||||
// SoundBlaster
|
||||
void blasterPlay(SoundDesc *sndDesc, int16 repCount,
|
||||
int16 frequency, int16 fadeLength = 0);
|
||||
void blasterStop(int16 fadeLength, SoundDesc *sndDesc = 0);
|
||||
|
||||
void blasterPlayComposition(const int16 *composition, int16 freqVal,
|
||||
SoundDesc *sndDescs = 0, int8 sndCount = kSoundsCount);
|
||||
void blasterStopComposition();
|
||||
void blasterRepeatComposition(int32 repCount);
|
||||
|
||||
char blasterPlayingSound() const;
|
||||
|
||||
void blasterSetRepeating(int32 repCount);
|
||||
void blasterWaitEndPlay(bool interruptible = false, bool stopComp = true);
|
||||
|
||||
|
||||
// PCSpeaker
|
||||
void speakerOn(int16 frequency, int32 length = -1);
|
||||
void speakerOff();
|
||||
void speakerOnUpdate(uint32 millis);
|
||||
|
||||
|
||||
// AdLib
|
||||
bool adlibLoadADL(const char *fileName);
|
||||
bool adlibLoadADL(byte *data, uint32 size, int index = -1);
|
||||
bool adlibLoadMDY(const char *fileName);
|
||||
bool adlibLoadTBR(const char *fileName);
|
||||
void adlibUnload();
|
||||
|
||||
void adlibPlayTrack(const char *trackname);
|
||||
void adlibPlayBgMusic();
|
||||
|
||||
void adlibPlay();
|
||||
void adlibStop();
|
||||
|
||||
bool adlibIsPlaying() const;
|
||||
|
||||
int adlibGetIndex() const;
|
||||
int32 adlibGetRepeating() const;
|
||||
|
||||
void adlibSetRepeating(int32 repCount);
|
||||
void adlibSyncVolume();
|
||||
|
||||
|
||||
// Infogrames
|
||||
bool infogramesLoadInstruments(const char *fileName);
|
||||
bool infogramesLoadSong(const char *fileName);
|
||||
|
||||
void infogramesPlay();
|
||||
void infogramesStop();
|
||||
|
||||
|
||||
// Protracker
|
||||
bool protrackerPlay(const char *fileName);
|
||||
void protrackerStop();
|
||||
|
||||
|
||||
// CD-ROM
|
||||
void cdLoadLIC(const Common::String &fname);
|
||||
void cdUnloadLIC();
|
||||
|
||||
void cdPlayBgMusic();
|
||||
void cdPlayMultMusic();
|
||||
|
||||
void cdPlay(const Common::String &);
|
||||
void cdStop();
|
||||
|
||||
bool cdIsPlaying() const;
|
||||
|
||||
int32 cdGetTrackPos(const char *keyTrack = 0) const;
|
||||
const char *cdGetCurrentTrack() const;
|
||||
|
||||
void cdTest(int trySubst, const char *label);
|
||||
|
||||
|
||||
// Background Atmosphere
|
||||
void bgPlay(const char *file, SoundType type);
|
||||
void bgPlay(const char *base, const char *ext, SoundType type, int count);
|
||||
void bgStop();
|
||||
|
||||
void bgSetPlayMode(BackgroundPlayMode mode);
|
||||
|
||||
void bgShade();
|
||||
void bgUnshade();
|
||||
|
||||
private:
|
||||
GobEngine *_vm;
|
||||
|
||||
bool _hasAdLib;
|
||||
bool _hasAdLibBg;
|
||||
|
||||
SoundDesc _sounds[kSoundsCount];
|
||||
|
||||
// Speaker
|
||||
PCSpeaker *_pcspeaker;
|
||||
|
||||
// PCM based
|
||||
SoundBlaster *_blaster;
|
||||
BackgroundAtmosphere *_bgatmos;
|
||||
|
||||
// AdLib
|
||||
MUSPlayer *_mdyPlayer;
|
||||
ADLPlayer *_adlPlayer;
|
||||
|
||||
// Amiga Paula
|
||||
Infogrames *_infogrames;
|
||||
Protracker *_protracker;
|
||||
|
||||
// Audio CD
|
||||
CDROM *_cdrom;
|
||||
|
||||
void createMDYPlayer();
|
||||
void createADLPlayer();
|
||||
};
|
||||
|
||||
} // End of namespace Gob
|
||||
|
||||
#endif // GOB_SOUND_SOUND_H
|
||||
150
engines/gob/sound/soundblaster.cpp
Normal file
150
engines/gob/sound/soundblaster.cpp
Normal file
@@ -0,0 +1,150 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* This file is dual-licensed.
