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engines/gob/save/savehandler.h
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213
engines/gob/save/savehandler.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, this code is also
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* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
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* full text of the license.
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*
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*/
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#ifndef GOB_SAVE_SAVEHANDLER_H
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#define GOB_SAVE_SAVEHANDLER_H
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#include "common/savefile.h"
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#include "common/array.h"
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#include "engines/gob/video.h" // for SurfacePtr
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namespace Gob {
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class GobEngine;
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class SavePartInfo;
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class SavePartVars;
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class SavePartSprite;
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class SaveConverter;
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/** Slot file related class. */
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class SlotFile {
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public:
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/** The constructor.
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*
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* @param slotCount Number of slots.
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* @param base The file's base string.
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*/
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SlotFile(GobEngine *vm, uint32 slotCount, const Common::String &base);
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virtual ~SlotFile();
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/** Calculates which slot to use. */
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virtual int getSlot(int32 offset) const = 0;
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/** Calculates the slot remainder, for error checking. */
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virtual int getSlotRemainder(int32 offset) const = 0;
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protected:
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GobEngine *_vm;
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Common::String _base;
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uint32 _slotCount;
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};
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/** An indexed slot file ("foobar.s00", "foobar.s01", ...). */
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class SlotFileIndexed : public SlotFile {
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public:
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SlotFileIndexed(GobEngine *vm, uint32 slotCount, const Common::String &base,
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const Common::String &extStub);
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~SlotFileIndexed() override;
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/** Build the save file name. */
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Common::String build(int slot) const;
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/** Returns the highest filled slot number. */
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virtual uint32 getSlotMax() const;
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/** Returns the size of all existing slots + the index. */
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virtual int32 tallyUpFiles(uint32 slotSize, uint32 indexSize) const;
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/** Creates an index in buffer. */
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virtual void buildIndex(byte *buffer, SavePartInfo &info,
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SaveConverter *converter = 0, bool setLongest = false) const;
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virtual bool exists(int slot) const;
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virtual Common::InSaveFile *openRead(int slot) const;
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virtual Common::OutSaveFile *openWrite(int slot) const;
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protected:
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Common::String _ext;
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};
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/** A static slot file ("foo.bar"). */
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class SlotFileStatic : public SlotFile {
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public:
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SlotFileStatic(GobEngine *vm, const Common::String &base, const Common::String &ext);
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~SlotFileStatic() override;
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int getSlot(int32 offset) const override;
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int getSlotRemainder(int32 offset) const override;
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/** Build the save file name. */
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Common::String build() const;
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virtual bool exists() const;
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virtual Common::InSaveFile *openRead() const;
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virtual Common::OutSaveFile *openWrite() const;
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protected:
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Common::String _ext;
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};
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/** A handler for a specific save file. */
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class SaveHandler {
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public:
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SaveHandler(GobEngine *vm);
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virtual ~SaveHandler();
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/** Returns the file's (virtual) size. */
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virtual int32 getSize() = 0;
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/** Loads (parts of) the file. */
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virtual bool load(int16 dataVar, int32 size, int32 offset) = 0;
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/** Saves (parts of) the file. */
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virtual bool save(int16 dataVar, int32 size, int32 offset) = 0;
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virtual bool loadToRaw(byte *ptr, int32 size, int32 offset);
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virtual bool saveFromRaw(const byte *ptr, int32 size, int32 offset);
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/** Deletes the file. */
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virtual bool deleteFile();
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static uint32 getVarSize(GobEngine *vm);
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protected:
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GobEngine *_vm;
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};
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/** A handler for temporary sprites. */
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class TempSpriteHandler : public SaveHandler {
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public:
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TempSpriteHandler(GobEngine *vm);
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~TempSpriteHandler() override;
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int32 getSize() override;
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bool load(int16 dataVar, int32 size, int32 offset) override;
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bool save(int16 dataVar, int32 size, int32 offset) override;
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bool loadToRaw(byte *ptr, int32 size, int32 offset) override;
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bool saveFromRaw(const byte *ptr, int32 size, int32 offset) override;
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bool create(uint32 width, uint32 height, bool trueColor);
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bool createFromSprite(int16 dataVar, int32 size, int32 offset);
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protected:
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SavePartSprite *_sprite;
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/** Determine whether it's a dummy sprite save/load. */
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static bool isDummy(int32 size);
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/** Determine whether using a sprite was requested. */
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static bool isSprite(int32 size);
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/** Determine which sprite is meant. */
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static int getIndex(int32 size);
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/** Determine whether the palette should be used too. */
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static bool usesPalette(int32 size);
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SurfacePtr createSprite(int16 dataVar, int32 size, int32 offset);
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};
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/** A handler for notes. */
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class NotesHandler : public SaveHandler {
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public:
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NotesHandler(uint32 notesSize, GobEngine *vm, const Common::String &target);
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~NotesHandler() override;
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int32 getSize() override;
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bool load(int16 dataVar, int32 size, int32 offset) override;
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bool save(int16 dataVar, int32 size, int32 offset) override;
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private:
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class File : public SlotFileStatic {
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public:
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File(GobEngine *vm, const Common::String &base);
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~File() override;
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};
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uint32 _notesSize;
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File *_file;
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SavePartVars *_notes;
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};
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/** A handler that behaves like a file but keeps the contents in memory. */
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class FakeFileHandler : public SaveHandler {
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public:
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FakeFileHandler(GobEngine *vm);
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~FakeFileHandler() override;
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int32 getSize() override;
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bool load(int16 dataVar, int32 size, int32 offset) override;
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bool save(int16 dataVar, int32 size, int32 offset) override;
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bool loadToRaw(byte *ptr, int32 size, int32 offset) override;
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bool saveFromRaw(const byte *ptr, int32 size, int32 offset) override;
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bool deleteFile() override;
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private:
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Common::Array<byte> _data;
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};
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} // End of namespace Gob
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#endif // GOB_SAVE_SAVEHANDLER_H
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