Initial commit

This commit is contained in:
2026-02-02 04:50:13 +01:00
commit 5b11698731
22592 changed files with 7677434 additions and 0 deletions

View File

@@ -0,0 +1,142 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#include "common/textconsole.h"
#include "gob/gob.h"
#include "gob/pregob/onceupon/abracadabra.h"
static const uint8 kCopyProtectionColors[7] = {
14, 11, 13, 1, 7, 12, 2
};
static const uint8 kCopyProtectionShapes[7 * 20] = {
3, 4, 3, 0, 1, 2, 0, 2, 2, 0, 2, 4, 0, 3, 4, 1, 1, 4, 1, 3,
0, 2, 0, 4, 2, 4, 4, 2, 3, 0, 1, 1, 1, 1, 3, 0, 4, 2, 3, 4,
0, 0, 1, 2, 1, 1, 2, 4, 3, 1, 4, 2, 4, 4, 2, 4, 1, 2, 3, 3,
1, 0, 2, 3, 4, 2, 3, 2, 2, 0, 0, 0, 4, 2, 3, 4, 4, 0, 4, 1,
4, 2, 1, 1, 1, 1, 4, 3, 4, 2, 3, 0, 0, 3, 0, 2, 3, 0, 2, 4,
4, 2, 4, 3, 0, 4, 0, 2, 3, 1, 4, 1, 3, 1, 0, 0, 2, 1, 3, 2,
3, 1, 0, 3, 1, 3, 4, 2, 4, 4, 3, 2, 0, 2, 0, 1, 2, 0, 1, 4
};
static const uint8 kCopyProtectionObfuscate[4] = {
1, 0, 2, 3
};
namespace Gob {
namespace OnceUpon {
const OnceUpon::MenuButton Abracadabra::kAnimalsButtons = {
true, 131, 127, 183, 164, 193, 0, 243, 35, 132, 128, 0
};
const OnceUpon::MenuButton Abracadabra::kAnimalButtons[] = {
{false, 37, 89, 95, 127, 37, 89, 95, 127, 131, 25, 0},
{false, 114, 65, 172, 111, 114, 65, 172, 111, 131, 25, 1},
{false, 186, 72, 227, 96, 186, 72, 227, 96, 139, 25, 2},
{false, 249, 87, 282, 112, 249, 87, 282, 112, 143, 25, 3},
{false, 180, 102, 234, 138, 180, 102, 234, 138, 133, 25, 4},
{false, 197, 145, 242, 173, 197, 145, 242, 173, 137, 25, 5},
{false, 113, 151, 171, 176, 113, 151, 171, 176, 131, 25, 6},
{false, 114, 122, 151, 150, 114, 122, 151, 150, 141, 25, 7},
{false, 36, 136, 94, 176, 36, 136, 94, 176, 131, 25, 8},
{false, 243, 123, 295, 155, 243, 123, 295, 155, 136, 25, 9}
};
const char *Abracadabra::kAnimalNames[] = {
"loup",
"drag",
"arai",
"crap",
"crab",
"mous",
"saut",
"guep",
"rhin",
"scor"
};
// The houses where the stork can drop a bundle
const OnceUpon::MenuButton Abracadabra::kStorkHouses[] = {
{false, 16, 80, 87, 125, 0, 0, 0, 0, 0, 0, 0}, // Castle , Lord & Lady
{false, 61, 123, 96, 149, 0, 0, 0, 0, 0, 0, 1}, // Cottage, Farmers
{false, 199, 118, 226, 137, 0, 0, 0, 0, 0, 0, 2}, // Hut , Woodcutters
{false, 229, 91, 304, 188, 0, 0, 0, 0, 0, 0, 3} // Palace , King & Queen
};
// The stork bundle drop parameters
const Stork::BundleDrop Abracadabra::kStorkBundleDrops[] = {
{ 14, 65, 127, true },
{ 14, 76, 152, true },
{ 14, 204, 137, true },
{ 11, 275, 179, false }
};
// Parameters for the stork section.
const OnceUpon::StorkParam Abracadabra::kStorkParam = {
"present.cmp", ARRAYSIZE(kStorkHouses), kStorkHouses, kStorkBundleDrops
};
Abracadabra::Abracadabra(GobEngine *vm) : OnceUpon(vm) {
}
Abracadabra::~Abracadabra() {
}
void Abracadabra::run() {
init();
// Copy protection
bool correctCP = doCopyProtection(kCopyProtectionColors, kCopyProtectionShapes, kCopyProtectionObfuscate);
if (_vm->shouldQuit() || !correctCP)
return;
// Show the intro
showIntro();
if (_vm->shouldQuit())
return;
// Handle the start menu
doStartMenu(&kAnimalsButtons, ARRAYSIZE(kAnimalButtons), kAnimalButtons, kAnimalNames);
if (_vm->shouldQuit())
return;
// Play the actual game
playGame();
}
const OnceUpon::StorkParam &Abracadabra::getStorkParameters() const {
return kStorkParam;
}
} // End of namespace OnceUpon
} // End of namespace Gob

View File

@@ -0,0 +1,66 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#ifndef GOB_PREGOB_ONCEUPON_ABRACADABRA_H
#define GOB_PREGOB_ONCEUPON_ABRACADABRA_H
#include "gob/pregob/onceupon/onceupon.h"
namespace Gob {
namespace OnceUpon {
class Abracadabra : public OnceUpon {
public:
Abracadabra(GobEngine *vm);
~Abracadabra() override;
void run() override;
protected:
const StorkParam &getStorkParameters() const override;
private:
/** Definition of the menu button that leads to the animal names screen. */
static const MenuButton kAnimalsButtons;
/** Definition of the buttons that make up the animals in the animal names screen. */
static const MenuButton kAnimalButtons[];
/** File prefixes for the name of each animal. */
static const char *kAnimalNames[];
// Parameters for the stork section.
static const MenuButton kStorkHouses[];
static const Stork::BundleDrop kStorkBundleDrops[];
static const struct StorkParam kStorkParam;
};
} // End of namespace OnceUpon
} // End of namespace Gob
#endif // GOB_PREGOB_ONCEUPON_ABRACADABRA_H