|
||||
* In addition to the GPLv3 license mentioned above, this code is also
|
||||
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
||||
* full text of the license.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "gob/sound/soundblaster.h"
|
||||
#include "gob/sound/sounddesc.h"
|
||||
|
||||
namespace Gob {
|
||||
|
||||
SoundBlaster::SoundBlaster(Audio::Mixer &mixer) : SoundMixer(mixer, Audio::Mixer::kSFXSoundType) {
|
||||
_curSoundDesc = nullptr;
|
||||
|
||||
_compositionSamples = nullptr;
|
||||
_compositionSampleCount = 0;
|
||||
_compositionPos = -1;
|
||||
|
||||
_compositionRepCount = 0;
|
||||
}
|
||||
|
||||
SoundBlaster::~SoundBlaster() {
|
||||
}
|
||||
|
||||
void SoundBlaster::playSample(SoundDesc &sndDesc, int16 repCount,
|
||||
int16 frequency, int16 fadeLength) {
|
||||
SoundMixer::play(sndDesc, repCount, frequency, fadeLength);
|
||||
}
|
||||
|
||||
void SoundBlaster::stopSound(int16 fadeLength, SoundDesc *sndDesc) {
|
||||
Common::StackLock slock(_mutex);
|
||||
|
||||
if (sndDesc && (sndDesc != _curSoundDesc))
|
||||
return;
|
||||
|
||||
_compositionRepCount = 0;
|
||||
|
||||
if (fadeLength <= 0)
|
||||
_curSoundDesc = nullptr;
|
||||
|
||||
SoundMixer::stop(fadeLength);
|
||||
}
|
||||
|
||||
void SoundBlaster::stopComposition() {
|
||||
if (_compositionPos != -1) {
|
||||
stopSound(0);
|
||||
_compositionPos = -1;
|
||||
}
|
||||
}
|
||||
|
||||
void SoundBlaster::endComposition() {
|
||||
_compositionPos = -1;
|
||||
_compositionRepCount = 0;
|
||||
}
|
||||
|
||||
void SoundBlaster::nextCompositionPos() {
|
||||
int8 slot;
|
||||
|
||||
while ((++_compositionPos < 50) &&
|
||||
((slot = _composition[_compositionPos]) != -1)) {
|
||||
if ((slot >= 0) && (slot < _compositionSampleCount)) {
|
||||
SoundDesc &sample = _compositionSamples[slot];
|
||||
if (!sample.empty() && (sample.getType() == SOUND_SND)) {
|
||||
setSample(sample, 1, 0, 0);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (_compositionPos == 49)
|
||||
_compositionPos = -1;
|
||||
}
|
||||
|
||||
_compositionPos = -1;
|
||||
}
|
||||
|
||||
void SoundBlaster::playComposition(const int16 *composition, int16 freqVal,
|
||||
SoundDesc *sndDescs, int8 sndCount) {
|
||||
|
||||
_compositionSamples = sndDescs;
|
||||
_compositionSampleCount = sndCount;
|
||||
|
||||
int i = -1;
|
||||
do {
|
||||
i++;
|
||||
_composition[i] = composition[i];
|
||||
} while ((i < 49) && (composition[i] != -1));
|
||||
|
||||
_compositionPos = -1;
|
||||
nextCompositionPos();
|
||||
}
|
||||
|
||||
void SoundBlaster::repeatComposition(int32 repCount) {
|
||||
_compositionRepCount = repCount;
|
||||
}
|
||||
|
||||
void SoundBlaster::setSample(SoundDesc &sndDesc, int16 repCount, int16 frequency,
|
||||
int16 fadeLength) {
|
||||
|
||||
_curSoundDesc = &sndDesc;
|
