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engines/gob/script.h
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178
engines/gob/script.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, this code is also
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* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
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* full text of the license.
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*
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*/
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#ifndef GOB_SCRIPT_H
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#define GOB_SCRIPT_H
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#include "common/str.h"
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#include "common/stack.h"
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#include "gob/totfile.h"
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namespace Gob {
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class GobEngine;
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class Expression;
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class Script {
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public:
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Script(GobEngine *vm);
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~Script();
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/** Read data and move the pointer accordingly. */
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uint32 read(byte *data, int32 size);
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/** Read data (from an optional offset) without moving the pointer. */
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uint32 peek(byte *data, int32 size, int32 offset = 0) const;
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// Stream properties
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int32 pos() const;
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int32 getSize() const;
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// Stream seeking
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bool seek(int32 offset, int whence = SEEK_SET);
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bool skip(int32 offset);
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bool skipBlock();
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// Reading data
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byte readByte ();
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char readChar ();
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uint8 readUint8 ();
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uint16 readUint16();
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uint32 readUint32();
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int8 readInt8 ();
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int16 readInt16 ();
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int32 readInt32 ();
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char *readString(int32 length = -1);
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// Peeking data
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byte peekByte (int32 offset = 0);
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char peekChar (int32 offset = 0);
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uint8 peekUint8 (int32 offset = 0);
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uint16 peekUint16(int32 offset = 0);
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uint32 peekUint32(int32 offset = 0);
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int8 peekInt8 (int32 offset = 0);
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int16 peekInt16 (int32 offset = 0);
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int32 peekInt32 (int32 offset = 0);
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char *peekString(int32 offset = 0);
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// Expression parsing functions
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uint16 readVarIndex(uint16 *size = 0, uint16 *type = 0);
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int16 readValExpr(byte stopToken = 99);
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int16 readExpr(byte stopToken, byte *type);
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void skipExpr(char stopToken);
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// Higher-level expression parsing functions
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char evalExpr(int32 *pRes);
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bool evalBool();
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int32 evalInt();
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const char *evalString();
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// Accessing the result of expressions
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int32 getResultInt() const;
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char *getResultStr() const;
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/** Returns the offset the specified pointer is within the script data. */
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int32 getOffset(byte *ptr) const;
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/** Returns the data pointer to the offset. */
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byte *getData(int32 offset) const;
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/** Returns the raw data pointer. */
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byte *getData();
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/** Load a script file. */
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bool load(const Common::String &fileName);
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/** Unload the script. */
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void unload();
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/** Was a script loaded? */
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bool isLoaded() const;
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/** Setting the 'finished' property. */
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void setFinished(bool finished);
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/** Querying the 'finished' property. */
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bool isFinished() const;
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// Call stack operations
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/** Push the current script position onto the call stack. */
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void push();
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/** Pop a script position from the call stack (and return there). */
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void pop(bool ret = true);
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/** Push the current script position and branch to the specified offset. */
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void call(uint32 offset);
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/** Override a byte into the loaded script data (used for some script bugs workarounds) */
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void writeByte(int32 offset, byte v);
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// Fixed properties
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uint8 getVersionMajor () const;
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uint8 getVersionMinor () const;
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uint32 getVariablesCount () const;
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uint32 getTextsOffset () const;
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uint32 getResourcesOffset() const;
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uint16 getAnimDataSize () const;
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uint8 getImFileNumber () const;
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uint8 getExFileNumber () const;
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uint8 getCommunHandling () const;
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uint16 getFunctionOffset (uint8 function) const;
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static uint32 getVariablesCount(const char *fileName, GobEngine *vm);
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private:
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struct CallEntry {
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byte *totPtr;
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bool finished;
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};
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GobEngine *_vm;
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Expression *_expression;
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bool _finished;
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Common::String _totFile;
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byte *_totData;
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byte *_totPtr;
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uint32 _totSize;
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Common::SeekableReadStream *_lom;
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TOTFile::Properties _totProperties;
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Common::Stack<CallEntry> _callStack;
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/** Loading a TOT file. */
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bool loadTOT(const Common::String &fileName);
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/** Loading a LOM file. */
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bool loadLOM(const Common::String &fileName);
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/** Unloading a TOT file. */
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void unloadTOT();
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};
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} // End of namespace Gob
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#endif // GOB_SCRIPT_H
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