View File

@@ -0,0 +1,142 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#include "common/textconsole.h"
#include "gob/gob.h"
#include "gob/pregob/onceupon/babayaga.h"
static const uint8 kCopyProtectionColors[7] = {
14, 11, 13, 1, 7, 12, 2
};
static const uint8 kCopyProtectionShapes[7 * 20] = {
0, 0, 1, 2, 1, 1, 2, 4, 3, 1, 4, 2, 4, 4, 2, 4, 1, 2, 3, 3,
3, 1, 0, 3, 1, 3, 4, 2, 4, 4, 3, 2, 0, 2, 0, 1, 2, 0, 1, 4,
1, 0, 2, 3, 4, 2, 3, 2, 2, 0, 0, 0, 4, 2, 3, 4, 4, 0, 4, 1,
0, 2, 0, 4, 2, 4, 4, 2, 3, 0, 1, 1, 1, 1, 3, 0, 4, 2, 3, 4,
3, 4, 3, 0, 1, 2, 0, 2, 2, 0, 2, 4, 0, 3, 4, 1, 1, 4, 1, 3,
4, 2, 1, 1, 1, 1, 4, 3, 4, 2, 3, 0, 0, 3, 0, 2, 3, 0, 2, 4,
4, 2, 4, 3, 0, 4, 0, 2, 3, 1, 4, 1, 3, 1, 0, 0, 2, 1, 3, 2
};
static const uint8 kCopyProtectionObfuscate[4] = {
0, 1, 2, 3
};
namespace Gob {
namespace OnceUpon {
const OnceUpon::MenuButton BabaYaga::kAnimalsButtons = {
true, 131, 127, 183, 164, 193, 0, 245, 37, 131, 127, 0
};
const OnceUpon::MenuButton BabaYaga::kAnimalButtons[] = {
{false, 34, 84, 92, 127, 34, 84, 92, 127, 131, 25, 0},
{false, 114, 65, 172, 111, 114, 65, 172, 111, 131, 25, 1},
{false, 186, 72, 227, 96, 186, 72, 227, 96, 139, 25, 2},
{false, 249, 87, 282, 112, 249, 87, 282, 112, 143, 25, 3},
{false, 180, 97, 234, 138, 180, 97, 234, 138, 133, 25, 4},
{false, 197, 145, 242, 173, 197, 145, 242, 173, 137, 25, 5},
{false, 113, 156, 171, 176, 113, 156, 171, 176, 131, 25, 6},
{false, 114, 127, 151, 150, 114, 127, 151, 150, 141, 25, 7},
{false, 36, 136, 94, 176, 36, 136, 94, 176, 131, 25, 8},
{false, 245, 123, 293, 155, 245, 123, 293, 155, 136, 25, 9}
};
const char *BabaYaga::kAnimalNames[] = {
"vaut",
"drag",
"arai",
"gren",
"fauc",
"abei",
"serp",
"tort",
"sang",
"rena"
};
// The houses where the stork can drop a bundle
const OnceUpon::MenuButton BabaYaga::kStorkHouses[] = {
{false, 16, 80, 87, 125, 0, 0, 0, 0, 0, 0, 0}, // Castle , Lord & Lady
{false, 61, 123, 96, 149, 0, 0, 0, 0, 0, 0, 1}, // Cottage, Farmers
{false, 199, 118, 226, 137, 0, 0, 0, 0, 0, 0, 2}, // Hut , Woodcutters
{false, 229, 91, 304, 188, 0, 0, 0, 0, 0, 0, 3} // Palace , King & Queen
};
// The stork bundle drop parameters
const Stork::BundleDrop BabaYaga::kStorkBundleDrops[] = {
{ 14, 35, 129, true },
{ 14, 70, 148, true },
{ 14, 206, 136, true },
{ 11, 260, 225, false }
};
// Parameters for the stork section.
const OnceUpon::StorkParam BabaYaga::kStorkParam = {
"present2.cmp", ARRAYSIZE(kStorkHouses), kStorkHouses, kStorkBundleDrops
};
BabaYaga::BabaYaga(GobEngine *vm) : OnceUpon(vm) {
}
BabaYaga::~BabaYaga() {
}
void BabaYaga::run() {
init();
// Copy protection
bool correctCP = doCopyProtection(kCopyProtectionColors, kCopyProtectionShapes, kCopyProtectionObfuscate);
if (_vm->shouldQuit() || !correctCP)
return;
// Show the intro
showIntro();
if (_vm->shouldQuit())
return;
// Handle the start menu
doStartMenu(&kAnimalsButtons, ARRAYSIZE(kAnimalButtons), kAnimalButtons, kAnimalNames);
if (_vm->shouldQuit())
return;
// Play the actual game
playGame();
}
const OnceUpon::StorkParam &BabaYaga::getStorkParameters() const {
return kStorkParam;
}
} // End of namespace OnceUpon
} // End of namespace Gob

View File

@@ -0,0 +1,66 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#ifndef GOB_PREGOB_ONCEUPON_BABAYAGA_H
#define GOB_PREGOB_ONCEUPON_BABAYAGA_H
#include "gob/pregob/onceupon/onceupon.h"
namespace Gob {
namespace OnceUpon {
class BabaYaga : public OnceUpon {
public:
BabaYaga(GobEngine *vm);
~BabaYaga() override;
void run() override;
protected:
const StorkParam &getStorkParameters() const override;
private:
/** Definition of the menu button that leads to the animal names screen. */
static const MenuButton kAnimalsButtons;
/** Definition of the buttons that make up the animals in the animal names screen. */
static const MenuButton kAnimalButtons[];
/** File prefixes for the name of each animal. */
static const char *kAnimalNames[];
// Parameters for the stork section.
static const MenuButton kStorkHouses[];
static const Stork::BundleDrop kStorkBundleDrops[];
static const struct StorkParam kStorkParam;
};
} // End of namespace OnceUpon
} // End of namespace Gob
#endif // GOB_PREGOB_ONCEUPON_BABAYAGA_H

View File

@@ -0,0 +1,65 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#ifndef GOB_PREGOB_ONCEUPON_BROKENSTRINGS_H
#define GOB_PREGOB_ONCEUPON_BROKENSTRINGS_H
struct BrokenString {
const char *wrong;
const char *correct;
};
struct BrokenStringLanguage {
const BrokenString *strings;
uint count;
};
static const BrokenString kBrokenStringsGerman[] = {
{ "Zeichungen von Kaki," , "Zeichnungen von Kaki," },
{ "die es in seine Wachtr\204ume", "die es in seine Tagtr\204ume" },
{ " Spielerfahrung" , " Spielerfahren" },
{ " Fortgeschrittene" , " Fortgeschritten" },
{ "die Vespe" , "die Wespe" },
{ "das Rhinoceros" , "das Rhinozeros" },
{ "die Heusschrecke" , "die Heuschrecke" },
{ "Das, von Drachen gebrachte" , "Das vom Drachen gebrachte" },
{ "Am Waldesrand es sieht" , "Am Waldesrand sieht es" },
{ " das Kind den Palast." , "das Kind den Palast." },
{ "Am Waldessaum sieht" , "Am Waldesrand sieht" },
{ "tipp auf ESC!" , "dr\201cke ESC!" },
{ "Wohin fliegt der Drachen?" , "Wohin fliegt der Drache?" }
};
static const BrokenStringLanguage kBrokenStrings[kLanguageCount] = {
{ 0, 0 }, // French
{ kBrokenStringsGerman, ARRAYSIZE(kBrokenStringsGerman) }, // German
{ 0, 0 }, // English
{ 0, 0 }, // Spanish
{ 0, 0 }, // Italian
};
#endif // GOB_PREGOB_ONCEUPON_BROKENSTRINGS_H