||||
SoundMixer::setSample(sndDesc, repCount, frequency, fadeLength);
|
||||
}
|
||||
|
||||
void SoundBlaster::checkEndSample() {
|
||||
if (_compositionPos != -1) {
|
||||
nextCompositionPos();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_compositionRepCount != 0) {
|
||||
if (_compositionRepCount > 0)
|
||||
_compositionRepCount--;
|
||||
|
||||
nextCompositionPos();
|
||||
if (_compositionPos != -1)
|
||||
return;
|
||||
}
|
||||
|
||||
SoundMixer::checkEndSample();
|
||||
}
|
||||
|
||||
void SoundBlaster::endFade() {
|
||||
if (_fadeVolStep > 0) {
|
||||
_compositionPos = -1;
|
||||
_curSoundDesc = nullptr;
|
||||
}
|
||||
|
||||
SoundMixer::endFade();
|
||||
}
|
||||
|
||||
} // End of namespace Gob
|
||||
81
engines/gob/sound/soundblaster.h
Normal file
81
engines/gob/sound/soundblaster.h
Normal file
@@ -0,0 +1,81 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* This file is dual-licensed.
|
||||
* In addition to the GPLv3 license mentioned above, this code is also
|
||||
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
||||
* full text of the license.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GOB_SOUND_SOUNDBLASTER_H
|
||||
#define GOB_SOUND_SOUNDBLASTER_H
|
||||
|
||||
#include "common/mutex.h"
|
||||
|
||||
#include "gob/sound/soundmixer.h"
|
||||
|
||||
namespace Audio {
|
||||
class Mixer;
|
||||
}
|
||||
|
||||
namespace Gob {
|
||||
|
||||
class SoundDesc;
|
||||
|
||||
class SoundBlaster : public SoundMixer {
|
||||
public:
|
||||
SoundBlaster(Audio::Mixer &mixer);
|
||||
~SoundBlaster() override;
|
||||
|
||||
void playSample(SoundDesc &sndDesc, int16 repCount,
|
||||
int16 frequency, int16 fadeLength = 0);
|
||||
void stopSound(int16 fadeLength, SoundDesc *sndDesc = 0);
|
||||
|
||||
void playComposition(const int16 *composition, int16 freqVal,
|
||||
SoundDesc *sndDescs = 0, int8 sndCount = 60);
|
||||
void stopComposition();
|
||||
void endComposition();
|
||||
|
||||
void repeatComposition(int32 repCount);
|
||||
|
||||
protected:
|
||||
Common::Mutex _mutex;
|
||||
|
||||
SoundDesc *_compositionSamples;
|
||||
int8 _compositionSampleCount;
|
||||
int16 _composition[50];
|
||||
int8 _compositionPos;
|
||||
|
||||
int32 _compositionRepCount;
|
||||
|
||||
SoundDesc *_curSoundDesc;
|
||||
|
||||
void setSample(SoundDesc &sndDesc, int16 repCount,
|
||||
int16 frequency, int16 fadeLength) override;
|
||||
void checkEndSample() override;
|
||||
void endFade() override;
|
||||
|
||||
void nextCompositionPos();
|
||||
};
|
||||
|
||||
} // End of namespace Gob
|
||||
|
||||
#endif // GOB_SOUND_SOUNDBLASTER_H
|
||||
197
engines/gob/sound/sounddesc.cpp
Normal file
197
engines/gob/sound/sounddesc.cpp
Normal file
@@ -0,0 +1,197 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* This file is dual-licensed.
