Initial commit
This commit is contained in:
112
engines/gob/minigames/geisha/submarine.h
Normal file
112
engines/gob/minigames/geisha/submarine.h
Normal file
@@ -0,0 +1,112 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* This file is dual-licensed.
|
||||
* In addition to the GPLv3 license mentioned above, this code is also
|
||||
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
||||
* full text of the license.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GOB_MINIGAMES_GEISHA_SUBMARINE_H
|
||||
#define GOB_MINIGAMES_GEISHA_SUBMARINE_H
|
||||
|
||||
#include "gob/aniobject.h"
|
||||
|
||||
namespace Gob {
|
||||
|
||||
namespace Geisha {
|
||||
|
||||
/** The submarine Geisha's "Penetration" minigame. */
|
||||
class Submarine : public ANIObject {
|
||||
public:
|
||||
enum Direction {
|
||||
kDirectionNone,
|
||||
kDirectionN,
|
||||
kDirectionNE,
|
||||
kDirectionE,
|
||||
kDirectionSE,
|
||||
kDirectionS,
|
||||
kDirectionSW,
|
||||
kDirectionW,
|
||||
kDirectionNW
|
||||
};
|
||||
|
||||
Submarine(const ANIFile &ani);
|
||||
~Submarine() override;
|
||||
|
||||
Direction getDirection() const;
|
||||
|
||||
/** Turn to the specified direction. */
|
||||
void turn(Direction to);
|
||||
|
||||
/** Play the shoot animation. */
|
||||
void shoot();
|
||||
|
||||
/** Play the exploding animation. */
|
||||
void die();
|
||||
|
||||
/** Play the exiting animation. */
|
||||
void leave();
|
||||
|
||||
/** Advance the animation to the next frame. */
|
||||
void advance() override;
|
||||
|
||||
/** Can the submarine move at the moment? */
|
||||
bool canMove() const;
|
||||
|
||||
/** Is the submarine dead? */
|
||||
bool isDead() const;
|
||||
|
||||
/** Is the submarine shooting? */
|
||||
bool isShooting() const;
|
||||
|
||||
/** Has the submarine finished exiting the level? */
|
||||
bool hasExited() const;
|
||||
|
||||
private:
|
||||
enum State {
|
||||
kStateNone = 0,
|
||||
kStateMove,
|
||||
kStateShoot,
|
||||
kStateExit,
|
||||
kStateExited,
|
||||
kStateDie,
|
||||
kStateDead
|
||||
};
|
||||
|
||||
State _state;
|
||||
Direction _direction;
|
||||
|
||||
/** Map the directions to move animation indices. */
|
||||
uint16 directionToMove(Direction direction) const;
|
||||
/** Map the directions to shoot animation indices. */
|
||||
uint16 directionToShoot(Direction direction) const;
|
||||
/** Map the directions to explode animation indices. */
|
||||
uint16 directionToExplode(Direction direction) const;
|
||||
|
||||
void move();
|
||||
};
|
||||
|
||||
} // End of namespace Geisha
|
||||
|
||||
} // End of namespace Gob
|
||||
|
||||
#endif // GOB_MINIGAMES_GEISHA_SUBMARINE_H
|
||||
Reference in New Issue
Block a user