View File

@@ -0,0 +1,125 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#include "gob/surface.h"
#include "gob/anifile.h"
#include "gob/pregob/onceupon/chargenchild.h"
enum Animation {
kAnimWalkLeft = 0,
kAnimWalkRight = 1,
kAnimJumpLeft = 2,
kAnimJumpRight = 3,
kAnimTapFoot = 14
};
namespace Gob {
namespace OnceUpon {
CharGenChild::CharGenChild(const ANIFile &ani) : ANIObject(ani) {
setPosition(265, 110);
setAnimation(kAnimWalkLeft);
setVisible(true);
setPause(false);
}
CharGenChild::~CharGenChild() {
}
void CharGenChild::advance() {
bool wasLastFrame = lastFrame();
ANIObject::advance();
int16 x, y, left, top, width, height;
getPosition(x, y);
getFramePosition(left, top);
getFrameSize(width, height);
const int16 right = left + width - 1;
switch (getAnimation()) {
case kAnimWalkLeft:
if (left <= 147)
setAnimation(kAnimWalkRight);
break;
case kAnimWalkRight:
if (right >= 290) {
setAnimation(kAnimJumpLeft);
setPosition(x, y - 14);
}
break;
case kAnimJumpLeft:
if (wasLastFrame) {
setAnimation(kAnimTapFoot);
setPosition(x, y - 10);
}
break;
case kAnimTapFoot:
if (wasLastFrame) {
setAnimation(kAnimJumpRight);
setPosition(x, y + 10);
}
break;
case kAnimJumpRight:
if (wasLastFrame) {
setAnimation(kAnimWalkLeft);
setPosition(x, y + 14);
}
break;
default:
break;
}
}
CharGenChild::Sound CharGenChild::shouldPlaySound() const {
const uint16 anim = getAnimation();
const uint16 frame = getFrame();
if (((anim == kAnimWalkLeft) || (anim == kAnimWalkRight)) && ((frame == 1) || (frame == 6)))
return kSoundWalk;
if (((anim == kAnimJumpLeft) || (anim == kAnimJumpRight)) && (frame == 0))
return kSoundJump;
return kSoundNone;
}
} // End of namespace OnceUpon
} // End of namespace Gob

View File

@@ -0,0 +1,65 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#ifndef GOB_PREGOB_ONCEUPON_CHARGENCHILD_H
#define GOB_PREGOB_ONCEUPON_CHARGENCHILD_H
#include "common/system.h"
#include "gob/aniobject.h"
namespace Gob {
class Surface;
class ANIFile;
namespace OnceUpon {
/** The child running around on the character generator screen. */
class CharGenChild : public ANIObject {
public:
enum Sound {
kSoundNone = 0,
kSoundWalk ,
kSoundJump
};
CharGenChild(const ANIFile &ani);
~CharGenChild() override;
/** Advance the animation to the next frame. */
void advance() override;
/** Should we play a sound right now? */
Sound shouldPlaySound() const;
};
} // End of namespace OnceUpon
} // End of namespace Gob
#endif // GOB_PREGOB_ONCEUPON_CHARGENCHILD_H

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,349 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#ifndef GOB_PREGOB_ONCEUPON_ONCEUPON_H
#define GOB_PREGOB_ONCEUPON_ONCEUPON_H
#include "common/system.h"
#include "common/str.h"
#include "gob/pregob/pregob.h"
#include "gob/pregob/onceupon/stork.h"
namespace Gob {
class Surface;
class Font;
class ANIObject;
namespace OnceUpon {
class OnceUpon : public PreGob {
public:
/** Number of languages we support. */
static const uint kLanguageCount = 5;
OnceUpon(GobEngine *vm);
~OnceUpon() override;
protected:
/** A description of a menu button. */
struct MenuButton {
bool needDraw; ///< Does the button need drawing?
int16 left; ///< Left coordinate of the button.
int16 top; ///< Top coordinate of the button.
int16 right; ///< Right coordinate of the button.
int16 bottom; ///< Bottom coordinate of the button.
int16 srcLeft; ///< Left coordinate of the button's sprite.
int16 srcTop; ///< Top coordinate of the button's sprite.
int16 srcRight; ///< Right coordinate of the button's sprite.
int16 srcBottom; ///< Right coordinate of the button's sprite.
int16 dstX; ///< Destination X coordinate of the button's sprite.
int16 dstY; ///< Destination Y coordinate of the button's sprite.
uint id; ///< The button's ID.
};
/** Parameters for the stork section. */
struct StorkParam {
const char *backdrop; ///< Backdrop image file.
uint houseCount; ///< Number of houses.
const MenuButton *houses; ///< House button definitions.
const Stork::BundleDrop *drops; ///< The bundle drop parameters.
};
void init();
void deinit();
/** Handle the copy protection.
*
* @param colors Colors the copy protection animals can be.
* @param shapes The shape that's the correct answer for each animal in each color.
* @param obfuscate Extra obfuscate table. correctShape = shapes[colors][obfuscate[animal]].
* @return true if the user guessed the correct shape, false otherwise.
*/
bool doCopyProtection(const uint8 colors[7], const uint8 shapes[7 * 20], const uint8 obfuscate[4]);
/** Show the intro. */
void showIntro();
/** Handle the start menu.
*
* @param animalsButton Definition of the menu button that leads to the animal names screen. Can be 0.
* @param animalCount Number of animals in the animal names screen.
* @param animalButtons Definition of the buttons that make up the animals in the animal names screen.
* @param animalNames File prefixes for the name of each animal.
*/
void doStartMenu(const MenuButton *animalsButton, uint animalCount,
const MenuButton *animalButtons, const char * const *animalNames);
/** Play the game proper. */
void playGame();
/** Return the parameters for the stork section. */
virtual const StorkParam &getStorkParameters() const = 0;
private:
/** All actions a user can request in a menu. */
enum MenuAction {
kMenuActionNone = 0, ///< No action.
kMenuActionAnimals , ///< Do the animal names.
kMenuActionPlay , ///< Play the game.
kMenuActionRestart , ///< Restart the section.
kMenuActionMainMenu, ///< Go to the main menu.
kMenuActionQuit ///< Quit the game.
};
/** Difficulty levels. */
enum Difficulty {
kDifficultyBeginner = 0,
kDifficultyIntermediate = 1,
kDifficultyAdvanced = 2,
kDifficultyCount
};
/** The different sounds common in the game. */
enum Sound {
kSoundClick = 0,
kSoundStork ,
kSoundJump ,
kSoundCount
};
/** Action the character generation wants us to take. */
enum CharGenAction {
kCharGenDone = 0, ///< Created a character, move on.
kCharGenAbort , ///< Aborted the character generation.
kCharGenRestart ///< Restart the character generation.
};
/** A complete screen backup. */
struct ScreenBackup {
Surface *screen; ///< Screen contents.
int palette; ///< Screen palette.
bool changedCursor; ///< Did we change the cursor?
bool cursorVisible; ///< Was the cursor visible?
ScreenBackup();
~ScreenBackup();
};
/** The number of game sections. */
static const int kSectionCount = 15;
static const MenuButton kMainMenuDifficultyButton[]; ///< Difficulty buttons.
static const MenuButton kSectionButtons[]; ///< Section buttons.
static const MenuButton kIngameButtons[]; ///< Ingame menu buttons.
static const MenuButton kAnimalNamesBack; ///< "Back" button in the animal names screens.
static const MenuButton kLanguageButtons[]; ///< Language buttons in the animal names screen.
static const MenuButton kSectionStorkHouses[];
static const MenuButton kCharGenHeadButtons[];
static const MenuButton kCharGenHeads[];
static const MenuButton kCharGenHairButtons[];
static const MenuButton kCharGenJacketButtons[];
static const MenuButton kCharGenTrousersButtons[];
static const MenuButton kCharGenNameEntry[];
/** All general game sounds we know about. */
static const char *kSound[kSoundCount];
static const AnimProperties kClownAnimations[];
static const AnimProperties kTitleAnimation;
static const AnimProperties kSectionStorkAnimations[];
static const AnimProperties kSectionEndAnimations[];
/** Function pointer type for a section handler. */
typedef bool (OnceUpon::*SectionFunc)();
/** Section handler function. */
static const SectionFunc kSectionFuncs[kSectionCount];
/** Did we open the game archives? */
bool _openedArchives;
// Fonts
Font *_jeudak;
Font *_lettre;
Font *_plettre;
Font *_glettre;
/** The current palette. */
int _palette;
bool _quit; ///< Did the user request a normal game quit?
Difficulty _difficulty; ///< The current difficulty.
int _section; ///< The current game section.
Common::String _name; ///< The name of the child.
uint8 _house;
uint8 _head;
uint8 _colorHair;
uint8 _colorJacket;
uint8 _colorTrousers;
// -- General helpers --
void setGamePalette(uint palette); ///< Set a game palette.
void setGameCursor(); ///< Set the default game cursor.
/** Draw this sprite in a fancy, animated line-by-line way. */
void drawLineByLine(const Surface &src, int16 left, int16 top, int16 right, int16 bottom,
int16 x, int16 y) const;
/** Backup the screen contents. */
void backupScreen(ScreenBackup &backup, bool setDefaultCursor = false);
/** Restore the screen contents with a previously made backup. */
void restoreScreen(ScreenBackup &backup);
Common::String fixString(const Common::String &str) const; ///< Fix a string if necessary.
void fixTXTStrings(TXTFile &txt) const override; ///< Fix all strings in a TXT.
// -- Copy protection helpers --
/** Set up the copy protection. */
int8 cpSetup(const uint8 colors[7], const uint8 shapes[7 * 20],
const uint8 obfuscate[4], const Surface sprites[2]);
/** Find the shape under these coordinates. */
int8 cpFindShape(int16 x, int16 y) const;
/** Display the "You are wrong" screen. */
void cpWrong();
// -- Show different game screens --
void showWait(uint palette = 0xFFFF); ///< Show the wait / loading screen.
void showQuote(); ///< Show the quote about fairytales.
void showTitle(); ///< Show the Once Upon A Time title.
void showChapter(int chapter); ///< Show a chapter intro text.
void showByeBye(); ///< Show the "bye bye" screen.
/** Handle the "listen to animal names" part. */
void handleAnimalNames(uint count, const MenuButton *buttons, const char * const *names);
// -- Menu helpers --
MenuAction handleStartMenu(const MenuButton *animalsButton); ///< Handle the start menu.
MenuAction handleMainMenu(); ///< Handle the main menu.
MenuAction handleIngameMenu(); ///< Handle the ingame menu.
void drawStartMenu(const MenuButton *animalsButton); ///< Draw the start menu.
void drawMainMenu(); ///< Draw the main menu.
void drawIngameMenu(); ///< Draw the ingame menu.
/** Draw the difficulty label. */
void drawMenuDifficulty();
/** Clear the ingame menu in an animated way. */
void clearIngameMenu(const Surface &background);
/** Handle the whole ingame menu. */
MenuAction doIngameMenu();
/** Handle the whole ingame menu if ESC or right mouse button was pressed. */
MenuAction doIngameMenu(int16 &key, MouseButtons &mouseButtons);
// -- Menu button helpers --
/** Find the button under these coordinates. */
int checkButton(const MenuButton *buttons, uint count, int16 x, int16 y, int failValue = -1) const;
/** Draw a menu button. */
void drawButton (Surface &dest, const Surface &src, const MenuButton &button, int transp = -1) const;
/** Draw multiple menu buttons. */
void drawButtons(Surface &dest, const Surface &src, const MenuButton *buttons, uint count, int transp = -1) const;
/** Draw a border around a button. */
void drawButtonBorder(const MenuButton &button, uint8 color);
// -- Animal names helpers --
/** Set up the animal chooser. */
void anSetupChooser();
/** Set up the language chooser for one animal. */
void anSetupNames(const MenuButton &animal);
/** Play / Display the name of an animal in one language. */
void anPlayAnimalName(const Common::String &animal, uint language);
// -- Game sections --
bool playSection();
bool sectionStork();
bool sectionChapter1();
bool sectionParents();
bool sectionChapter2();
bool sectionForest0();
bool sectionChapter3();
bool sectionEvilCastle();
bool sectionChapter4();
bool sectionForest1();
bool sectionChapter5();
bool sectionBossFight();
bool sectionChapter6();
bool sectionForest2();
bool sectionChapter7();
bool sectionEnd();
CharGenAction characterGenerator();
void charGenSetup(uint stage);
void charGenDrawName();
static bool enterString(Common::String &name, int16 key, uint maxLength, const Font &font);
};
} // End of namespace OnceUpon
} // End of namespace Gob
#endif // GOB_PREGOB_ONCEUPON_ONCEUPON_H