|
||||
* In addition to the GPLv3 license mentioned above, this code is also
|
||||
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
||||
* full text of the license.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/util.h"
|
||||
#include "common/memstream.h"
|
||||
#include "common/textconsole.h"
|
||||
|
||||
#include "audio/decoders/raw.h"
|
||||
#include "audio/decoders/wave.h"
|
||||
|
||||
#include "gob/sound/sounddesc.h"
|
||||
#include "gob/resources.h"
|
||||
|
||||
namespace Gob {
|
||||
|
||||
SoundDesc::SoundDesc() {
|
||||
_resource = nullptr;
|
||||
|
||||
_data = _dataPtr = nullptr;
|
||||
_size = 0;
|
||||
|
||||
_type = SOUND_SND;
|
||||
|
||||
_repCount = 0;
|
||||
_frequency = 0;
|
||||
_flag = 0;
|
||||
_id = 0;
|
||||
_mixerFlags = 0;
|
||||
}
|
||||
|
||||
SoundDesc::~SoundDesc() {
|
||||
free();
|
||||
}
|
||||
|
||||
void SoundDesc::swap(SoundDesc &desc) {
|
||||
SWAP(_repCount , desc._repCount);
|
||||
SWAP(_frequency , desc._frequency);
|
||||
SWAP(_flag , desc._flag);
|
||||
SWAP(_id , desc._id);
|
||||
SWAP(_mixerFlags, desc._mixerFlags);
|
||||
SWAP(_resource , desc._resource);
|
||||
SWAP(_data , desc._data);
|
||||
SWAP(_dataPtr , desc._dataPtr);
|
||||
SWAP(_size , desc._size);
|
||||
SWAP(_type , desc._type);
|
||||
}
|
||||
|
||||
void SoundDesc::set(SoundType type, byte *data, uint32 dSize) {
|
||||
free();
|
||||
|
||||
_type = type;
|
||||
_data = _dataPtr = data;
|
||||
_size = dSize;
|
||||
}
|
||||
|
||||
bool SoundDesc::load(SoundType type, byte *data, uint32 dSize) {
|
||||
free();
|
||||
|
||||
switch (type) {
|
||||
case SOUND_ADL:
|
||||
return loadADL(data, dSize);
|
||||
case SOUND_SND:
|
||||
return loadSND(data, dSize);
|
||||
case SOUND_WAV:
|
||||
return loadWAV(data, dSize);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SoundDesc::load(SoundType type, Resource *resource) {
|
||||
if (!resource || (resource->getSize() <= 0))
|
||||
return false;
|
||||
|
||||
if (!load(type, resource->getData(), resource->getSize()))
|
||||
return false;
|
||||
|
||||
_resource = resource;
|
||||
return true;
|
||||
}
|
||||
|
||||
void SoundDesc::free() {
|
||||
if (_resource)
|
||||
delete _resource; // _data is owned by the resource, so don't delete _data
|
||||
else
|
||||
delete[] _data;
|
||||
|
||||
_resource = nullptr;
|
||||
_data = nullptr;
|
||||
_dataPtr = nullptr;
|
||||
_id = 0;
|
||||
}
|
||||
|
||||
void SoundDesc::convToSigned() {
|
||||
if ((_type != SOUND_SND) && (_type != SOUND_WAV))
|
||||
return;
|
||||
if (!_data || !_dataPtr)
|
||||
return;
|
||||
|
||||
if (_mixerFlags & Audio::FLAG_16BITS) {
|
||||
byte *data = _dataPtr;
|
||||
for (uint32 i = 0; i < _size; i++, data += 2)
|
||||
WRITE_LE_UINT16(data, READ_LE_UINT16(data) ^ 0x8000);
|
||||
} else
|
||||
for (uint32 i = 0; i < _size; i++)
|
||||
_dataPtr[i] ^= 0x80;
|
||||
|
||||
}
|
||||
|
||||
int16 SoundDesc::calcFadeOutLength(int16 frequency) {
|
||||
return (10 * (_size / 2)) / frequency;
|
||||
}
|
||||
|
||||
uint32 SoundDesc::calcLength(int16 repCount, int16 frequency, bool fade) {
