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engines/gob/minigames/geisha/diving.h
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198
engines/gob/minigames/geisha/diving.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, this code is also
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* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
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* full text of the license.
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*
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*/
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#ifndef GOB_MINIGAMES_GEISHA_DIVING_H
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#define GOB_MINIGAMES_GEISHA_DIVING_H
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#include "common/system.h"
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#include "gob/util.h"
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#include "gob/sound/sounddesc.h"
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namespace Gob {
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class GobEngine;
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class Surface;
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class DECFile;
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class ANIFile;
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class ANIObject;
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namespace Geisha {
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class EvilFish;
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class Oko;
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class Meter;
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/** Geisha's "Diving" minigame. */
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class Diving {
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public:
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Diving(GobEngine *vm);
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~Diving();
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bool play(uint16 playerCount, bool hasPearlLocation);
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bool isPlaying() const;
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void cheatWin();
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private:
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static const uint kEvilFishCount = 3;
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static const uint kDecorFishCount = 3;
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static const uint kMaxShotCount = 10;
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static const uint kEvilFishTypeCount = 3;
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static const uint16 kEvilFishTypes[kEvilFishTypeCount][5];
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struct PlantLevel {
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int16 y;
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uint plantCount;
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const uint16 *plants;
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};
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static const uint kPlantLevelCount = 3;
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static const uint kPlantPerLevelCount = 5;
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static const uint16 kPlantLevel1[];
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static const uint16 kPlantLevel2[];
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static const uint16 kPlantLevel3[];
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static const PlantLevel kPlantLevels[kPlantLevelCount];
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static const uint kPlantCount = kPlantLevelCount * kPlantPerLevelCount;
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struct ManagedEvilFish {
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EvilFish *evilFish;
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uint32 enterAt;
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uint32 leaveAt;
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};
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struct ManagedDecorFish {
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ANIObject *decorFish;
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uint32 enterAt;
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int8 deltaX;
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};
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struct ManagedPlant {
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ANIObject *plant;
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uint level;
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int8 deltaX;
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int16 x, y;
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};
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struct ManagedPearl {
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ANIObject *pearl;
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bool picked;
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bool black;
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};
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GobEngine *_vm;
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DECFile *_background;
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ANIFile *_objects;
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ANIFile *_gui;
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ANIFile *_okoAnim;
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ANIObject *_water;
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ANIObject *_lungs;
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ANIObject *_heart;
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ManagedEvilFish _evilFish[kEvilFishCount];
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ManagedDecorFish _decorFish[kDecorFishCount];
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ManagedPlant _plant[kPlantCount];
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ManagedPearl _pearl;
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Oko *_oko;
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ANIObject *_shot[kMaxShotCount];
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Common::List<int> _activeShots;
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Common::List<ANIObject *> _anims;
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Surface *_blackPearl;
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uint8 _whitePearlCount;
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uint8 _blackPearlCount;
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Meter *_airMeter;
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Meter *_healthMeter;
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uint8 _airCycle;
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uint8 _hurtGracePeriod;
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uint8 _currentShot;
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SoundDesc _soundShoot;
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SoundDesc _soundBreathe;
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SoundDesc _soundWhitePearl;
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SoundDesc _soundBlackPearl;
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bool _hasPearlLocation;
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bool _isPlaying;
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void init();
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void deinit();
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void initScreen();
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void initCursor();
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void initPlants();
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void enterPlant(ManagedPlant &plant, int16 prevPlantX);
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void enterPearl(int16 x);
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void getPearl();
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void foundBlackPearl();
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void foundWhitePearl();
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void updateAirMeter();
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void updateEvilFish();
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void updateDecorFish();
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void updatePlants();
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void updatePearl();
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void updateAnims();
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int16 checkInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons);
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void shoot(int16 mouseX, int16 mouseY);
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void checkShots();
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void handleOko(int16 key);
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void checkOkoHurt();
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};
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} // End of namespace Geisha
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} // End of namespace Gob
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#endif // GOB_MINIGAMES_GEISHA_DIVING_H
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