View File

@@ -0,0 +1,416 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#ifndef GOB_PREGOB_ONCEUPON_PALETTES_H
#define GOB_PREGOB_ONCEUPON_PALETTES_H
static const int kPaletteSize = 16;
static const uint kPaletteCount = 20;
static const byte kCopyProtectionPalette[3 * kPaletteSize] = {
0x00, 0x00, 0x00,
0x19, 0x00, 0x19,
0x00, 0x3F, 0x00,
0x00, 0x2A, 0x2A,
0x2A, 0x00, 0x00,
0x2A, 0x00, 0x2A,
0x2A, 0x15, 0x00,
0x00, 0x19, 0x12,
0x00, 0x00, 0x00,
0x15, 0x15, 0x3F,
0x15, 0x3F, 0x15,
0x00, 0x20, 0x3F,
0x3F, 0x00, 0x00,
0x3F, 0x00, 0x20,
0x3F, 0x3F, 0x00,
0x3F, 0x3F, 0x3F
};
static const byte kGamePalettes[kPaletteCount][3 * kPaletteSize] = {
{
0x00, 0x00, 0x00,
0x00, 0x00, 0x10,
0x00, 0x00, 0x18,
0x00, 0x00, 0x3C,
0x1C, 0x28, 0x00,
0x10, 0x18, 0x00,
0x1C, 0x1C, 0x20,
0x14, 0x14, 0x14,
0x14, 0x20, 0x04,
0x00, 0x00, 0x24,
0x3C, 0x3C, 0x3C,
0x00, 0x00, 0x00,
0x3C, 0x2C, 0x00,
0x3C, 0x18, 0x00,
0x3C, 0x04, 0x00,
0x1C, 0x00, 0x00
},
{
0x00, 0x00, 0x00,
0x00, 0x00, 0x24,
0x3C, 0x3C, 0x3C,
0x14, 0x20, 0x04,
0x3C, 0x2C, 0x00,
0x02, 0x00, 0x18,
0x3C, 0x04, 0x00,
0x1C, 0x00, 0x00,
0x14, 0x20, 0x04,
0x00, 0x00, 0x24,
0x3C, 0x3C, 0x3C,
0x00, 0x00, 0x00,
0x3C, 0x2C, 0x00,
0x3C, 0x18, 0x00,
0x3C, 0x04, 0x00,
0x1C, 0x00, 0x00
},
{
0x00, 0x00, 0x00,
0x38, 0x20, 0x3C,
0x2C, 0x10, 0x30,
0x20, 0x08, 0x28,
0x14, 0x00, 0x1C,
0x20, 0x20, 0x38,
0x18, 0x18, 0x2C,
0x10, 0x10, 0x24,
0x14, 0x20, 0x04,
0x00, 0x00, 0x24,
0x3C, 0x3C, 0x3C,
0x00, 0x00, 0x00,
0x3C, 0x2C, 0x00,
0x3C, 0x18, 0x00,
0x3C, 0x04, 0x00,
0x1C, 0x00, 0x00
},
{
0x00, 0x00, 0x00,
0x3C, 0x20, 0x20,
0x24, 0x14, 0x14,
0x1C, 0x10, 0x10,
0x14, 0x0C, 0x0C,
0x1C, 0x1C, 0x1C,
0x18, 0x18, 0x18,
0x10, 0x10, 0x10,
0x14, 0x20, 0x04,
0x00, 0x00, 0x24,
0x3C, 0x3C, 0x3C,
0x00, 0x00, 0x00,
0x3C, 0x2C, 0x00,
0x3C, 0x18, 0x00,
0x3C, 0x04, 0x00,
0x1C, 0x00, 0x00
},
{
0x00, 0x00, 0x00,
0x10, 0x28, 0x1C,
0x10, 0x1C, 0x10,
0x10, 0x14, 0x0C,
0x1C, 0x1C, 0x3C,
0x24, 0x24, 0x3C,
0x18, 0x18, 0x24,
0x10, 0x10, 0x18,
0x14, 0x20, 0x04,
0x00, 0x00, 0x24,
0x3C, 0x3C, 0x3C,
0x00, 0x00, 0x00,
0x3C, 0x2C, 0x00,
0x3C, 0x18, 0x00,
0x3C, 0x04, 0x00,
0x1C, 0x00, 0x00
},
{
0x00, 0x00, 0x00,
0x3F, 0x26, 0x3F,
0x36, 0x1C, 0x36,
0x2C, 0x12, 0x2A,
0x27, 0x0C, 0x24,
0x22, 0x07, 0x1E,
0x1D, 0x03, 0x18,
0x16, 0x00, 0x10,
0x14, 0x20, 0x04,
0x00, 0x00, 0x24,
0x3C, 0x3C, 0x3A,
0x00, 0x00, 0x00,
0x3C, 0x2C, 0x00,
0x3C, 0x18, 0x00,
0x3C, 0x04, 0x00,
0x1C, 0x00, 0x00
},
{
0x00, 0x00, 0x00,
0x3F, 0x39, 0x26,
0x38, 0x34, 0x1C,
0x30, 0x2F, 0x13,
0x27, 0x29, 0x0C,
0x1D, 0x22, 0x07,
0x14, 0x1B, 0x03,
0x0C, 0x14, 0x00,
0x14, 0x20, 0x04,
0x00, 0x00, 0x24,
0x3C, 0x3C, 0x3A,
0x00, 0x00, 0x00,
0x3C, 0x2C, 0x00,
0x3C, 0x18, 0x00,
0x3C, 0x04, 0x00,
0x1C, 0x00, 0x00
},
{
0x00, 0x00, 0x00,
0x24, 0x3C, 0x3C,
0x1C, 0x34, 0x38,
0x14, 0x2C, 0x30,
0x0C, 0x20, 0x2C,
0x08, 0x18, 0x28,
0x04, 0x10, 0x20,
0x00, 0x08, 0x1C,
0x14, 0x20, 0x04,
0x00, 0x00, 0x24,
0x3C, 0x3C, 0x38,
0x00, 0x00, 0x00,
0x3C, 0x2C, 0x00,
0x3C, 0x18, 0x00,
0x3C, 0x04, 0x00,
0x1C, 0x00, 0x00
},
{
0x00, 0x00, 0x00,
0x3C, 0x2C, 0x24,
0x38, 0x24, 0x1C,
0x30, 0x1C, 0x14,
0x28, 0x18, 0x0C,
0x20, 0x10, 0x04,
0x1C, 0x0C, 0x00,
0x14, 0x08, 0x00,
0x14, 0x20, 0x04,
0x00, 0x00, 0x24,
0x3C, 0x3C, 0x38,
0x00, 0x00, 0x00,
0x3C, 0x2C, 0x00,
0x3C, 0x18, 0x00,
0x3C, 0x04, 0x00,