|
||||
uint32 fadeSize = fade ? _size / 2 : 0;
|
||||
return ((_size * repCount - fadeSize) * 1000) / frequency;
|
||||
}
|
||||
|
||||
bool SoundDesc::loadSND(byte *data, uint32 dSize) {
|
||||
assert(dSize > 6);
|
||||
|
||||
_type = SOUND_SND;
|
||||
_data = data;
|
||||
_dataPtr = data + 6;
|
||||
_frequency = MAX((int16) READ_BE_UINT16(data + 4), (int16) 4700);
|
||||
_flag = data[0] ? (data[0] & 0x7F) : 8;
|
||||
data[0] = 0;
|
||||
_size = MIN(READ_BE_UINT32(data), dSize - 6);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SoundDesc::loadWAV(byte *data, uint32 dSize) {
|
||||
Common::MemoryReadStream stream(data, dSize);
|
||||
|
||||
int wavSize, wavRate;
|
||||
byte wavFlags;
|
||||
uint16 wavtype;
|
||||
|
||||
if (!Audio::loadWAVFromStream(stream, wavSize, wavRate, wavFlags, &wavtype, nullptr))
|
||||
return false;
|
||||
|
||||
if (wavFlags & Audio::FLAG_16BITS) {
|
||||
_mixerFlags |= Audio::FLAG_16BITS;
|
||||
wavSize >>= 1;
|
||||
}
|
||||
|
||||
if (wavFlags & Audio::FLAG_STEREO) {
|
||||
_mixerFlags |= Audio::FLAG_STEREO;
|
||||
}
|
||||
|
||||
_data = data;
|
||||
_dataPtr = data + stream.pos();
|
||||
_size = wavSize;
|
||||
_frequency = wavRate;
|
||||
|
||||
if (wavFlags & Audio::FLAG_UNSIGNED)
|
||||
convToSigned();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SoundDesc::loadADL(byte *data, uint32 dSize) {
|
||||
_type = SOUND_ADL;
|
||||
_data = _dataPtr = data;
|
||||
_size = dSize;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // End of namespace Gob
|
||||
90
engines/gob/sound/sounddesc.h
Normal file
90
engines/gob/sound/sounddesc.h
Normal file
@@ -0,0 +1,90 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* This file is dual-licensed.
|
||||
* In addition to the GPLv3 license mentioned above, this code is also
|
||||
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
||||
* full text of the license.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GOB_SOUND_SOUNDDESC_H
|
||||
#define GOB_SOUND_SOUNDDESC_H
|
||||
|
||||
#include "common/endian.h"
|
||||
|
||||
namespace Gob {
|
||||
|
||||
class Resource;
|
||||
|
||||
enum SoundType {
|
||||
SOUND_SND,
|
||||
SOUND_WAV,
|
||||
SOUND_ADL
|
||||
};
|
||||
|
||||
class SoundDesc {
|
||||
public:
|
||||
int16 _repCount;
|
||||
int16 _frequency;
|
||||
int16 _flag;
|
||||
int16 _id;
|
||||
byte _mixerFlags;
|
||||
|
||||
SoundDesc();
|
||||
~SoundDesc();
|
||||
|
||||
void swap(SoundDesc &desc);
|
||||
|
||||
byte *getData() { return _dataPtr; }
|
||||
|
||||
uint32 size() const { return _size; }
|
||||
bool empty() const { return !_dataPtr; }
|
||||
SoundType getType() const { return _type; }
|
||||
|
||||
bool isId(int16 id) const { return _dataPtr && (_id == id); }
|
||||
|
||||
void set(SoundType type, byte *data, uint32 dSize);
|
||||
bool load(SoundType type, byte *data, uint32 dSize);
|
||||
bool load(SoundType type, Resource *resource);
|
||||
|
||||
void free();
|
||||
void convToSigned();
|
||||
|
||||
// Which fade out length to use when the fade starts half-way through?
