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engines/gob/inter_inca2.cpp
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79
engines/gob/inter_inca2.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, this code is also
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* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
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* full text of the license.
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*
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*/
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#include "common/endian.h"
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#include "gob/gob.h"
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#include "gob/inter.h"
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#include "gob/game.h"
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#include "gob/script.h"
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namespace Gob {
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#define OPCODEVER Inter_Inca2
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#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
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#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
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#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
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Inter_Inca2::Inter_Inca2(GobEngine *vm) : Inter_v3(vm) {
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}
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void Inter_Inca2::setupOpcodesDraw() {
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Inter_v3::setupOpcodesDraw();
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}
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void Inter_Inca2::setupOpcodesFunc() {
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Inter_v3::setupOpcodesFunc();
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OPCODEFUNC(0x25, oInca2_goblinFunc);
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}
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void Inter_Inca2::setupOpcodesGob() {
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}
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void Inter_Inca2::oInca2_spaceShooter(OpFuncParams ¶ms) {
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// TODO: Not yet implemented. We'll pretend we won the match for now
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uint16 resVar = _vm->_game->_script->readUint16();
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_vm->_game->_script->skip(4);
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WRITE_VAR(resVar, 1);
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}
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void Inter_Inca2::oInca2_goblinFunc(OpFuncParams ¶ms) {
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OpGobParams gobParams;
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int16 cmd = _vm->_game->_script->readInt16();
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gobParams.paramCount = _vm->_game->_script->readInt16();
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gobParams.extraData = cmd;
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if (cmd == 100 || cmd == 200 || cmd == 218) // TODO: Non-space shooter opcodes found in disassembly, yet to be implemented
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executeOpcodeGob(cmd, gobParams); // Will print the warning "unimplemented opcodeGob"
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else
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oInca2_spaceShooter(params); // Space shooter opcodes, also to be implemented (NOTE: there are actually several of them)
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}
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} // End of namespace Gob
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