0x1C, 0x00, 0x00
},
{
0x00, 0x00, 0x00,
0x3C, 0x34, 0x24,
0x38, 0x2C, 0x1C,
0x30, 0x24, 0x14,
0x2C, 0x1C, 0x10,
0x30, 0x30, 0x3C,
0x1C, 0x1C, 0x38,
0x0C, 0x0C, 0x38,
0x14, 0x20, 0x04,
0x00, 0x00, 0x24,
0x3C, 0x3C, 0x3C,
0x00, 0x00, 0x00,
0x3C, 0x2C, 0x00,
0x3C, 0x18, 0x00,
0x3C, 0x04, 0x00,
0x1C, 0x00, 0x00
},
{
0x00, 0x00, 0x00,
0x00, 0x00, 0x0C,
0x02, 0x03, 0x14,
0x07, 0x07, 0x1D,
0x0E, 0x0E, 0x25,
0x17, 0x17, 0x2E,
0x21, 0x22, 0x36,
0x2F, 0x2F, 0x3F,
0x3F, 0x3F, 0x3F,
0x3F, 0x3B, 0x0D,
0x3A, 0x31, 0x0A,
0x35, 0x28, 0x07,
0x30, 0x21, 0x04,
0x2B, 0x19, 0x02,
0x26, 0x12, 0x01,
0x16, 0x0B, 0x00
},
{
0x00, 0x00, 0x00,
0x18, 0x00, 0x00,
0x21, 0x01, 0x00,
0x2A, 0x02, 0x00,
0x33, 0x03, 0x00,
0x3D, 0x06, 0x00,
0x2A, 0x19, 0x05,
0x15, 0x14, 0x14,
0x22, 0x1F, 0x1E,
0x2F, 0x2C, 0x28,
0x3F, 0x3C, 0x29,
0x3F, 0x38, 0x0B,
0x3B, 0x30, 0x0A,
0x37, 0x29, 0x08,
0x33, 0x23, 0x07,
0x2F, 0x1D, 0x06
},
{
0x00, 0x00, 0x00,
0x00, 0x1C, 0x38,
0x34, 0x30, 0x28,
0x2C, 0x24, 0x1C,
0x24, 0x18, 0x10,
0x1C, 0x10, 0x08,
0x14, 0x04, 0x04,
0x10, 0x00, 0x00,
0x14, 0x20, 0x04,
0x00, 0x00, 0x24,
0x3C, 0x3C, 0x38,
0x00, 0x00, 0x00,
0x3C, 0x2C, 0x00,
0x3C, 0x18, 0x00,
0x3C, 0x04, 0x00,
0x1C, 0x00, 0x00
},
{
0x00, 0x00, 0x00,
0x00, 0x1C, 0x38,
0x34, 0x30, 0x28,
0x2C, 0x24, 0x1C,
0x3F, 0x3F, 0x3F,
0x3F, 0x3F, 0x3F,
0x3F, 0x3F, 0x3F,
0x3F, 0x3F, 0x3F,
0x14, 0x20, 0x04,
0x00, 0x00, 0x24,
0x3C, 0x3C, 0x38,
0x00, 0x00, 0x00,
0x3C, 0x2C, 0x00,
0x3C, 0x18, 0x00,
0x3C, 0x04, 0x00,
0x1C, 0x00, 0x00
},
{
0x00, 0x00, 0x00,
0x1A, 0x30, 0x37,
0x14, 0x28, 0x31,
0x10, 0x20, 0x2C,
0x0C, 0x19, 0x27,
0x08, 0x12, 0x21,
0x05, 0x0C, 0x1C,
0x03, 0x07, 0x16,
0x01, 0x03, 0x11,
0x00, 0x00, 0x0C,
0x3C, 0x3C, 0x3C,
0x00, 0x00, 0x00,
0x3C, 0x2C, 0x00,
0x3C, 0x18, 0x00,
0x3C, 0x04, 0x00,
0x1C, 0x00, 0x00
},
{
0x00, 0x00, 0x00,
0x34, 0x30, 0x34,
0x30, 0x24, 0x30,
0x28, 0x1C, 0x28,
0x24, 0x14, 0x24,
0x1C, 0x0C, 0x1C,
0x18, 0x08, 0x18,
0x14, 0x04, 0x14,
0x0C, 0x04, 0x0C,
0x08, 0x00, 0x08,
0x3C, 0x3C, 0x3C,
0x00, 0x00, 0x00,
0x3C, 0x2C, 0x00,
0x3C, 0x18, 0x00,
0x3C, 0x04, 0x00,
0x1C, 0x00, 0x00
},
{
0x00, 0x00, 0x00,
0x2C, 0x24, 0x0C,
0x34, 0x34, 0x28,
0x2C, 0x2C, 0x1C,
0x24, 0x24, 0x10,
0x1C, 0x18, 0x08,
0x14, 0x14, 0x08,
0x10, 0x10, 0x04,
0x0C, 0x0C, 0x04,
0x00, 0x00, 0x24,
0x3C, 0x3C, 0x38,
0x00, 0x00, 0x00,
0x3C, 0x2C, 0x00,
0x3C, 0x18, 0x00,
0x3C, 0x04, 0x00,
0x1C, 0x00, 0x00
},
{
0x00, 0x00, 0x00,
0x00, 0x00, 0x00,
0x14, 0x28, 0x31,
0x10, 0x20, 0x2C,
0x0C, 0x19, 0x27,
0x08, 0x12, 0x21,
0x05, 0x0C, 0x1C,
0x03, 0x07, 0x16,
0x01, 0x03, 0x11,
0x00, 0x3C, 0x00,
0x3C, 0x3C, 0x3C,
0x00, 0x00, 0x00,
0x3C, 0x2C, 0x00,
0x3C, 0x18, 0x00,
0x3C, 0x04, 0x00,
0x1C, 0x00, 0x00
},
{
0x00, 0x00, 0x00,
0x10, 0x28, 0x1C,
0x10, 0x1C, 0x10,
0x10, 0x14, 0x0C,
0x1C, 0x1C, 0x3C,
0x24, 0x24, 0x3C,
0x18, 0x18, 0x24,
0x10, 0x10, 0x18,
0x14, 0x20, 0x04,
0x00, 0x00, 0x24,
0x3C, 0x3C, 0x3C,
0x00, 0x00, 0x00,
0x3C, 0x2C, 0x00,
0x3C, 0x18, 0x00,
0x3C, 0x04, 0x00,
0x1C, 0x00, 0x00
},
{
0x00, 0x00, 0x00,
0x10, 0x28, 0x1C,
0x10, 0x1C, 0x10,
0x10, 0x14, 0x0C,
0x1C, 0x1C, 0x3C,
0x24, 0x24, 0x3C,
0x18, 0x18, 0x24,
0x10, 0x10, 0x18,
0x14, 0x20, 0x04,
0x00, 0x00, 0x24,
0x3C, 0x3C, 0x3C,
0x00, 0x00, 0x00,
0x3C, 0x2C, 0x00,
0x3C, 0x18, 0x00,
0x3C, 0x04, 0x00,
0x1C, 0x00, 0x00
}
};
#endif // GOB_PREGOB_ONCEUPON_PALETTES_H