|
||||
int16 calcFadeOutLength(int16 frequency);
|
||||
uint32 calcLength(int16 repCount, int16 frequency, bool fade);
|
||||
|
||||
private:
|
||||
Resource *_resource;
|
||||
byte *_data;
|
||||
byte *_dataPtr;
|
||||
uint32 _size;
|
||||
|
||||
SoundType _type;
|
||||
|
||||
bool loadSND(byte *data, uint32 dSize);
|
||||
bool loadWAV(byte *data, uint32 dSize);
|
||||
bool loadADL(byte *data, uint32 dSize);
|
||||
};
|
||||
|
||||
} // End of namespace Gob
|
||||
|
||||
#endif // GOB_SOUND_SOUNDDESC_H
|
||||
223
engines/gob/sound/soundmixer.cpp
Normal file
223
engines/gob/sound/soundmixer.cpp
Normal file
@@ -0,0 +1,223 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* This file is dual-licensed.
|
||||
* In addition to the GPLv3 license mentioned above, this code is also
|
||||
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
||||
* full text of the license.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/util.h"
|
||||
|
||||
#include "gob/sound/soundmixer.h"
|
||||
#include "gob/sound/sounddesc.h"
|
||||
|
||||
#include "audio/decoders/raw.h"
|
||||
|
||||
namespace Gob {
|
||||
|
||||
SoundMixer::SoundMixer(Audio::Mixer &mixer, Audio::Mixer::SoundType type) : _mixer(&mixer) {
|
||||
_playingSound = 0;
|
||||
|
||||
_rate = _mixer->getOutputRate();
|
||||
_end = true;
|
||||
_data = nullptr;
|
||||
_length = 0;
|
||||
_freq = 0;
|
||||
_repCount = 0;
|
||||
|
||||
_offset = 0;
|
||||
_offsetFrac = 0;
|
||||
_offsetInc = 0;
|
||||
|
||||
_cur = 0;
|
||||
_last = 0;
|
||||
|
||||
_fade = false;
|
||||
_fadeVol = 65536;
|
||||
_fadeVolStep = 0;
|
||||
_fadeSamples = 0;
|
||||
_curFadeSamples = 0;
|
||||
|
||||
_mixer->playStream(type, &_handle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
|
||||
}
|
||||
|
||||
SoundMixer::~SoundMixer() {
|
||||
_mixer->stopHandle(_handle);
|
||||
}
|
||||
|
||||
inline int16 SoundMixer::getData(int offset) {
|
||||
if (!_16bit)
|
||||
return (int16) ((int8) _data[offset]);
|
||||
else
|
||||
return (int16) READ_LE_UINT16(_data + (offset * 2));
|
||||
}
|
||||
|
||||
bool SoundMixer::isPlaying() const {
|
||||
return !_end;
|
||||
}
|
||||
|
||||
char SoundMixer::getPlayingSound() const {
|
||||
return _playingSound;
|
||||
}
|
||||
|
||||
void SoundMixer::stop(int16 fadeLength) {
|
||||
Common::StackLock slock(_mutex);
|
||||
|
||||
if (fadeLength <= 0) {
|
||||
_data = nullptr;
|
||||
_end = true;
|
||||
_playingSound = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
_fade = true;
|
||||
_fadeVol = 65536;
|
||||
_fadeSamples = (int)(fadeLength * (((double) _rate) / 10.0));