View File

@@ -0,0 +1,225 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#include "gob/gob.h"
#include "gob/global.h"
#include "gob/dataio.h"
#include "gob/palanim.h"
#include "gob/draw.h"
#include "gob/video.h"
#include "gob/sound/sound.h"
#include "gob/pregob/gctfile.h"
#include "gob/pregob/onceupon/palettes.h"
#include "gob/pregob/onceupon/parents.h"
namespace Gob {
namespace OnceUpon {
const char *Parents::kSound[kSoundCount] = {
"rire.snd", // kSoundCackle
"tonn.snd" // kSoundThunder
};
// So that every GCT line is displayed for 12 seconds
const uint16 Parents::kLoop[kLoopCount][3] = {
{ 72, 77, 33},
{105, 109, 38},
{141, 145, 38},
{446, 454, 23},
{456, 464, 23},
{466, 474, 23},
{476, 484, 23}
};
Parents::Parents(GobEngine *vm, const Common::String &seq, const Common::String &gct,
const Common::String &childName, uint8 house, const Font &font,
const byte *normalPalette, const byte *brightPalette, uint paletteSize) :
SEQFile(vm, seq),
_gct(nullptr), _house(house), _font(&font),
_paletteSize(paletteSize), _normalPalette(normalPalette), _brightPalette(brightPalette) {
// Load sounds
for (int i = 0; i < kSoundCount; i++)
_vm->_sound->sampleLoad(&_sounds[i], SOUND_SND, kSound[i]);
// Load GCT
Common::SeekableReadStream *gctStream = _vm->_dataIO->getFile(gct);
if (gctStream) {
_gct = new GCTFile(*gctStream, _vm->_rnd);
delete gctStream;
} else
error("Parents::Parents(): Failed to open \"%s\"", gct.c_str());
_gct->setArea(17, 18, 303, 41);
_gct->setText(1, childName);
_gct->selectLine(2, _house);
_gct->selectLine(4, _house);
for (uint i = 0; i < kLoopCount; i++)
_loopID[i] = addLoop(kLoop[i][0], kLoop[i][1], kLoop[i][2]);
}
Parents::~Parents() {
delete _gct;
}
void Parents::play() {
_currentLoop = 0;
SEQFile::play(true, 496, 15);
// After playback, fade out
if (!_vm->shouldQuit())
_vm->_palAnim->fade(nullptr, 0, 0);
}
void Parents::handleFrameEvent() {
switch (getFrame()) {
case 0:
// On fame 0, fade in
_vm->_draw->forceBlit();
_vm->_palAnim->fade(_vm->_global->_pPaletteDesc, 0, 0);
break;
case 4:
drawGCT(0);
break;
case 55:
drawGCT(3, 0);
break;
case 79:
drawGCT(_house + 5, 1);
break;
case 110:
drawGCT(_house + 9, 2);
break;
case 146:
drawGCT(17);
break;
case 198:
drawGCT(13);
break;
case 445:
drawGCT(14, 3);
break;
case 455:
drawGCT(18, 4);
break;
case 465:
drawGCT(19, 5);
break;
case 475:
drawGCT(20, 6);
break;
case 188:
case 228:
case 237:
case 257:
case 275:
case 426:
lightningEffect();
break;
case 203:
case 243:
case 252:
case 272:
case 290:
case 441:
playSound(kSoundThunder);
break;
case 340:
playSound(kSoundCackle);
break;
default:
break;
}
}
void Parents::handleInput(int16 key, int16 mouseX, int16 mouseY, MouseButtons mouseButtons) {
if ((key == kKeyEscape) || (mouseButtons == kMouseButtonsRight))
abortPlay();
if (((key == kKeySpace) || (mouseButtons == kMouseButtonsLeft)) && (_currentLoop < kLoopCount))
skipLoop(_loopID[_currentLoop]);
}
void Parents::playSound(Sound sound) {
_vm->_sound->blasterStop(0);
_vm->_sound->blasterPlay(&_sounds[sound], 0, 0);
}
void Parents::lightningEffect() {
for (int i = 0; (i < 5) && !_vm->shouldQuit(); i++) {
setPalette(_brightPalette, _paletteSize);
_vm->_util->delay(5);
setPalette(_normalPalette, _paletteSize);
_vm->_util->delay(5);
}
}
void Parents::setPalette(const byte *palette, uint size) {
memcpy(_vm->_draw->_vgaPalette, palette, 3 * size);
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
_vm->_video->retrace();
}
void Parents::drawGCT(uint item, uint loop) {
int16 left, top, right, bottom;
if (_gct->clear(*_vm->_draw->_backSurface, left, top, right, bottom))
_vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
if (_gct->draw(*_vm->_draw->_backSurface, item, *_font, 10, left, top, right, bottom))
_vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
_currentLoop = loop;
}
} // End of namespace OnceUpon
} // End of namespace Gob