|
||||
_fadeVolStep = MAX((int32) 1, (int32) (65536 / _fadeSamples));
|
||||
_curFadeSamples = 0;
|
||||
}
|
||||
|
||||
void SoundMixer::setRepeating(int32 repCount) {
|
||||
Common::StackLock slock(_mutex);
|
||||
|
||||
_repCount = repCount;
|
||||
}
|
||||
|
||||
void SoundMixer::setSample(SoundDesc &sndDesc, int16 repCount, int16 frequency,
|
||||
int16 fadeLength) {
|
||||
|
||||
if (frequency <= 0)
|
||||
frequency = sndDesc._frequency;
|
||||
|
||||
sndDesc._repCount = repCount - 1;
|
||||
sndDesc._frequency = frequency;
|
||||
|
||||
_16bit = (sndDesc._mixerFlags & Audio::FLAG_16BITS) != 0;
|
||||
|
||||
_data = sndDesc.getData();
|
||||
|
||||
_length = sndDesc.size();
|
||||
_freq = frequency;
|
||||
|
||||
_repCount = repCount;
|
||||
_end = false;
|
||||
_playingSound = 1;
|
||||
|
||||
_offset = 0;
|
||||
_offsetFrac = 0;
|
||||
_offsetInc = (_freq << FRAC_BITS) / _rate;
|
||||
|
||||
_last = _cur;
|
||||
_cur = getData(0);
|
||||
|
||||
_curFadeSamples = 0;
|
||||
if (fadeLength == 0) {
|
||||
_fade = false;
|
||||
_fadeVol = 65536;
|
||||
_fadeSamples = 0;
|
||||
_fadeVolStep = 0;
|
||||
} else {
|
||||
_fade = true;
|
||||
_fadeVol = 0;
|
||||
_fadeSamples = (int)(fadeLength * (((double) _rate) / 10.0));
|
||||
_fadeVolStep = - MAX((int32) 1, (int32) (65536 / _fadeSamples));
|
||||
}
|
||||
}
|
||||
|
||||
void SoundMixer::play(SoundDesc &sndDesc, int16 repCount, int16 frequency,
|
||||
int16 fadeLength) {
|
||||
Common::StackLock slock(_mutex);
|
||||
|
||||
if (!_end)
|
||||
return;
|
||||
|
||||
setSample(sndDesc, repCount, frequency, fadeLength);
|
||||
}
|
||||
|
||||
void SoundMixer::checkEndSample() {
|
||||
if ((_repCount == -1) || (_repCount - 1 > 0)) {
|
||||
if (_repCount != -1)
|
||||
--_repCount;
|
||||
_offset = 0;
|
||||
_offsetFrac = 0;
|
||||
_end = false;
|
||||
_playingSound = 1;
|
||||
} else {
|
||||
_end = true;
|
||||
_playingSound = 0;
|
||||
}
|
||||
}
|
||||
|
||||
int SoundMixer::readBuffer(int16 *buffer, const int numSamples) {
|
||||
Common::StackLock slock(_mutex);
|
||||
|
||||
for (int i = 0; i < numSamples; i++) {
|
||||
if (!_data)
|
||||
return i;
|
||||
if (_end || (_offset >= _length))
|
||||
checkEndSample();
|
||||
if (_end)
|
||||
return i;
|
||||
|
||||
// Linear interpolation. See sound/rate.cpp
|
||||
|
||||
int16 val = (_last + (((_cur - _last) * _offsetFrac +
|
||||
FRAC_HALF) >> FRAC_BITS)) << (_16bit ? 0 : 8);
|
||||
*buffer++ = (val * _fadeVol) >> 16;
|
||||
|
||||
_offsetFrac += _offsetInc;
|
||||
|
||||
// Was there an integral change?