View File

@@ -0,0 +1,99 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#ifndef GOB_PREGOB_ONCEUPON_PARENTS_H
#define GOB_PREGOB_ONCEUPON_PARENTS_H
#include "gob/sound/sounddesc.h"
#include "gob/pregob/seqfile.h"
namespace Gob {
class Font;
class GCTFile;
namespace OnceUpon {
/** The home / parents animation sequence. */
class Parents : public SEQFile {
public:
Parents(GobEngine *vm, const Common::String &seq, const Common::String &gct,
const Common::String &childName, uint8 house, const Font &font,
const byte *normalPalette, const byte *brightPalette, uint paletteSize);
~Parents() override;
void play();
protected:
void handleFrameEvent() override;
void handleInput(int16 key, int16 mouseX, int16 mouseY, MouseButtons mouseButtons) override;
private:
static const uint kLoopCount = 7;
static const uint16 kLoop[kLoopCount][3];
enum Sound {
kSoundCackle = 0,
kSoundThunder ,
kSoundCount
};
static const char *kSound[kSoundCount];
uint8 _house;
const Font *_font;
uint _paletteSize;
const byte *_normalPalette;
const byte *_brightPalette;
SoundDesc _sounds[kSoundCount];
GCTFile *_gct;
uint _loopID[kLoopCount];
uint _currentLoop;
void lightningEffect();
void playSound(Sound sound);
void setPalette(const byte *palette, uint size);
void drawGCT(uint item, uint loop = 0xFFFF);
};
} // End of namespace OnceUpon
} // End of namespace Gob
#endif // GOB_PREGOB_ONCEUPON_PARENTS_H

View File

@@ -0,0 +1,239 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#include "common/str.h"
#include "gob/gob.h"
#include "gob/surface.h"
#include "gob/anifile.h"
#include "gob/video.h"
#include "gob/pregob/onceupon/stork.h"
enum Animation {
kAnimFlyNearWithBundle = 9,
kAnimFlyFarWithBundle = 12,
kAnimFlyNearWithoutBundle = 10,
kAnimFlyFarWithoutBundle = 13,
kAnimBundleNear = 11,
kAnimBundleFar = 14
};
namespace Gob {
namespace OnceUpon {
Stork::Stork(GobEngine *vm, const ANIFile &ani) : ANIObject(ani), _shouldDrop(false) {
_frame = new Surface(320, 200, 1);
vm->_video->drawPackedSprite("cadre.cmp", *_frame);
_bundle = new ANIObject(ani);
_bundle->setVisible(false);
_bundle->setPause(true);
setState(kStateFlyNearWithBundle, kAnimFlyNearWithBundle, -80);
}
Stork::~Stork() {
delete _frame;
delete _bundle;
}
bool Stork::hasBundleLanded() const {
if (!_shouldDrop || !_bundle->isVisible() || _bundle->isPaused())
return false;
int16 x, y, width, height;
_bundle->getFramePosition(x, y);
_bundle->getFrameSize(width, height);
return (y + height) >= _bundleDrop.landY;
}
void Stork::dropBundle(const BundleDrop &drop) {
if (_shouldDrop)
return;
_shouldDrop = true;
_bundleDrop = drop;
}
bool Stork::draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
left = 0x7FFF;
top = 0x7FFF;
right = 0x0000;
bottom = 0x0000;
bool drawn = ANIObject::draw(dest, left, top, right, bottom);
if (drawn) {
// Left frame edge
if (left <= 15)
dest.blit(*_frame, left, top, MIN<int16>(15, right), bottom, left, top);
// Right frame edge
if (right >= 304)
dest.blit(*_frame, MAX<int16>(304, left), top, right, bottom, MAX<int16>(304, left), top);
}
int16 bLeft, bTop, bRight, bBottom;
if (_bundle->draw(dest, bLeft, bTop, bRight, bBottom)) {
// Bottom frame edge
if (bBottom >= 188)
dest.blit(*_frame, bLeft, MAX<int16>(188, bTop), bRight, bBottom, bLeft, MAX<int16>(188, bTop));
left = MIN(left , bLeft );
top = MIN(top , bTop );
right = MAX(right , bRight );
bottom = MAX(bottom, bBottom);
drawn = true;
}
return drawn;
}
bool Stork::clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
left = 0x7FFF;
top = 0x7FFF;
right = 0x0000;
bottom = 0x0000;
bool cleared = _bundle->clear(dest, left, top, right, bottom);
int16 sLeft, sTop, sRight, sBottom;
if (ANIObject::clear(dest, sLeft, sTop, sRight, sBottom)) {
left = MIN(left , sLeft );
top = MIN(top , sTop );
right = MAX(right , sRight );
bottom = MAX(bottom, sBottom);
cleared = true;
}
return cleared;
}
void Stork::advance() {
_bundle->advance();
ANIObject::advance();
int16 curX, curY, curWidth, curHeight;
getFramePosition(curX, curY, 0);
getFrameSize(curWidth, curHeight, 0);
const int16 curRight = curX + curWidth - 1;
int16 nextX, nextY, nextWidth, nextHeight;
getFramePosition(nextX, nextY, 1);
getFrameSize(nextWidth, nextHeight, 1);
const int16 nextRight = nextX + nextWidth - 1;
switch (_state) {
case kStateFlyNearWithBundle:
if (curX >= 330)
setState(kStateFlyFarWithBundle, kAnimFlyFarWithBundle, 330);
if ((curRight <= _bundleDrop.dropX) &&
(nextRight >= _bundleDrop.dropX) && _shouldDrop && !_bundleDrop.dropWhileFar)
dropBundle(kStateFlyNearWithoutBundle, kAnimFlyNearWithoutBundle);
break;
case kStateFlyFarWithBundle:
if (curX <= -80)
setState(kStateFlyNearWithBundle, kAnimFlyNearWithBundle, -80);
if ((curX >= _bundleDrop.dropX) &&
(nextX <= _bundleDrop.dropX) && _shouldDrop && _bundleDrop.dropWhileFar)
dropBundle(kStateFlyFarWithoutBundle, kAnimFlyFarWithoutBundle);
break;
case kStateFlyNearWithoutBundle:
if (curX >= 330)
setState(kStateFlyFarWithoutBundle, kAnimFlyFarWithoutBundle, 330);
break;
case kStateFlyFarWithoutBundle:
if (curX <= -80)
setState(kStateFlyNearWithoutBundle, kAnimFlyNearWithoutBundle, -80);
break;
default:
break;
}
}
void Stork::dropBundle(State state, uint16 anim) {
setState(state, anim);
int16 x, y, width, height;
getFramePosition(x, y);
getFrameSize(width, height);
_bundle->setAnimation(_bundleDrop.anim);
_bundle->setPause(false);
_bundle->setVisible(true);
int16 bWidth, bHeight;
_bundle->getFrameSize(bWidth, bHeight);
// Drop position
x = _bundleDrop.dropX;
y = y + height - bHeight;
// If the stork is flying near (from left to right), drop the bundle at the right edge
if (!_bundleDrop.dropWhileFar)
x = x - bWidth;
_bundle->setPosition(x, y);
}
void Stork::setState(State state, uint16 anim) {
setAnimation(anim);
setVisible(true);
setPause(false);
_state = state;
}
void Stork::setState(State state, uint16 anim, int16 x) {
setState(state, anim);
setPosition();
int16 pX, pY;
getPosition(pX, pY);
setPosition( x, pY);
}
} // End of namespace OnceUpon
} // End of namespace Gob

View File

@@ -0,0 +1,106 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#ifndef GOB_PREGOB_ONCEUPON_STORK_H
#define GOB_PREGOB_ONCEUPON_STORK_H
#include "common/system.h"
#include "gob/aniobject.h"
namespace Common {
class String;
}
namespace Gob {
class GobEngine;
class Surface;
class ANIFile;
namespace OnceUpon {
/** The stork in Baba Yaga / dragon in Abracadabra. */
class Stork : public ANIObject {
public:
/** Information on how to drop the bundle. */
struct BundleDrop {
int16 anim; ///< Animation of the bundle floating down
int16 dropX; ///< X position the stork drops the bundle
int16 landY; ///< Y position the bundle lands
bool dropWhileFar; ///< Does the stork drop the bundle while far instead of near?
};
Stork(GobEngine *vm, const ANIFile &ani);
~Stork() override;
/** Has the bundle landed? */
bool hasBundleLanded() const;
/** Drop the bundle. */
void dropBundle(const BundleDrop &drop);
/** Draw the current frame onto the surface and return the affected rectangle. */
bool draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) override;
/** Draw the current frame from the surface and return the affected rectangle. */
bool clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) override;
/** Advance the animation to the next frame. */
void advance() override;
private:
enum State {
kStateFlyNearWithBundle = 0,
kStateFlyFarWithBundle ,
kStateFlyNearWithoutBundle ,
kStateFlyFarWithoutBundle
};
Surface *_frame;
ANIObject *_bundle;
State _state;
bool _shouldDrop;
BundleDrop _bundleDrop;
void setState(State state, uint16 anim);
void setState(State state, uint16 anim, int16 x);
void dropBundle(State state, uint16 anim);
};
} // End of namespace OnceUpon
} // End of namespace Gob
#endif // GOB_PREGOB_ONCEUPON_STORK_H

View File

@@ -0,0 +1,122 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#include "gob/gob.h"
#include "gob/global.h"
#include "gob/palanim.h"
#include "gob/draw.h"
#include "gob/sound/sound.h"
#include "gob/pregob/onceupon/title.h"
namespace Gob {
namespace OnceUpon {
Title::Title(GobEngine *vm) : SEQFile(vm, "ville.seq") {
}
Title::~Title() {
}
void Title::play() {
SEQFile::play(true, 0xFFFF, 15);
// After playback, fade out and stop the music
if (!_vm->shouldQuit())
_vm->_palAnim->fade(nullptr, 0, 0);
stopMusic();
}
void Title::handleFrameEvent() {
// On fame 0, start the music and fade in
if (getFrame() == 0) {
playMusic();
_vm->_draw->forceBlit();
_vm->_palAnim->fade(_vm->_global->_pPaletteDesc, 0, 0);
}
}
void Title::playMusic() {
// Look at what platform this is and play the appropriate music type
if (_vm->getPlatform() == Common::kPlatformDOS)
playMusicDOS();
else if (_vm->getPlatform() == Common::kPlatformAmiga)
playMusicAmiga();
else if (_vm->getPlatform() == Common::kPlatformAtariST)
playMusicAtariST();
}
void Title::playMusicDOS() {
// Play an AdLib track
_vm->_sound->adlibLoadTBR("babayaga.tbr");
_vm->_sound->adlibLoadMDY("babayaga.mdy");
_vm->_sound->adlibSetRepeating(-1);
_vm->_sound->adlibPlay();
}
void Title::playMusicAmiga() {
// Play a Protracker track
_vm->_sound->protrackerPlay("mod.babayaga");
}
void Title::playMusicAtariST() {
// Play a Soundblaster composition
static const int16 titleMusic[21] = { 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0, -1};
static const char * const titleFiles[ 3] = {"baba1.snd", "baba2.snd", "baba3.snd"};
for (uint i = 0; i < ARRAYSIZE(titleFiles); i++)
_vm->_sound->sampleLoad(_vm->_sound->sampleGetBySlot(i), SOUND_SND, titleFiles[i]);
_vm->_sound->blasterPlayComposition(titleMusic, 0);
_vm->_sound->blasterRepeatComposition(-1);
}
void Title::stopMusic() {
// Just stop everything
_vm->_sound->adlibSetRepeating(0);
_vm->_sound->blasterRepeatComposition(0);
_vm->_sound->adlibStop();
_vm->_sound->blasterStopComposition();
_vm->_sound->protrackerStop();
for (int i = 0; i < ::Gob::Sound::kSoundsCount; i++)
_vm->_sound->sampleFree(_vm->_sound->sampleGetBySlot(i));
}
} // End of namespace OnceUpon
} // End of namespace Gob

View File

@@ -0,0 +1,60 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#ifndef GOB_PREGOB_ONCEUPON_TITLE_H
#define GOB_PREGOB_ONCEUPON_TITLE_H
#include "gob/pregob/seqfile.h"
namespace Gob {
namespace OnceUpon {
/** The Once Upon A Time title animation sequence. */
class Title : public SEQFile {
public:
Title(GobEngine *vm);
~Title() override;
void play();
protected:
void handleFrameEvent() override;
private:
void playMusic(); ///< Play the title music.
void playMusicDOS(); ///< Play the title music of the DOS version.
void playMusicAmiga(); ///< Play the title music of the Amiga version.
void playMusicAtariST(); ///< Play the title music of the Atari ST version.
void stopMusic(); ///< Stop the title music.
};
} // End of namespace OnceUpon
} // End of namespace Gob
#endif // GOB_PREGOB_ONCEUPON_TITLE_H