|
||||
if (fracToInt(_offsetFrac) > 0) {
|
||||
_last = _cur;
|
||||
_cur = getData(_offset);
|
||||
_offset += fracToInt(_offsetFrac);
|
||||
_offsetFrac &= FRAC_LO_MASK;
|
||||
}
|
||||
|
||||
if (_fade) {
|
||||
|
||||
if (++_curFadeSamples >= _fadeSamples)
|
||||
endFade();
|
||||
else
|
||||
_fadeVol -= _fadeVolStep;
|
||||
|
||||
if (_fadeVol < 0)
|
||||
_fadeVol = 0;
|
||||
|
||||
}
|
||||
}
|
||||
return numSamples;
|
||||
}
|
||||
|
||||
void SoundMixer::endFade() {
|
||||
if (_fadeVolStep > 0) {
|
||||
_data = nullptr;
|
||||
_end = true;
|
||||
_playingSound = 0;
|
||||
} else {
|
||||
_fadeVol = 65536;
|
||||
_fade = false;
|
||||
}
|
||||
}
|
||||
|
||||
} // End of namespace Gob
|
||||
102
engines/gob/sound/soundmixer.h
Normal file
102
engines/gob/sound/soundmixer.h
Normal file
@@ -0,0 +1,102 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* This file is dual-licensed.
|
||||
* In addition to the GPLv3 license mentioned above, this code is also
|
||||
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
||||
* full text of the license.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GOB_SOUND_SOUNDMIXER_H
|
||||
#define GOB_SOUND_SOUNDMIXER_H
|
||||
|
||||
#include "common/mutex.h"
|
||||
#include "common/frac.h"
|
||||
#include "audio/audiostream.h"
|
||||
#include "audio/mixer.h"
|
||||
|
||||
namespace Gob {
|
||||
|
||||
class SoundDesc;
|
||||
|
||||
class SoundMixer : public Audio::AudioStream {
|
||||
public:
|
||||
SoundMixer(Audio::Mixer &mixer, Audio::Mixer::SoundType type);
|
||||
~SoundMixer() override;
|
||||
|
||||
virtual void play(SoundDesc &sndDesc, int16 repCount,
|
||||
int16 frequency, int16 fadeLength = 0);
|
||||
virtual void stop(int16 fadeLength);
|
||||
|
||||
bool isPlaying() const;
|
||||
char getPlayingSound() const;
|
||||
|
||||
void setRepeating(int32 repCount);
|
||||
|
||||
int readBuffer(int16 *buffer, const int numSamples) override;
|
||||
bool isStereo() const override { return false; }
|
||||
bool endOfData() const override { return _end; }
|
||||
bool endOfStream() const override { return false; }
|
||||
int getRate() const override { return _rate; }
|
||||
|
||||
protected:
|
||||
Audio::Mixer *_mixer;
|
||||
|
||||
Audio::SoundHandle _handle;
|
||||
Common::Mutex _mutex;
|
||||
|
||||
bool _16bit;
|
||||
|
||||
bool _end;
|
||||
byte *_data;
|
||||
uint32 _length;
|
||||
uint32 _rate;
|
||||
int32 _freq;
|
||||
int32 _repCount;
|
||||
|
||||
uint32 _offset;
|
||||
frac_t _offsetFrac;
|
||||
frac_t _offsetInc;
|
||||
|
||||
int16 _cur;
|
||||
int16 _last;
|
||||
|
||||
bool _fade;
|
||||
int32 _fadeVol;
|
||||
int32 _fadeVolStep;
|
||||
uint8 _fadeLength;
|
||||
uint32 _fadeSamples;
|
||||
uint32 _curFadeSamples;
|
||||
|
||||
char _playingSound;
|
||||
|
||||
virtual void setSample(SoundDesc &sndDesc, int16 repCount,
|
||||
int16 frequency, int16 fadeLength);
|
||||
virtual void checkEndSample();
|
||||
virtual void endFade();
|
||||
|
||||
private:
|
||||
inline int16 getData(int offset);
|
||||
};
|
||||
|
||||
} // End of namespace Gob
|
||||
|
||||
#endif // GOB_SOUND_SOUNDMIXER_H
|
||||
Reference in New Issue
Block a user